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{"id":3044731,"date":"2009-09-11T17:27:44","date_gmt":"2009-09-11T15:27:44","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/modern_combat_sandstorm\/3044731"},"modified":"2024-07-18T13:34:50","modified_gmt":"2024-07-18T11:34:50","slug":"modern_combat_sandstorm","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/modern_combat_sandstorm\/3044731","title":{"rendered":"Modern Combat: Sandstorm (Shooter) – Modern Combat: Sandstorm"},"content":{"rendered":"Blender oder Ballerspa\u00df?

<\/STRONG>Auf Steinplatten sieht man br\u00fcchige Stellen, Raketenwerfer aus angelaufenem Metall weisen erstaunlich feine Rillen auf und auf der\u00a0Uniform des Protagonisten sind Schmutz und feine N\u00e4hte zu erkennen. Wie beim Cyborg aus der Zukunft geizen die Entwickler auch diesmal trotz aller Detailverliebtheit nicht mit Abwechslung:
<\/A><\/A><\/TD><\/TR>
Mit Hilfe des gro\u00dfen \u00bbX\u00ab-Icons\u00a0werden Projektile abgefeuert.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Die zehn Missionen f\u00fchren zwar allesamt durch den staubigen mittleren Osten, doch dort geht es z.B. inmitten einer Stadt, der Kanalisation, am Hafen, in einem Labor und in einem Krankenhaus zur Sache. Auch das Waffenarsenal f\u00e4llt \u00fcppig aus: Zwei Sturmgewehre, ein Scharfsch\u00fctzengewehr, eine Bazooka, diverse Granaten und andere Bleispritzen d\u00fcrfen im W\u00fcstenkampf bedient werden. Wie bei der Konkurrenz \u00fcblich, habe ich auch hier den Auftrag, Funkt\u00fcrme und diverse andere taktischen Ziele in die Luft zu jagen.

Statt den Helden aus der Schultersicht durch die Schlacht zu navigieren, schaue ich diesmal direkt durch die Augen meines Kriegers – ganz wie im Vorbild Modern Warfare. Ein Deckungssystem gibt es nicht. Davon abgesehen wird aber gesteuert wie gehabt: Der eigene Soldat wird mittels virtuellem Analogstick in der linken unteren Bildecke \u00fcbers Schlachtfeld gescheucht; die Kamera bewegt man, indem man mit dem rechten Daumen an irgendeiner Stelle \u00fcber den Touchscreen streicht. Nachdem ich den Empfindlichkeitsregler bis zum Anschlag nach rechts geschoben hatte, funktionierte die Navigation recht ordentlich – trotzdem f\u00fchlte ich mich nat\u00fcrlich nie so sicher wie bei einer guten Steuerung mit zwei Analogsticks oder gar mit Maus und Tastatur. Das leichte Auto-Aim haben die Entwickler aus dem gelungenen Socom: US Navy SEALs – Fireteam Bravo 2 <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=10748′)”><\/A><\/B><\/B> (PSP) \u00fcbernommen; nahe Widersacher werden automatisch aufs Korn genommen. Warten sie auf einem entfernten Dach auf mich, muss ich in die Bildschirmecke tippen und nehme sie mit dem Zielkreuz aufs Korn. Es d\u00fcrfen auch alternative Layouts wie mit zwei Sticks ausgew\u00e4hlt werden, doch das Standard-Modell funktioniert am besten.

K\u00fcnstlicher Intelligenzmangel

<\/B>Auch Gesch\u00fctze d\u00fcrfen wieder bedient werden, darunter station\u00e4re MGs und fahrzeugmontierte Exemplare. Wenn man Letztere bedient, geht die Fahrt wie in einem Rail-Shooter durch die Gegnermassen. Das Kanonenfutter l\u00e4uft nicht nur in diesen Sequenzen lebensm\u00fcde in die Schusslinie.
<\/A><\/A><\/TD><\/TR>
Entfernte Gegner lassen sich nur schwer aus der H\u00fcfte treffen. Ein Klick auf das\u00a0Zielkreuz-Symbol rechts unten und schon l\u00e4sst sich die Waffe mit Feingef\u00fchl\u00a0ausrichten.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Schon in Terminator war die k\u00fcnstliche Dummheit eines der gr\u00f6\u00dften Mankos im Spiel. Damals konnte man es noch auf schlecht programmierte Blechb\u00fcchsen schieben – doch diesmal k\u00e4mpft man gegen menschliche Gegner. Selbst wenn sie massiv unter Beschuss genommen werden, laufen die W\u00fcstenkrieger nur selten in Deckung. Trotzdem muss man behutsam vorgehen, da die Dumpfbacken stets in Gruppen auftauchen und erstaunlich pr\u00e4zise treffen.

Ein weiteres Problem des Spiels ist der sehr lineare Aufbau. Die gelungene Inszenierung mit aufw\u00e4ndigen Renderfilmen und Kameraschwenks vor einer gro\u00dfen Schlacht kann zwar einiges davon kaschieren – dank der miesen KI f\u00fchlte ich mich aber eher wie in einer virtuellen Schie\u00dfbude als im Krieg. Immerhin fallen die Gegner nicht ganz so h\u00f6lzern um wie die Kampfcyborgs im \u00bbVorg\u00e4nger\u00ab. Sonderlich realistisch wirken die Animationen trotzdem nicht, da getroffene Gegner wie von der Tarantel gestochen in die Luft springen oder von der Wucht des Projektils meterweit nach hinten geschleudert werden.
<\/SPAN>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>

Technisch haben die Jungs von Gameloft das iPhone pr\u00e4chtig im Griff: Wenn ihr eine Grafikdemo zum Protzen mit der Apple-Hardware sucht, seid ihr hier an der richtigen Adresse. Die br\u00fcchigen Steine und Metalloberfl\u00e4chen sehen genau so h\u00fcbsch aus wie in Terminator: Die Erl\u00f6sung und auch die Gegner bewegen sich diesmal ein wenig realistischer. Doch kann die Daueraction auch spielerisch punkten? Leider nein – die Steuerung funktioniert nach kurzer Eingew\u00f6hnung zwar verh\u00e4ltnism\u00e4\u00dfig gut, in punkto Leveldesign hinkt der Titel Highlights wie Resistance: Retribution <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=204398′)”><\/A><\/B><\/B> (PSP) aber meilenweit hinterher. Die Schlachten werden mit ansehnlichen Rendersequenzen, stylishen Men\u00fcs und Kameraschwenks eingeleitet, doch danach folgt stets die gleiche fade Massenabfertigung strohdummer Gegnermassen. Wenn meine Widersacher sich wenigstens einmal etwas aktiver zu mir vorarbeiten oder wenigstens ihre Deckung benutzen w\u00fcrden,\u00a0k\u00f6nnten die Feuergefechte um Einiges\u00a0an Dramatik gewinnen. Als Zeit-Killer eignet sich die annehmbare Nahost-Schie\u00dfbude trotzdem. Momentan wird \u00fcbrigens an einem Update mit Multiplayer-Modus gearbeitet. Vielleicht bringen die Mehrspielerschlachten mehr Leben in die h\u00fcbschen Kulissen.<\/P><\/SPAN><\/div><\/div>

Wertung<\/strong><\/h3>
iPhone<\/div>
iPhone<\/div><\/div>
\"\"<\/div>

Monotoner W\u00fcsten-Shooter in beeindruckender Kulisse aber mit strohdummer Gegner-KI.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • <\/li>

  • \u00e4u\u00dferst detailreiche Kulissen
    <\/li>
  • abwechslungsreiche Szenarien
    <\/li>
  • leichtes Auto-Aim an- und abschaltbar
    <\/li>
  • aufw\u00e4ndige Render-Videos<\/P><\/SPAN><\/li>
  • <\/li>

  • n\u00fctzliches Tutorial..
    <\/li>
  • alternative Steuerungs-Varianten
    <\/li>
  • justierbare Kamera-Empfindlichkeit
    <\/li>
  • feiner Rauch
    <\/li>
  • ordentliche englische Synchro
    <\/li>
  • Multiplayer-Modus angek\u00fcndigt<\/P><\/SPAN><\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • <\/li>

    • grenzdebile KI
      <\/li>
    • (noch) kein Multiplayer
      <\/li>
    • starke Popups
      <\/li>
    • nerviges Dauer<\/li>
    • H\u00e4cheln bei Energieverlust
      <\/li>
    • nur Untertitel statt deutscher Synchronisation<\/P><\/SPAN><\/SPAN><\/li>
    • <\/li>

    • ..welches aber viel zu lang ausf\u00e4llt
      <\/li>
    • seltener Steuerungsbug verhindert Kamerabewegungen
      <\/li>
    • \u00fcbertriebene Ragdoll<\/li>
    • Animationen
      <\/li>
    • keine Lippenbewegungen in Dialogen
      <\/li>
    • ab und an leichtes Ruckeln und Stocken
      <\/li>
    • teils nerviges orientalisches Gedudel
      <\/li>
    • Ausrufe der Gegner wiederholen sich st\u00e4ndig
      <\/li>
    • 5,49 Euro; Version 1.0.7<\/P><\/SPAN><\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

      Handy-Publisher Gameloft schwimmt mit auf der Hype-Welle rund um Activisions Modern Warfare 2 <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=252123′)”><\/A><\/B><\/B> und liefert iPhone-Usern schon jetzt seine Interpretation des W\u00fcstenkrieges. Bereits beim letzten Shooter Terminator: Die Erl\u00f6sung <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=255308′)”><\/A><\/B><\/B> lie\u00dfen die Entwickler die Grafikmuskeln der Apple-Hardware spielen. Auch diesmal gibt es jede Menge Feinheiten in den staubigen Kulissen zu bestaunen.<\/P><\/SPAN><\/p>\n","protected":false},"author":667,"featured_media":3204004,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Modern Combat: Sandstorm - Test, Shooter, iPhone","_yoast_wpseo_metadesc":"Handy-Publisher Gameloft schwimmt mit auf der Hype-Welle rund um Activisions Modern Warfare 2 und liefert iPhone-Usern schon jetzt seine Interpretation des W\u00fcstenkrieges. Bereits beim letzten Shooter Terminator: Die Erl\u00f6sung lie\u00dfen die Entwickler die Grafikmuskeln der Apple-Hardware spielen. 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