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{"id":3044651,"date":"2009-10-08T17:22:56","date_gmt":"2009-10-08T15:22:56","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/fifa_10-5\/3044651"},"modified":"2024-07-18T13:34:36","modified_gmt":"2024-07-18T11:34:36","slug":"fifa_10-5","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/fifa_10-5\/3044651","title":{"rendered":"FIFA 10 (Sport) – FIFA 10"},"content":{"rendered":"Wackelpudding in den Beinen
<\/STRONG>
<\/A><\/A><\/TD><\/TR>
Auf den ersten Blick ein klasse Fu\u00dfballangebot mit allem Drumherum.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Wieso bewegen sich\u00a0meine schwarzgelben\u00a0Jungs eigentlich wie Roboter \u00fcber den Platz? Und dann noch wie unge\u00f6lte, denn\u00a0sie wechseln kantig die Richtung, prallen bleiern voneinander ab und scheinen\u00a0wie auf Schienen \u00fcber den Rasen zu joggen.\u00a0Liegt das am Gegner? Hey, rei\u00dft euch zusammen! Bei einem Derby zwischen Borussia Dortmund und\u00a0Herne West kann man ja wohl etwas mehr Einsatz verlangen! Aber\u00a0immerhin beobachtet man sogar komplette Arbeitsverweigerung auf der Gegenseite, denn die KI macht schon mal fr\u00fcher Halbzeitpause: Da bleiben manche Spieler in Blauwei\u00df einfach so stehen. Und zwar mit Ball. Mitten in der laufenden Partie.\u00a0Unfassbar, aber wahr.

Das sind KI-Aussetzer, zu denen sich allerdings auch noch weitere wie sinnlose P\u00e4sse und Sch\u00fcsse oder ein\u00a0paar Grafikfehler wie flackernde Katakombeneing\u00e4nge gesellen; dazu gibt es\u00a0kaum wieder erkennbare Stadien\u00a0und einfarbige Trikots.\u00a0Auch die Spielermodelle sehen trotz offizieller\u00a0Lizenzen nicht wie die Profis aus, deren offiziellen Namen sie tragen – dagegen bietet die arcadige Wii-Version fast Fotorealismus an. Okay, das mag hart klingen, denn der Rest der Pr\u00e4sentation kann sich sehen und sogar h\u00f6ren lassen: Die Stadien im Abendrot werden pomp\u00f6s inszeniert, Fans\u00a0feiern laustark\u00a0im Hintergrund, Blitzlicht ist zu sehen, wallende Fahnen, es\u00a0gibt Kommentare\u00a0und\u00a0die Kamera schwenkt sch\u00f6n auf den Ansto\u00dfpunkt. Und was sich richtig gut anf\u00fchlt: Die Distanzsch\u00fcsse, die richtig krachen. Was richtig tr\u00e4ge dargestellt wird: Die Elfmeter – man zieht den Ball per Finger in eine Ecke und dann schwebt er viel zu langsam dorthin.

Auf der Suche nach Spielfluss<\/STRONG>

<\/A><\/A><\/TD><\/TR>
Nach dem Ansto\u00df folgt die Ern\u00fcchterung: Das ist ein unpr\u00e4ziser Roboterkick.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Und\u00a0wenn der Ball erstmal l\u00e4uft, offenbart sich die ureigene Schw\u00e4che des iPhone, der mit Echtzeit und Pr\u00e4zision einfach Probleme hat: Die Steuerung \u00fcber den virtuellen Analogstick ist ein Graus!\u00a0Und das, obwohl man theoretisch vom flachen und hohen\u00a0Pass bis hin zum Spann- und Schlenzschuss\u00a0sowie Heber alle M\u00f6glichkeiten auf nur zwei virtuellen Kn\u00f6pfen hat, um ein Spiel aufzubauen. Allerdings kann man hier wirklich froh sein, wenn man mal sauber grundlegende Spielz\u00fcge wie eine langen Pass an die Au\u00dfenlinie plus Sprint und Flanke hinbekommt, denn das Verhalten der Mitspieler ist alles andere als intelligent.

Doppelpassman\u00f6ver \u00fcber A, B, A oder gar Dribblings sind viel zu fehleranf\u00e4llig und das Wechseln der Spieler ist auch \u00fcber das direkte Fingertippen einfach nicht fl\u00fcssig genug. Was bringen mir da all die Ligen, Turniere, Online-Matches \u00a0oder der
<\/A><\/A><\/TD><\/TR>
Selbst wenn man die Steuerung modifiziert oder wechselt, bleibt der Spielfluss auf der Strecke.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Karriere-Modus “Be A Pro”? Der l\u00e4uft fast genau so ab wie auf den gro\u00dfen Konsolen, man bekommt Feedback f\u00fcr gute P\u00e4sse oder Tore und kann einen selbst erstellten oder ausgesuchten Profi weiter entwickeln.

Die Steuerung der tr\u00e4gen und kaum individuellen Spieler gleicht aber gerade zu Beginn einem mechanischen Gl\u00fccksspiel. Selbst wenn man sich wirklich zusammen rei\u00dft, die Empfindlichkeit in den Men\u00fcs etwas anpasst,\u00a0auf eine andere der sechs\u00a0Kameraperspektiven wechselt\u00a0und sich so richtig konzentriert,\u00a0pl\u00e4tschert nur so etwas \u00c4hnliches wie ein Spielfl\u00fcsschen vor sich hin. Aber nur ganz kurz. Und das ist viel zu zickig, als dass wirklich Spa\u00df aufkommt, weil das offensive Laufverhalten der eigenen Leute katastrophal ist.\u00a0Zumal die Defensive trotz m\u00f6glicher Doppeldeckung einfach nicht effektiv genug funktioniert. Wer kam nur auf die Idee, dass man f\u00fcr eine Gr\u00e4tsche tats\u00e4chlich \u00fcber die Kn\u00f6pfe streichen muss? Das geht gar nicht! Wird es mit der optionalen Kipp-Steuerung besser? Nicht wirklich: Man kann den Spieler dann zwar \u00fcber das Schwenken des iPhone etwas pr\u00e4ziser lenken und per Sprintknopf beschleunigen, aber durch das Gewackel verliert man ihn nat\u00fcrlich auch mal aus dem Auge.\u00a0Egal wie man es dreht und wendet: Hier gewinnt am Ende nur der Frust.

Fazit<\/strong><\/h3>Dass Robben nicht f\u00fcr den FC Bayern aufl\u00e4uft, ist das einzig Realistische an diesem mechanischen Wackelkick. Aber selbst das liegt auf dem iPhone nicht an seiner Verletzung, sondern am nicht ganz aktuellen Kader. Trotz offizieller Lizenz und einem Aufgebot von 30 Ligen und 570 Teams, trotz gelungener Soundkulisse, vielen Spielmodi von der Karriere bis hin zu Online-Matches,\u00a0kann Electronic Arts auf Apples kleiner Kiste einfach kein Fu\u00dfballfeuer entfachen. Im Gegenteil: Dieses Spiel t\u00f6rnt richtig ab. Ich habe selten so geflucht. Und zwar\u00a0nicht unbedingt deshalb,\u00a0weil die KI einige katastrophale Totalaussetzer hat, weil es Grafikbugs\u00a0oder Roboteranimationen gibt,\u00a0sondern weil die Steuerung eine unpr\u00e4zise Zumutung ist, die jeden Spielfluss im Keim erstickt. Machen wir es kurz: iPhone und Echtzeitfu\u00dfball gehen hier eine schreckliche Symbiose ein, die auch angesichts des Preises die rote Karte verdient.<\/div><\/div>

Wertung<\/strong><\/h3>
iPhone<\/div>
iPhone<\/div><\/div>
\"\"<\/div>

Finger weg von diesem \u00fcberteuerten Wackelkick!<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • offizielle Ligalizenzen
    <\/li>
  • Sch\u00fcsse krachen gut
    <\/li>
  • Karriere-, Manager & Online-Modus
    <\/li>
  • klasse Soundkulisse
    <\/li>
  •  gut inszenierte Stadien
    <\/li>
  • deutsche Sprache w\u00e4hlbar<\/li>
  • 30 Ligen, 570 Teams
    <\/li>
  • modifizierbare & alternative Steuerung
    <\/li>
  • sechs Kamerawinkel<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • unpr\u00e4zise Steuerung
      <\/li>
    • roboterhafte Bewegungen
      <\/li>
    • einige KI<\/li>
    • Totalaussetzer
      <\/li>
    • schwaches Laufverhalten
      <\/li>
    • lahme Elfmeter
      <\/li>
    • ineffiziente Defensivman\u00f6ver
      <\/li>
    • zickiger Spielerwechsel
      <\/li>
    • kein Profi<\/li>
    • Wiedererkennungswert
      <\/li>
    • keine originalen Stadien & Trikots
      <\/li>
    • kaum spektakul\u00e4re Szenen
      <\/li>
    • Kader nicht ganz aktuell
      <\/li>
    • einige Grafikfehler<\/li>
    • 7,99 Euro; Version 1.0.1; 61,6 MB<\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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