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{"id":3044633,"date":"2011-04-27T17:05:00","date_gmt":"2011-04-27T15:05:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/max__the_magic_marker-2\/3044633"},"modified":"2024-07-18T13:34:33","modified_gmt":"2024-07-18T11:34:33","slug":"max__the_magic_marker-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/max__the_magic_marker-2\/3044633","title":{"rendered":"Max & the Magic Marker (Plattformer) – Max & the Magic Marker"},"content":{"rendered":"
\n\n\n\n
\"Auf<\/figure><\/td>\n<\/tr>\n

Auf dem ger\u00e4umigen iPad-Bildschirm zeichnet es sich am besten, doch auch auf iPhone & Co flutscht die Steuerung (Screenshot: HD-Version). <\/p><\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure><\/figure>\n

Jump&Draw<\/strong>

<\/p>\n

Nach wie vor lauft ihr mit Max durch eine charmant gezeichnete Bilderbuchwelt und versucht, an Tintenkugeln zu gelangen, um die Patrone des magischen Filzstifts aufzuf\u00fcllen. Danach zieht ihr mit der Zeigefingerspitze einen Bogen, der euch \u00fcber einen Abgrund hilft, euch wie ein Regenschirm vor t\u00f6dlichem saurem Regen sch\u00fctzt oder einen der angriffslustigen Killer-Blobs unter sich begr\u00e4bt. Die Mischung aus Zeichen-R\u00e4tseln und Action passt prima zum Touchscreen und besitzt starkes Suchtpotential. Wenn ihr mehr \u00fcber den Spielablauf erfahren wollt, solltet ihr einen Blick in den Test der PC-Version<\/a> werfen. Da sich inhaltlich nur wenig ge\u00e4ndert hat, beschr\u00e4nken wir uns auf die Besonderheiten der Umsetzung.

Die wichtigste Neuerung ist technischer Natur: Die Entwickler haben den Wust an Bugs ausgemerzt. Die beiden Apple-Versionen hatten bei unseren Testspielen nicht mehr mit Abst\u00fcrzen oder \u00e4hnlichen Problemen zu k\u00e4mpfen. Neuerdings erweist sich das Spiel aber als recht hardwarehungrig, was je nach Modell f\u00fcr Bildrateneinbr\u00fcche sorgt. Auf dem iPhone 4 z.B. gl\u00e4nzt das Spiel mit deutlich h\u00f6her aufgel\u00f6sten Zeichnungen und ruckelt nur ganz dezent. Etwas schw\u00e4cher schneidet die HD-Version auf einem \u00a0iPad der ersten Generation ab: Sie profitiert ebenfalls von der h\u00f6heren Aufl\u00f6sung, \u00a0das Bild zuckelt hier aber schon etwas unruhiger \u00fcber den Bildschirm. Die schlechteste Performance zeigt die SD-Variante auf dem iPod touch der dritten Generation (3GS), denn dort wird das Spielerlebnis ein wenig durch konstante Slowdowns ausgebremst. Wenn man sich daran gew\u00f6hnt hat, bleibt es aber auch hier noch gut spielbar. Auf noch \u00e4lteren Ger\u00e4ten l\u00e4uft der Titel laut iTunes-Info \u00fcberhaupt nicht.<\/p>\n

\u00a0<\/p>\n

\n\n\n\n
\"Ein<\/figure><\/td>\n<\/tr>\n

Auch Surfbretter k\u00f6nnen erschaffen werden – ein Doppel-Tippser l\u00e4sst sie wieder verschwinden. Ein Druck auf die Patrone teleportiert die komplette Tinte zur\u00fcck ins Schreibger\u00e4t. (Screenshot: SD-Version)
<\/p><\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure><\/figure>\n

Wie gemacht f\u00fcr den Touchscreen<\/strong>

<\/p>\n

Besonders gut ist den d\u00e4nischen Entwicklern die Umsetzung f\u00fcr den Touchscreen gelungen: Wenn man die Zeigefingerkuppe senkrecht zur Oberfl\u00e4che h\u00e4lt, funktioniert das Zeichnen von Plattform-Gebilden, Verankerungen und Gegengewichten sehr gut. Das Laufen und Springen flutscht leider nicht immer so pr\u00e4zise wie n\u00f6tig, da die abgebildeten Bildschirm-Symbole nat\u00fcrlich nicht so genau arbeiten wie echte Kn\u00f6pfe. \u00a0Nach kurzer Eingew\u00f6hnung gelingen meist auch die kniffligen Spr\u00fcnge. Sollte Max doch einmal ohne Eigenverschulden in die Falle plumpsen, hilft meist das innovative Spieldesign weiter: In Notsituationen wechselt ihr einfach per Knopfdruck in den Pause-Modus, zeichnet eurem Helden den rettenden Boden unter die F\u00fc\u00dfe und verankert die Hilfskonstruktion am Grubenrand. An anderer Stelle seid ihr sogar auf diesen Kniff angewiesen, um den Ausgang zu erreichen: Da der knapp bemessene Tintenvorrat mitunter nicht bis zum Boden reicht, springt ihr dem Ziel zun\u00e4chst entgegen, pausiert das Spiel und zieht dann vorsichtig die Linie bis zu eurem Helden.<\/p>\n

Fazit<\/strong><\/h3>

Max and the Magic Marker erf\u00fcllt die Versprechungen, welche die iPhone-Version<\/a> von Crayon Physics Deluxe<\/a> nicht halten konnte. Der Mix aus Jump\u2019n\u2019Run und Zeichenr\u00e4tseln bietet nicht nur eine kreative Idee, sondern auch eine gut funktionierende Touchscreen-Steuerung. Das Zeichnen mit der Fingerkuppe klappt hervorragend: Sobald ich eine abenteuerlich gebogene Treppe erschaffen habe, flutscht diese nicht unberechenbar in der Gegend herum, sondern f\u00e4llt dank der gut funktionierenden Kombination aus Physik-Engine und Kollisionsabfrage genau dorthin, wo ich sie brauche. Der Mix der zwei Genres sorgt f\u00fcr ein frisches Spielerlebnis und macht schon nach kurzer Zeit s\u00fcchtig. Lediglich die Sprungsteuerung reagiert nicht immer pr\u00e4zise genug. Der Umfang von 58 Levels in drei Welten geht f\u00fcr ein IPod-Spiel in Ordnung. Au\u00dferdem wurden s\u00e4mtliche Bugs und Abst\u00fcrze ausgemerzt, welche der PC-Version eine dicke Abwertung beschert haben.<\/p><\/div><\/div>

Wertung<\/strong><\/h3>
iPhone<\/div>
iPhone<\/div><\/div>
\"\"<\/div>

Clever, kreativ und unterhaltsam: Der Knobel-Plattformer ist wie f\u00fcr den Touchscreen gemacht.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • gelungene Mischung aus Jump&Run und kreativen R\u00e4tseln<\/li>
  • hervorragendes Touchscreen-Zeichnen<\/li>
  • charmantes Design<\/li>
  • zuverl\u00e4ssige Kollisionsabfrage<\/li>
  • jederzeit (de-) aktivierbare Ingame-Hilfe<\/li>
  • gut eingesetzte, innerhalb der Spielwelt glaubw\u00fcrdige Physik<\/li>
  • versteckte Objekte und freispielbare Auszeichnungen<\/li>
  • auch f\u00fcr Windows Phone 7 und WiiWare erh\u00e4ltlich<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • dauerhaftes leichtes Ruckeln<\/li>
    • Sprungsteuerung nicht immer pr\u00e4zise genug<\/li>
    • keine Online<\/li>
    • Highscorelisten<\/li>
    • kein Multiplayer<\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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