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{"id":3044476,"date":"2005-11-23T15:02:26","date_gmt":"2005-11-23T14:02:26","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/gunstar_future_heroes\/3044476"},"modified":"2024-07-18T13:34:04","modified_gmt":"2024-07-18T11:34:04","slug":"gunstar_future_heroes","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/gunstar_future_heroes\/3044476","title":{"rendered":"Gunstar Future Heroes (Arcade-Action) – Gunstar Future Heroes"},"content":{"rendered":"

ABWECHSLUNG!<\/STRONG><\/P>

Das Entwicklerstudio Treasure genie\u00dft seit den seligen Mega Drive-Tagen bei Actionfans einen Sonderstatus. Man bekommt nur aller paar Jubeljahre ein neues Werk der Japaner serviert, aber das ist jedes Mal technisch und spielerisch so geil, dass es das Warten wert war. Das war bei Gunstar Heroes so, das war bei Ikaruga so,
<\/A><\/TD><\/TR>
Grandiose Grafikeffekte bringen den GBA-Grafikchip zum Kochen.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>das war bei Astro Boy: Omega Factor <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=7658′)”><\/A><\/B><\/B> so \u2013 und das ist auch bei den Gunstar Future Heroes so! Besonders Erstgenanntes, das Fr\u00fchwerk des Teams, zaubert auch heute noch ein L\u00e4cheln in das Gesicht von Shooter-Fans – bot es doch neben fantastischer Grafik auch ein herrlich ideenreiches und abgefahrenes Leveldesign, pausenlose Action, fette Bossgegner und ein cooles Waffensystem. Fast all das und noch viel mehr findet ihr in dem nach zw\u00f6lf Jahren Hoffnungszeit endlich erscheinenden Nachfolger.<\/P>

Nur fast? Ja, das Kombo-System des Vorg\u00e4ngers wurde \u00fcber Bord geworfen. Fr\u00fcher konntet ihr zwei Waffen tragen und diese auch kombinieren, so dass man immer neue Wummen schaffen konnte \u2013 eine coole Idee! Die leider der Vergangenheit angeh\u00f6rt, denn jetzt habt ihr immer drei Kracher dabei, zwischen denen ihr durchschalten k\u00f6nnt, wobei jeder der beiden Charaktere (Blue und Red) eine exklusive Knarre im Holster stecken hat. Was ebenfalls schmerzlich vermisst wird, ist der Mehrspielermodus: Im Original konntet ihr zu zweit gemeinsam gegen die Feindschar losziehen, was jetzt nur noch allein geht \u2013 sehr schade. Aber auch auf Solopfaden bietet GFH mehr Action, als die meisten Spiele im Dutzendpack, verteilt auf sechs, in jeweils mehrere Unterabschnitte gegliederte Levels, in denen sich jeder anders spielt als der vorherige. Meist geht es wild ballernd von links nach rechts (oder auch mal umgekehrt), aber ihr besteigt auch mal einen Helikopter, um einen klassischen Vertikalshooter zu bestreiten. Oder ein Reittier, welches
<\/A><\/TD><\/TR>
Brillant inszenierte Bossfights kr\u00f6nen jeden Level.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>euch rasant durch wild in alle Richtungen scrollend durch die Welt hetzt. Oder ihr lasst die Knarre mal ganz stecken und befreit in einem Abschnitt wie im Klassiker \u00bbFlicky\u00ab ein Rudel kleiner K\u00fcken \u2013 in einem Level, der Schwindel erregend um euch herum rotiert! Abwechslung wird hier nicht nur gro\u00df, sondern in gigantischen Neonlettern geschrieben, die man auch noch aus dem Weltall sehen d\u00fcrfte.<\/P>

Bewaffnete Giganten<\/STRONG><\/P>

Technisch hat Treasure einen Ruf zu verteidigen. Und keine Bange, auch dieses Mal lassen sich die Japaner schwer bewaffnet nicht unterbuttern. Gunstar Future Heroes ist technisch schlicht unglaublich, noch mal eine ganze Latte besser als das bereits schwer beeindruckende Astro Boy: Omega Factor. Die Entwickler zaubern hier riesige Objekte und gigantische Sprite-Massen aus dem Handgelenk auf den Screen, die man dem GBA niemals zugetraut h\u00e4tte \u2013 was die gesammelte Shooter-Konkurrenz mal ganz nebenbei besch\u00e4mt und deklassiert. Besonders die Mode 7-Zoomeffekte zeigen sich in ungeahnter Qualit\u00e4t: so besteht ein Level aus einer Flugsequenz, bei der ihr aus dem Bild herausfliegt, w\u00e4hrend sich von hinten immer neue Gegner ins Bild schieben und der Untergrund rasant nach hinten rast \u2013 und nat\u00fcrlich k\u00f6nnt ihr das Ganze wie wild rotieren!
<\/A><\/TD><\/TR>
Von links nach rechts, von unten nach oben – die Gunstars ballern sich in jede Richtung durch.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Die fetten Endgegner, die, h\u00f6flich wie sie sind, sich mit englischer Sprachausgabe vorstellen, kommen weich ins Bild gezoomt, f\u00fcllen oft fast den gesamten Bildschirm aus und bewegen sich sehr fl\u00fcssig: ein zerfallender Roboter, eine gigantische Techno-Spinne, einer, der sich gleich vier Mal verwandelt, bevor er endlich den L\u00f6ffel abgibt \u2013 herrlich! Und noch herrlicher ist, dass all die Pracht nicht ein Mal ins Ruckeln kommt.<\/P>

Wer Gunstar oder allgemein ein Spiel von Treasure kennt, wei\u00df um das Spielprinzip: Hier wird geballert, bis der Arzt schon keine Lust mehr hat zu kommen, das Game spielt sich wie Contra: Shattered Soldier <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=2897′)”><\/A><\/B><\/B> auf Speed. Begleitet von treibender Synthie-Musik (die Mega Drive-Spielern einige D\u00e9j\u00e0-vu-Erlebnisse bescheren d\u00fcrfte), fetten Explosionen und einer gro\u00dfartigen trashigen Story, die direkt an den Vorg\u00e4nger anschlie\u00dft und in Comic-Dialogen weitergef\u00fchrt wird, ballert ihr euch durch das leider sehr kurze Abenteuer. Ohne gro\u00dfe M\u00fchen ist es in einer Stunde geschafft, danach warten nur noch die andere Spielfigur sowie zwei weitere Schwierigkeitsgrade. Nicht eben umfangreich, aber f\u00fcr einen durchballerte Viertelstunde zwischendurch ist das Spiel perfekt.<\/P>\u00a0\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>Irre! Ganz einfach irre, was Treasure auf den kleinen Bildschirm zaubert. Die Japaner zeigen mal wieder eindrucksvoll, wer technisch und in Sachen Shooter-Design auf dem GBA die Hosen anhat \u2013 und liefern eines der best aussehendsten und spielbarsten GBA-Games aller Zeiten ab. Was sich hier an Sprite-Massen, Explosionen, Zoom-Effekten und Objekten auf dem Screen tummelt, sieht man nicht mal in Spielhallen aller Tage, auf dem Handheld gibt es dazu keine Konkurrenz. Schade nur, dass das Spiel so kurz ist und der Multiplayermodus wegrationalisiert wurde. Nichtsdestotrotz haben Actionliebhaber keine andere Wahl, als sich dieses Prachtst\u00fcck sofort zu kaufen. Bessere Oldschool-Action werdet ihr derzeit nirgends finden!<\/div><\/div>

Wertung<\/strong><\/h3>
GBA<\/div>
GBA<\/div><\/div>
\"\"<\/div>

Technisch brillanter, spielerisch hervorragender Oldschool-Shootout!<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • brillante Technik
    <\/li>
  • Top-Grafik
    <\/li>
  • irre 3D-Effekte
    <\/li>
  • pausenlose Action
    <\/li>
  • abwechslungsreiche Levels
    <\/li>
  • treibende Musik
    <\/li>
  • zwei Spielfiguren
    <\/li>
  • atemberaubende Bossgegner
    <\/li>
  • einfache Steuerung<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • kein Mehrspielermodus
      <\/li>
    • kein Waffenkombo<\/li>
    • System mehr
      <\/li>
    • recht kurz
      <\/li>
    • fieses Game Over<\/li>
    • System<\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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