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{"id":3044223,"date":"2008-09-25T10:20:41","date_gmt":"2008-09-25T08:20:41","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/hellboy_the_science_of_evil\/3044223"},"modified":"2024-07-18T13:32:29","modified_gmt":"2024-07-18T11:32:29","slug":"hellboy_the_science_of_evil","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/hellboy_the_science_of_evil\/3044223","title":{"rendered":"Hellboy: The Science of Evil (Action-Adventure) – Hellboy: The Science of Evil"},"content":{"rendered":"Ewige Langeweile?

<\/STRONG><\/SPAN>Jawoll! Ein cooler D\u00e4mon, eine rot gl\u00fchende Riesenfaust und jede Menge Gegner – klingt nach den idealen Zutaten f\u00fcr ein z\u00fcnftiges Gebeule. Doch Vorsicht: Falls ihr atemlose Action im Stil von God of War erwartet, habt ihr auf’s falsche Pferd gesetzt. \u00c4hnlich wie Kratos pr\u00fcgelt sich auch Hellboy in ebenso d\u00fcsteren wie linearen Schlauch-Levels mit einer Armee von Widersachern, doch davon abgesehen liegen Welten zwischen beiden Titeln. W\u00e4hrend der griechische Held seinen Mut gegen z\u00e4he Widersacher beweisen muss, wirkt Hellboy eher wie der fiese Schulhofschl\u00e4ger, der sich nur an kleineren Mitsch\u00fclern vergreift.

<\/A><\/A><\/TD><\/TR>
Gro\u00dfe Faust und nichts dahinter: Ein\u00a0derart\u00a0eint\u00f6niges Spiel hat\u00a0der\u00a0Comic-Held\u00a0nicht verdient.\u00a0(PS3)<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Der Schwierigkeitsgrad ist derart niedrig angesetzt, dass ihr schon nach wenigen Minuten gelangweilt durch die monotonen Kulissen wie einen finsteren Wald lauft und die ewig gleichen D\u00e4monen-Typen wie am Flie\u00dfband abfertigt. Auch wenn sie im Pulk antreten, werden sie euch kaum gef\u00e4hrlich und warten\u00a0oft brav auf ihre Abreibung – disziplinierter als jeder Brite in einer Schlange. Es steht euch zwar eine Reihe unterschiedlicher Schlagvariationen und ein aufladbarer Flammenfaust-Modus zur Verf\u00fcgung, doch warum solltet ihr all das einsetzen, wenn es meist gen\u00fcgt, auf eine Taste zu h\u00e4mmern?

Tristes Land des L\u00e4chelns

<\/B>Sogar das Einbeziehen von Gegenst\u00e4nden wirkt im selbst im Vergleich zu alten Sega-Pr\u00fcglern wie Dynamite Deka inspirationslos. Wenn euch der Sinn danach steht, k\u00f6nnt ihr eure wehrlosen Widersacher z.B. mit den \u00dcberresten einer frisch zerlegten Steinstatue oder mit Bambusst\u00e4ben aus dem Wald beharken. Letztere findet ihr im japanischen Level, der mit seinen maskierten Geistern zun\u00e4chst ein wenig an das vertr\u00e4umte Fernost-Geschnetzel Otogi erinnert. Doch die tr\u00e4gen K\u00e4mpfe holen euch schnell in die Realit\u00e4t zur\u00fcck. Wenn euch das Gepr\u00fcgel zu nervig wird, d\u00fcrft ihr anr\u00fcckende Feinde mit den limitierten Projektilen eurer Knarre ausschalten, die sich \u00fcbrigens zweckentfremden l\u00e4sst. Mit Hilfe von Gl\u00fchw\u00fcrmchen-Munition l\u00f6st ihr z.B. die ab und zu auftauchenden, einfachen Schalterr\u00e4tsel. Alternativ dazu d\u00fcrft ihr den asiatischen Kampfgeistern mit einem Finishing-Move ihre Laternen auf der Hand rei\u00dfen und damit die Schalter-Lampen entz\u00fcnden.

Oder ihr schnappt euch Waffen wie eine Stachelkeule von ebenso wild fuchtelnden wie geschminkten Asia-D\u00e4monen mittels Finishing-Move und beseitigt die l\u00e4stigen Angreifer damit ein wenig schneller. Die Hintergr\u00fcnde der diversen Schaupl\u00e4tze passen \u00fcbrigens prima zum eint\u00f6nigen Leveldesign: Die mit B\u00e4umen und Str\u00e4uchern ges\u00e4umten Schaupl\u00e4tze \u00e4hneln sich stark. Immerhin\u00a0gibt es nette Details wie Gr\u00e4ser, eine detaillierte Holzbr\u00fccke und Tiefenunsch\u00e4rfe zu erblicken. Davon abgesehen wirkt die ruckelnde Grafik aber wie aus der letzten Generation. Ben fragte mich nicht ohne Grund, ob\u00a0vor mir\u00a0gerade wirklich ein PS3-Spiel \u00fcber den Schirm flimmert. Sogar der Orchester-Soundtrack m\u00f6chte nichts mit dem Machwerk zu tun haben und spielt relativ unbeeindruckt vom Geschehen vor sich hin.\u00a0
<\/A><\/A><\/TD><\/TR>
Der n\u00e4chste bitte: Die K\u00e4mpfe verkommen zur Flie\u00dfbandarbeit. <\/SPAN><\/SPAN>(PSP)<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN><\/SPAN>Ihr d\u00fcrft \u00fcbrigens zu zweit kooperativ in die Schlacht ziehen\u00a0–\u00a0falls\u00a0ihr das tats\u00e4chlich einem eurer\u00a0Freunde\u00a0antun wollt. Auf der PS3 und der Xbox 360 funktioniert\u00a0das Team-Spiel\u00a0sogar \u00fcber das Internet. Die Fassung f\u00fcr die Microsoft-Konsole vergleichen wir mit den \u00fcbrigen Versionen, sobald wie sie in die Finger bekommen. <\/SPAN>

<\/SPAN>Einschlafhilfe f\u00fcr unterwegs

<\/B><\/SPAN>In der PSP-Umsetzung erwarten euch\u00a0leichte \u00c4nderungen in Punkto Grafikstil, Steuerung und Schlag-Repertoire. Mehr Spa\u00df macht der\u00a0Port dadurch trotzdem nicht. Gl\u00fccklicherweise bleibt euch das st\u00e4ndige Geruckel der PS3-Version erspart. Au\u00dferdem tauchen in den monotonen, aber in Cel Shading-Stil gehaltenen Kulissen ab und zu erfreulich detaillierte Texturen auf. Schade ist allerdings, dass die Tr\u00fcmmer zerschlagener Objekte auf Sonys Handheld sofort verschwinden und sich nicht mehr als Wurfgeschoss missbrauchen lassen. <\/SPAN>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>Kennt ihr die schreckliche Langeweile, die aufkommt, wenn ihr seit Tagen krank im Bett liegt und ihr Flimmerkiste und Konsole nur deshalb nicht anstellt, damit die Kopfschmerzen nicht noch st\u00e4rker werden? Falls ja, habt ihr einen guten Eindruck davon, wie viel Spannung bei Hellboy aufkommt. Es ist eine Schande, dass Konami dem saucoolen Comic-Held lediglich eine derart inspirationslose Dauerpr\u00fcgelei widmet. Die an euch vorbeiruckelnden Kulissen wirken austauschbar, die ewig gleichen Gegner verhalten sich stupider als eine Am\u00f6be und sind viel zu einfach zu besiegen. Auch die belanglosen Zwischensequenzen, die in den Levels versteckten Artefakte und die simplen Bossk\u00e4mpfe konnten mich nicht f\u00fcr das Trauerspiel begeistern. Vor Programmfehlern bleibt ihr in Hellboy zwar verschont, doch angesichts des \u00f6den Spielablaufs wirken sogar belanglose Lizenz-Beat’em’Ups wie Ben 10 unterhaltsamer als der gestutzte H\u00f6llenjunge. Finger weg von dieser Schlaftablette!<\/div><\/div>

Wertung<\/strong><\/h3>
PS3<\/div>
PS3<\/div><\/div>
\"\"<\/div>

Unertr\u00e4glich \u00f6de und viel zu leichte Lizenz-Pr\u00fcgelei ohne spielerische H\u00f6hepunkte.<\/p><\/div><\/div>

PSP<\/div>
PSP<\/div><\/div>
\"\"<\/div>

Auch unterwegs erwartet euch inspirationsloses Flie\u00dfbandgekloppe.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • <\/li>

  • teils h\u00fcbsch detaillierte Texturen (PSP)<\/P><\/SPAN><\/li>
  • <\/li>

  • Hellboy als Hauptfigur
    <\/li>
  • Skelette
    <\/li>
  • nette Vegetation
    <\/li>
  • gute Einschlafhilfe
    <\/li>
  • kooperatives Spiel f\u00fcr zwei Masochisten (auf PS3 auch online)<\/P><\/SPAN><\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • <\/li>

    • stumpfe Flie\u00dfbandklopperei
      <\/li>
    • h\u00f6llisch langweilig
      <\/li>
    • wenige Gegnertypen
      <\/li>
    • simples Leveldesign
      <\/li>
    • \u00f6de Schalterr\u00e4tsel
      <\/li>
    • leichter als Barbies Abenteuer auf dem Ponyhof
      <\/li>
    • d\u00e4mliche KI
      <\/li>
    • nerviges Dauergeruckel (PS3)
      <\/li>
    • Schnittstellenfehler<\/P><\/SPAN><\/li>
    • <\/li>

    •  \u00f6de Orchestermusik
      <\/li>
    • belanglose Zwischensequenzen<\/P><\/SPAN><\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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