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{"id":3043995,"date":"2004-12-19T08:03:57","date_gmt":"2004-12-19T07:03:57","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/crash_n_burn\/3043995"},"modified":"2024-07-18T13:30:53","modified_gmt":"2024-07-18T11:30:53","slug":"crash_n_burn","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/crash_n_burn\/3043995","title":{"rendered":"Crash ‘n’ Burn (Rennspiel) – Crash ‘n’ Burn"},"content":{"rendered":"Der Name ist Programm
<\/STRONG>
Wie kein anderes Rennspiel schafft es Crash N Burn alle wesentlichen Elemente in den Titel zu packen: Alles, worauf es ankommt, ist schnell zu fahren und die Gegner entweder mit Crashs zum Aufgeben zu zwingen oder sie in Brand zu stecken.
Dieses leicht an die klassischen Destruction Derby-Spiele erinnernde Prinzip wird von den Kursen extrem gut unterst\u00fctzt: Eine Runde auf den mit Kreuzungen und Spr\u00fcngen gespickten und damit auf Kollisionen und spektakul\u00e4re Unf\u00e4lle angelegten Strecken dauert zwischen 20 Sekunden und etwa einer Minute.
<\/TD><\/TR>
Spektakul\u00e4re Materialschlachten stehen im Mittelpunkt\u00a0 von Crash N Burn. Und leider hat\u00a0das Spiel insgesamt auch nicht viel mehr zu bieten.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Mit 16 Fahrzeugen, die sich gleichzeitig auf der Strecke tummeln, ist ausreichend potenzielles Schrott-Material vorhanden. Und da sich auch die CPU-Fahrer gegenseitig nichts schenken und die Steuerung eures Boliden arcadem\u00e4\u00dfig gut reagiert, kann man schnell in die Action eintauchen.

Besonderen Reiz allerdings gewinnt Crash N Burn durch die sich dynamisch ver\u00e4ndernden Strecken. Keine Runde gleicht der anderen, da sich im Laufe der Zeit gewaltige \u00d6llachen, Feuer, Wracks und verstreute Fahrzeugteile auf den Kursen breit machen und somit stets eure volle Aufmerksamkeit erfordern. War die Spitzkehre in der einen Umrundung noch gut zu nehmen, kann in der n\u00e4chsten Runde schon ein Wrack auf der Ideallinie liegen und ein Feuer die Ausweichspur behindern.

Kein \u00dcberflieger
<\/STRONG>
Doch es gibt einige kleinere Probleme, die den Abflug von Crash N Burn in h\u00f6here Wertungsregionen verhindern: Im Rahmen der M\u00f6glichkeiten sch\u00f6pft Climax das Potenzial des Titels zwar aus, doch trotzdem sinkt der Spielspa\u00df bei Einzelspieler-Sessions, die l\u00e4nger als 30 bis 45 Minuten dauern, deutlich nach unten. Abwechslung hei\u00dft das Zauberwort in diesem Falle. Denn auch wenn sich die Streckendesigner einige Kniffe haben einfallen lassen, um das Renngeschehen aufzuwerten (so z.B. Rampen, die auf scheinbar sicheren Fahrlinien liegen) und auch wenn der Kamikaze-Modus (jeweils acht Autos starten in entgegen gesetzte Richtungen) etwas W\u00fcrze geben, f\u00e4hrt sich ein Rennen wie das andere.
Auch das m\u00f6gliche Aufr\u00fcsten der Fahrzeuge \u00e4ndert nichts daran. Zwar k\u00f6nnt ihr die Leistung eures Boliden aufpolieren, das Renngeschehen an sich wird davon nicht beeinflusst. Das Kaufen neuer Motorhauben, Spoiler usw. hat nur einen optischen Nutzen und keinerlei Einfluss auf die Widerstandsf\u00e4higkeit.

Zudem nagt die eigentlich positive dynamische Streckenver\u00e4nderung ab und an geh\u00f6rig an der Geduld: Da man sich nie auf die Kurse einstellen kann und auf Grund der aggressiv fahrenden KI eigentlich keine Fehler erlauben darf, kann euch ein unerwarteter Dreher schnell von der ersten auf die letzte Position werfen. Und sollte dies in der letzten Runde eines Rennens passieren, keimt schnell Frust auf. Da den CPU-Fahrern in \u00e4hnlichen Positionen selten ein solches Missgeschick passiert, werden viele vermutlich entweder schnell die Flinte ins Korn werfen oder sich den Mehrspieler-Duellen widmen.

<\/TD><\/TR>
Ein in jeder Hinsicht durchschnittliches Rennspiel, das vor allem von seinem Online-Modus f\u00fcr bis zu 16 Spieler zehrt.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Die haben es allerdings in sich: Mit zahlreichen interessanten, wenn auch keinesfalls neuen oder gar innovativen Spielmodi ausgestattet, k\u00f6nnt ihr euch mit maximal 16 menschlichen Gegnern bekriegen. Allerdings gilt hier das Gleiche wie f\u00fcr den Einzelspieler-Modus: Crash N Burn ist trotz aller guten Ans\u00e4tze kein Ersatz f\u00fcr Titel wie Burnout 3, PGR 2 und Konsorten \u2013 eher eine kurzweilig interessante Erg\u00e4nzung.

Technisch auf Sparflamme
<\/STRONG>
Wer nur kurz einen Blick auf Crash N Burn wirft, bekommt unweigerlich das Gef\u00fchl, Criterions Burnout 1 vor sich zu haben: Die Fahrzeuge wirken \u00e4hnlich klobig und detailarm und sind angesichts von Optikmonstern wie PGR 2 oder Burnout 3 fast schon antik zu nennen.
Auch die Streckenumgebung mit ihren Inspirationen echter St\u00e4dte (u.a. Los Angeles, Miami und Las Vegas) ist nicht gerade sehr \u00fcppig. Und diese Kombination scheint das Ergebnis des Hauptaugenmerks auf den Mehrspieler-Modus zu sein. Und hier h\u00e4tte ich die reduzierten Details durchaus verschmerzen k\u00f6nnen, da die Spielgeschwindigkeit im Allgemeinen passt. Im Einzelspielermodus hingegen kommt der Titel schlichtweg ein paar Jahre zu sp\u00e4t, um f\u00fcr Furore sorgen zu k\u00f6nnen.
Denn zus\u00e4tzlich zu dem angesprochenen reduzierten Detailgrad kranken beide Fassungen noch an technischen M\u00e4ngeln: Dabei wiegt das Aliasing, das sich PS2 und Xbox teilen, nicht mal so schwer. Gravierender ist da schon das Tearing, das sich immer wieder auf der Xbox pr\u00e4sentiert sowie das PS2-spezifische Ruckeln, das sich in manchen Kurven zeigt, wenn viele Wracks, Flammen und noch funktionierende Fahrzeuge aufeinander treffen.
Daf\u00fcr allerdings punkten die teilweise extrem spektakul\u00e4ren Massen-Crashs sowie die fulminanten Partikeleffekte.

Die Akustik wiederum gibt wenig Grund zur Freude: Die deutsche Sprachausgabe, die gl\u00fccklicherweise nur selten ert\u00f6nt, ist einschl\u00e4fernd und der Heavy Metal-Soundtrack dudelt flei\u00dfig im Hintergrund vor sich hin. Und dass die Motorenger\u00e4usche nur selten ein \u00fcberzeugendes Bild abliefern, k\u00f6nnen die im Gro\u00dfen und Ganzen passenden Kollisions-Samples nur unzureichend kompensieren.

Wertung<\/strong><\/h3>
PS2<\/div>
PS2<\/div><\/div>
\"\"<\/div>

Unspektakul\u00e4rer Raser mit spektakul\u00e4ren Massenunf\u00e4llen und Online-Spiel.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • feine Partikeleffekte
    <\/li>
  • dynamische Rennen
    <\/li>
  • gute Steuerung
    <\/li>
  • diverse Upgrades und optische Versch\u00f6nerungen
    <\/li>
  • Online-Rennen
    <\/li>
  • zahlreiche auf Action getrimmte Kurse
    <\/li>
  • spektakul\u00e4re Crashs
    <\/li>
  • g\u00fcnstiger Preis<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • unspektakul\u00e4re Umgebungs<\/li>
    • Grafik
      <\/li>
    • Ruckler (PS2)
      <\/li>
    • Tearing (Xbox)
      <\/li>
    • Spielprinzip l\u00e4uft sich tot
      <\/li>
    • mageres Geschwindigkeitsgef\u00fchl
      <\/li>
    • \u00f6de Sprachausgabe
      <\/li>
    • unfaire Momente
      <\/li>
    • Fahrzeuge optisch auf Burnout 1<\/li>
    • Niveau<\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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