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{"id":3043974,"date":"2020-08-31T16:33:00","date_gmt":"2020-08-31T14:33:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/control_awe\/3043974"},"modified":"2024-07-18T13:30:48","modified_gmt":"2024-07-18T11:30:48","slug":"control_awe","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/control_awe\/3043974","title":{"rendered":"Control: AWE (Action-Adventure) – Licht und Schatten"},"content":{"rendered":"Licht und Schatten im Remedy Connected Universe<\/strong>

Nachdem Jesse in der ersten Erweiterung (Control: The Foundation<\/a>) einen Abstecher in das Fundament gemacht hatte, darf sich die FBC-Direktorin im zweiten und letzten DLC (Control: AWE<\/a>) im Investigations-Sektor umschauen, in dem einige AWE-F\u00e4lle (Altered World Events) untersucht wurden. Den Bereich kann man nach Abschluss der siebten Hauptmission “Das Gesicht des Feindes” via Hauptaufzug betreten. \u00a0

In dem neuen Gebiet jagt man eine Kreatur, die dort seit Jahren ihr Unwesen treibt und gegen normale Attacken der Dienstwaffe unempfindlich ist. Die Kreatur war einmal Dr. Emil Hartman, der die Vorg\u00e4nge in Bright Falls rund um den Cauldron Lake untersucht hatte und nach einem Selbstexperiment von einer dunklen Pr\u00e4senz \u00fcbernommen wurde – und ja, Bright Falls war der Schauplatz von
Alan Wake<\/a>. Hartman wurde dann vom FBC in Gewahrsam genommen, kam aber durch die Hiss-Invasion frei, wobei sich die Hiss und die dunkle Pr\u00e4senz gegenseitig verst\u00e4rkten und ein neues Monster schufen, das es in Control: AWE zu bek\u00e4mpfen gilt. Wie die Gegner in Alan Wake muss die Hartman-Kreatur mit Licht bek\u00e4mpft werden, womit ein neues Element ins Spiel kommt, schlie\u00dflich treibt sich Hartman gerne in schattigen Arealen herum. Wenn sich Jesse in dieser Dunkelheit befindet, schwindet \u00fcbrigens ihre Energie, die sie f\u00fcr ihre Spezialf\u00e4higkeiten braucht …

Der Kampf mit der Dunkelheit ist zumeist mit der Kreatur verbunden und zieht sich \u00fcber den gesamten neuen Sektor hin. W\u00e4hrend diese Licht-Schatten-Mechanik zu Beginn noch \u00fcberraschend ist, macht sich schnell Ern\u00fcchterung breit, da es meist darum geht, irgendwie im Licht zu bleiben und Energiew\u00fcrfel in Generatoren zu schleudern, damit das Licht wieder angeht. Etwaige Hiss-Gegner, die noch aus der Dunkelheit heraus angreifen, zerren schon an den Nerven. Der Endbosskampf mit seinen geplanten Selbstheilungen hinterl\u00e4sst zudem einen schlechten Eindruck und unterbietet viele andere Bossk\u00e4mpfe aus Control, die ohnehin nie eine St\u00e4rke des Grundspiels waren. Abseits der Begegnungen mit der Kreatur darf noch eine Art “schwarzer Glibber”, der sich \u00fcber T\u00fcren oder Generatoren gelegt hat, mit Licht (Scheinwerfer schweben lassen) verdr\u00e4ngt werden. \u00a0
\n
\"[GUI_STATICIMAGE(setid=89172,id=92622775)]\"<\/figure>\n
Sehr h\u00e4ufig gilt es Energiew\u00fcrfel in entsprechende Generatoren zu stopfen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n
B\u00fcro-Optik und Alan Wake
<\/strong>
Die Gestaltung der neuen Areale l\u00e4sst leider zu w\u00fcnschen \u00fcbrig, vor allem im Vergleich zu The Foundation, da man vorwiegend in recycelt wirkenden Arealen des Bureaus unterwegs ist. Es fehlt einfach an optischer Abgrenzung zu dem Rest des Spiels und einer eigenen visuellen Identit\u00e4t, die es im Fundament gab. Es erweckt den Eindruck, dass AWE schnell produziert und ver\u00f6ffentlicht werden musste – ggf. beeinflusste auch Covid-19 die Entwicklung. Diese Einsch\u00e4tzung wird dadurch untermauert, dass es nur ziemlich generische Nebenquests vom Lieblingshausmeister Ahti und viel zu kurze, aber gute Abstecher wie Apollo 14 gibt. Hier verschenkt Control: AWE viel Potenzial. Konversationen mit anderen Figuren halten sich ebenfalls in Grenzen, h\u00f6chstens mit Frederick Langston via defekter Gegensprechanlage.

Auch die Einbindung von Alan Wake mit stilvoll \u00fcberlagerten Zwischensequenzen, angedeuteten Story-Paradoxa und Sprachaufnahmen ist leider nicht mehr als ein Teaser f\u00fcr m\u00f6gliche Nachfolger (Alan Wake 2 oder Control 2) im Remedy-Connected-Universe. W\u00e4hrend man in den ersten R\u00e4umen des Sektors f\u00f6rmlich mit Zusammenh\u00e4ngen und Querverweisen in Fundst\u00fcckform bombardiert wird, r\u00fcckt Alan Wake nach einem Abstecher ins Oceanview Motel und der ersten halben Stunde zusehends in den Hintergrund. Nat\u00fcrlich ist es klasse, die Verbindungen zwischen beiden Titeln zu ergr\u00fcnden, die ein gr\u00f6\u00dferes Universum entfalten, aber f\u00fcr mehr als Andeutungen und Hinweise auf den gemeinsamen “dunklen Ort” reicht es nicht. Zumal es in Control ohnehin mit dem Rat und dem Gestalter noch mehr als genug Mysteri\u00f6ses gibt, das vertieft werden k\u00f6nnte … \u00a0

Granatwerfer und Spiel-Automaten<\/strong>
\n
\"[GUI_STATICIMAGE(setid=89172,id=92622778)]\"<\/figure>\n
Die Kreatur lauert im Dunkeln. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n
Eine Neuerung ist die “Surge” Waffenform f\u00fcr die Dienstwaffe – im Prinzip ein Granatwerfer mit Haftgranaten. Sie schie\u00dft bis zu drei Granaten auf einmal, die ferngesteuert gesprengt werden k\u00f6nnen, allerdings fehlt der Waffe eine sinnvolle Einsatzm\u00f6glichkeit, da sie stark an “Charge” erinnert. Au\u00dferdem findet man in dem neuen Areal zwei Spiel-Automaten als Objekte der Macht, die als Zugang zur “Arcade Plane” dienen. Einer der Automaten beinhaltet einen Time-Trial-Modus namens “Deadline” und einen Horde-Modus namens “Crowd Control”. Mit dem anderen Ger\u00e4t k\u00f6nnen bereits bestrittene Bossk\u00e4mpfe (Feedback Loop) aus dem Hauptspiel wiederholt werden – wahlweise einzeln oder in einem Boss-Rush-Modus. Man kann auch das Ashtray Labyrinth, sofern man die entsprechende Mission bereits beendet hat, wiederholen. Beendet man “Deadline” und “Crowd Control” auf hoher Schwierigkeit, kann man ein neues Outfit f\u00fcr Jesse freischalten. Der hohe Schwierigkeitsgrad wird freigeschaltet, sobald man die Modi einmal durchgespielt hat.

Beeilt man sich und verzichtet auf Nebenr\u00e4ume und Nebenquests, ist Control: AWE in zwei bis drei Stunden durchgespielt. Die Zeit verdoppelt sich, wenn man sich ausf\u00fchrlicher umschaut, den Fundst\u00fccken mehr Beachtung schenkt, mit den Automaten spielt und “alles erreichen” m\u00f6chte.

Update f\u00fcr das Hauptspiel<\/strong>
\n
\"[GUI_STATICIMAGE(setid=89172,id=92622780)]\"<\/figure>\n
Finstere Areale k\u00f6nnen mit der schwebenden Baustellen-Leuchte erhellt werden. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n
Zusammen mit Control: AWE ist ein kostenloses Update f\u00fcr das Hauptspiel erschienen. Neben Bugfixes und mehreren Verbesserungen umfasst das Update auch das sehr n\u00fctzliche “Multi-Launch Upgrade” f\u00fcr die Launch-F\u00e4higkeit (mehrere Gegenst\u00e4nde aufheben und schleudern) sowie zus\u00e4tzliche Checkpoints f\u00fcr einige der schwierigeren K\u00e4mpfe gegen Ende der Hauptkampagne. Manche Kontrollpunkte der Bossk\u00e4mpfe befinden sich nun n\u00e4her an den Bossen. Neu ist ebenso der “Assist Mode”, der die fehlenden Schwierigkeitsgrade obsolet macht, da ausf\u00fchrliche Anpassungen am Spielgeschehen und der Herausforderung vorgenommen werden k\u00f6nnen. Es k\u00f6nnen z.B. Regeln modifiziert (Waffe l\u00e4dt schneller nach, Energie baut sich schneller auf, Jesse kann in K\u00e4mpfen nicht sterben etc.) und K\u00e4mpfe mit einer Zielhilfe vereinfacht werden, wodurch der “Assist Mode” eher an ein Cheat-Men\u00fc erinnert.

Fazit<\/strong><\/h3>Control: AWE bleibt recht deutlich hinter Control: The Foundation zur\u00fcck. W\u00e4hrend in AWE nat\u00fcrlich die Querverbindungen und Andeutungen rund um Alan Wake einen gewissen Reiz haben, kommen sie meist nicht \u00fcber den Appetizer-Status f\u00fcr das n\u00e4chste Spiel hinaus. Auch der neue Bureau-Bereich schafft es trotz netter bis nerviger Schatten-Mechanik nicht, sich nachhaltig vom Hauptspiel abzugrenzen und wirkt blo\u00df “wie mehr vom Gleichen” – zumal sich an den intensiven Gefechten und der mysteri\u00f6sen Grundstimmung wenig getan hat. Control: AWE ist daher leider zu mutlos f\u00fcr die Er\u00f6ffnung des Remedy-Connected-Universe.<\/div><\/div>

Wertung<\/strong><\/h3><\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
    <\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
      <\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: DLC: 14,99 Euro; Saison Pass (2 DLCs): 24,99 Euro<\/li>
      • Getestete Version: PC-Version<\/li>
      • Sprachen: Deutsch (Sprachausgabe und Text), Englisch etc.<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li>
      • Multiplayer & Sonstiges: Kein Mehrspieler-Modus<\/li><\/ul><\/div>

        Vertrieb & Bezahlinhalte<\/h3>
        • Online-Aktivierung: Nein<\/li>
        • Online-Zwang: Nein<\/li>
        • Account-Bindung: Ja<\/li>
        • Verf\u00fcgbarkeit: Digital<\/li>
        • Hauptverf\u00fcgbarkeit: Digital,<\/li>
        • Verf\u00fcgbarkeit digital: PSN,Xbox Store,Epic Games Store,Steam,<\/li>
        • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

          In der zweiten Erweiterung treffen die Spielwelten von Alan Wake und
          \nControl im Remedy-Connected-Universe erstmalig aufeinander. So erf\u00e4hrt
          \nJesse Faden mehr \u00fcber die Geschehnisse in Bright Falls und muss sich mit
          \neiner Schatten-Kreatur herumschlagen. Doch trotz der tollen Pr\u00e4misse
          \nbleibt AWE hinter The Foundation zur\u00fcck.<\/p>\n","protected":false},"author":549,"featured_media":3203885,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Control: AWE - Test, Action-Adventure, PC, PlayStation 4, Xbox One","_yoast_wpseo_metadesc":"In der zweiten Erweiterung treffen die Spielwelten von Alan Wake und Control im Remedy-Connected-Universe erstmalig aufeinander. So erf\u00e4hrt Jesse Faden mehr \u00fcber die Geschehnisse in Bright Falls und muss sich mit einer Schatten-Kreatur herumschlagen. 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Doch trotz der tollen Pr\u00e4misse bleibt AWE hinter The Foundation zur\u00fcck.","og_url":"https:\/\/4players.fdpub.de\/test\/control_awe\/3043974","og_site_name":"4P.de","article_published_time":"2020-08-31T14:33:00+00:00","article_modified_time":"2024-07-18T11:30:48+00:00","og_image":[{"width":1280,"height":582,"url":"https:\/\/4players.fdpub.de\/wp-content\/uploads\/sites\/13\/2024\/05\/84546-teaser1.jpg","type":"image\/jpeg"}],"twitter_card":"summary_large_image","twitter_misc":{"Written by":"","Est. reading time":"5 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/4players.fdpub.de\/test\/control_awe\/84546#article","isPartOf":{"@id":"https:\/\/4players.fdpub.de\/test\/control_awe\/84546"},"author":{"name":"","@id":""},"headline":"Control: AWE (Action-Adventure) – Licht und Schatten","datePublished":"2020-08-31T14:33:00+00:00","dateModified":"2024-07-18T11:30:48+00:00","mainEntityOfPage":{"@id":"https:\/\/4players.fdpub.de\/test\/control_awe\/84546"},"wordCount":1088,"commentCount":0,"publisher":{"@id":"https:\/\/4players.fdpub.de\/#organization"},"image":{"@id":"https:\/\/4players.fdpub.de\/test\/control_awe\/84546#primaryimage"},"thumbnailUrl":"https:\/\/4players.fdpub.de\/wp-content\/uploads\/sites\/3\/2024\/05\/84546-teaser1.jpg","keywords":["505 Games","Action-Adventure","Control: AWE","PC-CDROM","PlayStation4","Remedy Entertainment","XboxOne"],"articleSection":["Tests"],"inLanguage":"de-DE","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/4players.fdpub.de\/test\/control_awe\/84546#respond"]}],"copyrightYear":"2020","copyrightHolder":{"@id":"https:\/\/www.fdpub.de\/#organization"}},{"@type":"WebPage","@id":"https:\/\/4players.fdpub.de\/test\/control_awe\/84546","url":"https:\/\/4players.fdpub.de\/test\/control_awe\/84546","name":"Control: AWE - Test, Action-Adventure, PC, PlayStation 4, Xbox One","isPartOf":{"@id":"https:\/\/4players.fdpub.de\/#website"},"primaryImageOfPage":{"@id":"https:\/\/4players.fdpub.de\/test\/control_awe\/84546#primaryimage"},"image":{"@id":"https:\/\/4players.fdpub.de\/test\/control_awe\/84546#primaryimage"},"thumbnailUrl":"https:\/\/4players.fdpub.de\/wp-content\/uploads\/sites\/3\/2024\/05\/84546-teaser1.jpg","datePublished":"2020-08-31T14:33:00+00:00","dateModified":"2024-07-18T11:30:48+00:00","description":"In der zweiten Erweiterung treffen die Spielwelten von Alan Wake und Control im Remedy-Connected-Universe erstmalig aufeinander. 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Doch trotz der tollen Pr\u00e4misse bleibt AWE hinter The Foundation zur\u00fcck.","breadcrumb":{"@id":"https:\/\/4players.fdpub.de\/test\/control_awe\/84546#breadcrumb"},"inLanguage":"de-DE","potentialAction":[{"@type":"ReadAction","target":["https:\/\/4players.fdpub.de\/test\/control_awe\/84546"]}]},{"@type":"ImageObject","inLanguage":"de-DE","@id":"https:\/\/4players.fdpub.de\/test\/control_awe\/84546#primaryimage","url":"https:\/\/4players.fdpub.de\/wp-content\/uploads\/sites\/3\/2024\/05\/84546-teaser1.jpg","contentUrl":"https:\/\/4players.fdpub.de\/wp-content\/uploads\/sites\/3\/2024\/05\/84546-teaser1.jpg","width":1280,"height":582,"caption":"Control: AWE(Action-Adventure) von 505 Games"},{"@type":"BreadcrumbList","@id":"https:\/\/4players.fdpub.de\/test\/control_awe\/84546#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/4players.fdpub.de\/"},{"@type":"ListItem","position":2,"name":"Tests"}]},{"@type":"WebSite","@id":"https:\/\/4players.fdpub.de\/#website","url":"https:\/\/4players.fdpub.de\/","name":"4P.de","description":"News, Videos und Spieletests f\u00fcr PC, PS4, Xbox One, Switch, VR & Handhelds auf 4P.de","publisher":{"@id":"https:\/\/4players.fdpub.de\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/4players.fdpub.de\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"de-DE"},{"@type":["Organization","Place"],"@id":"https:\/\/4players.fdpub.de\/#organization","name":"4P.de","url":"https:\/\/4players.fdpub.de\/","logo":{"@id":"https:\/\/4players.fdpub.de\/test\/control_awe\/84546#local-main-organization-logo"},"image":{"@id":"https:\/\/4players.fdpub.de\/test\/control_awe\/84546#local-main-organization-logo"},"telephone":[],"openingHoursSpecification":[{"@type":"OpeningHoursSpecification","dayOfWeek":["Monday","Tuesday","Wednesday","Thursday","Friday","Saturday","Sunday"],"opens":"09:00","closes":"17:00"}]},{"@type":"Person","@id":"","url":"https:\/\/4players.fdpub.de\/author"},{"@type":"ImageObject","inLanguage":"de-DE","@id":"https:\/\/4players.fdpub.de\/test\/control_awe\/84546#local-main-organization-logo","url":"https:\/\/4players.fdpub.de\/wp-content\/uploads\/sites\/3\/2024\/08\/4p-logo.png","contentUrl":"https:\/\/4players.fdpub.de\/wp-content\/uploads\/sites\/3\/2024\/08\/4p-logo.png","width":280,"height":70,"caption":"4P.de"},{"@type":"Review","itemReviewed":{"@type":"Game","name":"Control: AWE (Action-Adventure) – Licht und Schatten"},"author":{"@id":""},"name":"PC","reviewBody":"Control: AWE schafft es nicht, sich spielerisch und visuell von dem Hauptspiel abzusetzen. Die Verbindungen zu Alan Wake sind interessant, aber eher ein Appetizer. The Foundation war klar besser.","@id":"https:\/\/4players.fdpub.de\/test\/control_awe\/3043974#schema\/Review\/3043974-679c8e343fdd9-0","reviewRating":{"@type":"Rating","ratingValue":"0","bestRating":10,"worstRating":0},"url":"https:\/\/4players.fdpub.de\/test\/control_awe\/3043974"},{"@type":"Review","itemReviewed":{"@type":"Game","name":"Control: AWE (Action-Adventure) – Licht und Schatten"},"author":{"@id":""},"name":"PS4","reviewBody":"Control: AWE schafft es nicht, sich spielerisch und visuell von dem Hauptspiel abzusetzen. Die Verbindungen zu Alan Wake sind interessant, aber eher ein Appetizer. The Foundation war klar besser.","@id":"https:\/\/4players.fdpub.de\/test\/control_awe\/3043974#schema\/Review\/3043974-679c8e343fdd9-1","reviewRating":{"@type":"Rating","ratingValue":"0","bestRating":10,"worstRating":0},"url":"https:\/\/4players.fdpub.de\/test\/control_awe\/3043974"},{"@type":"Review","itemReviewed":{"@type":"Game","name":"Control: AWE (Action-Adventure) – Licht und Schatten"},"author":{"@id":""},"name":"One","reviewBody":"Control: AWE schafft es nicht, sich spielerisch und visuell von dem Hauptspiel abzusetzen. Die Verbindungen zu Alan Wake sind interessant, aber eher ein Appetizer. 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