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[wp-includes/rest-api/class-wp-rest-server.php:1893 header(), wp-includes/rest-api/class-wp-rest-server.php:1905 WP_REST_Server->send_header(), wp-includes/rest-api/class-wp-rest-server.php:472 WP_REST_Server->send_headers(), wp-includes/rest-api.php:449 WP_REST_Server->serve_request(), wp-includes/class-wp-hook.php:324 rest_api_loaded(), wp-includes/class-wp-hook.php:348 WP_Hook->apply_filters(), wp-includes/plugin.php:565 WP_Hook->do_action(), wp-includes/class-wp.php:418 do_action_ref_array(), wp-includes/class-wp.php:813 WP->parse_request(), wp-includes/functions.php:1336 WP->main(), wp-blog-header.php:16 wp(), index.php:17 require('wp-blog-header.php')]

{"id":3043941,"date":"2019-07-30T17:15:00","date_gmt":"2019-07-30T15:15:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/mutant_year_zero_seed_of_evil\/3043941"},"modified":"2024-07-18T13:30:42","modified_gmt":"2024-07-18T11:30:42","slug":"mutant_year_zero_seed_of_evil","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/mutant_year_zero_seed_of_evil\/3043941","title":{"rendered":"Mutant Year Zero: Seed of Evil (Taktik & Strategie) – Mit Feuer-Elch gegen Killer-Pflanzen"},"content":{"rendered":"Die Wurzeln des B\u00f6sen<\/strong>

Mutant Year Zero: Seed of Evil kn\u00fcpft als erste Erweiterung f\u00fcr Mutant Year Zero: Road to Eden<\/a> direkt an das Ende der bisherigen Geschichte an. Spoiler werden in diesem Bericht vermieden. In Seed of Evil begibt sich das Mutanten-Trio in ein neues Gebiet, um eine vermisste Person zu suchen. Die bisherige Weltkarte ist um einen neuen Abschnitt erg\u00e4nzt worden, der fachm\u00e4nnisch mit B\u00fcroklammer an die bekannte Karte geheftet wurde.

Die erste Mission ist schnell erledigt und danach geht es wieder zur\u00fcck zu “The Ark”. Auf dem Weg dahin f\u00e4llt den Mutanten langsam auf, dass irgendetwas nicht stimmt, was der Spieler schon fr\u00fcher merken d\u00fcrfte, denn man k\u00e4mpft einerseits gegen neue Gegner und andererseits sind \u00fcberall im Gebiet rote Pflanzen\/Ranken zu sehen. Diese neue Art der Flora scheint den Geist von Freund und Feind \u00fcbernehmen zu k\u00f6nnen, weswegen die Bewohner von “The Ark” ziemlich neben sich stehen. Also muss das Mutanten-Team erneut in die Zone und sich der neuen Bedrohung stellen …

Zun\u00e4chst einmal sollte man sich vor Stufe 60 nicht in das neue Gebiet wagen. Alternativ kann vor dem Start des Ausflugs ein Team aus vorgefertigten Figuren erstellen werden, damit man gleich die neuen Inhalte angehen kann – wirklich praktisch, sofern man das Hauptspiel nicht komplett durchgespielt haben sollte.

\n
\"[GUI_STATICIMAGE(setid=86423,id=92592975)]\"<\/figure>\n
Seed of Evil f\u00fchrt an neue Schaupl\u00e4tze, die sich stimmungsvoll in die postapokalyptische Welt einf\u00fcgen. Wie bei den vorherigen Gebieten, ist es sinnvoll sie ausf\u00fchrlich zu erkunden. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nAnf\u00e4ngliche Skepsis …<\/strong>

Zun\u00e4chst war ich etwas entt\u00e4uscht von dem Umfang der Erweiterung, denn nach dem Abschluss der ersten Gebiete poppten Missionen in den altbekannten Gebieten auf, in denen neue Feinde ihr Unwesen treiben – hier dr\u00e4ngte sich das Gef\u00fchl von Level-Recycling auf, zumal es stellenweise n\u00f6tig ist, diese Eins\u00e4tze anzugehen, da die Stufen der Gegner rapide ansteigen. Je weiter man jedoch voranschreitet, desto mehr neue Bereiche werden freigeschaltet, bis es dann zur finalen Konfrontation kommt.

Dabei f\u00e4llt auf, dass die neuen Schaupl\u00e4tze deutlich gr\u00f6\u00dfer bzw. weitl\u00e4ufiger sind als die Areale im Hauptspiel. Auch die H\u00f6henunterschiede spielen zum Ende hin eine gr\u00f6\u00dfere Rolle. Die Erkundung bleibt ebenfalls entscheidend – nicht nur, um Ressourcen, Artefakte und Ausr\u00fcstung zu sammeln, sondern um die Positionen und die Laufwege der Gegner auszuspionieren und sie ggf. sogar umgehen zu k\u00f6nnen. Die Detailf\u00fclle der postapokalyptischen und von der Natur zur\u00fcckeroberten Levels ist weiterhin beeindruckend.

Neue Gegner, Taktiken und Fertigkeiten<\/strong>

Die neuen Gegner, die in der Testversion ziemlich seltsam klingende deutsche Namen trugen, sind anf\u00e4nglich wenig \u00fcberraschend, aber sp\u00e4testens wenn man die Kokons findet, sieht es anders aus. Aus diesen station\u00e4ren Gebilden schl\u00fcpfen regelm\u00e4\u00dfig neue Gegner und die Zerst\u00f6rung ist gar nicht so einfach, weil sie \u00fcber viele Lebenspunkte verf\u00fcgen,\n
\"[GUI_STATICIMAGE(setid=86423,id=92592966)]\"<\/figure>\n
Die Kokons\/Kapseln sollten das vorrangige Ziel sein. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nsofern man nicht m\u00f6chte, dass andere Gegner auf die Anwesenheit der Stalker aufmerksam werden. Der Schwierigkeitsgrad durch die Gegnerkombinationen und die zahlenm\u00e4\u00dfige \u00dcberlegenheit der Feinde ist weiterhin knackig, so dass es n\u00f6tig ist, die Feinde mit lautlosen Attacken zu dezimieren und im Kampf gegen mehrere Leute auf Gegner-Kontroll-F\u00e4higkeiten (Ranken, Anst\u00fcrmen und Bet\u00e4uben) zu setzen – oder man spielt die Gegnerfraktionen gegeneinander aus, da die (seltenen) Roboter-Feinde praktischerweise ebenfalls die neuen Gegner attackieren\u2026

Nur leicht erweitert wird das ohnehin \u00fcberschaubare Charakter-Entwicklungssystem. Mit Level-Up-Punkten k\u00f6nnen manche F\u00e4higkeiten der Charaktere noch einmal verbessert werden. So kann der saustarke Rammangriff von Bormin zum Beispiel mehr Schaden anrichten und die Gegner gleich mehrere Felder zur\u00fccksto\u00dfen. Die “Moth Wings” von Dux k\u00f6nnen in “Wings of the Sniper” verwandelt werden, wodurch s\u00e4mtliche Fernkampfeinbu\u00dfen entfallen. Eine echte Erweiterung des Skilltrees fehlt jedoch. Hier w\u00e4re sicher mehr m\u00f6glich gewesen. Auch bei den Artefakt-Talenten und den Waffenverbesserungen sieht es \u00e4hnlich mau aus.

\n
\"[GUI_STATICIMAGE(setid=86423,id=92592977)]\"<\/figure>\n
Froschbeine f\u00fcr einen Elch? \u00a9 4P\/Screenshot<\/div>\n<\/div>\nFeuriger Elchtest<\/strong>

Ansonsten gibt es noch einen Mutanten-Neuzugang, und zwar Big Khan – ein Elch, der Feuer spucken kann. Der eher ernste Vertreter, im Vergleich zu Quatschkopf Dux, schlie\u00dft sich der Truppe \u00fcberraschend schnell an und beherrscht die Mutationen “Ground Pound” und “Flame Puke”, die ihn ideal zum Angriff auf Gegnergruppen machen. Zugleich beweist er Allrounder-Qualit\u00e4ten und macht anderen Mitstreitern ihren Platz im Trio streitig.

Fazit<\/strong><\/h3>Zun\u00e4chst war ich gar nicht so angetan von Mutant Year Zero: Seed of Evil, weil es so aussah, als w\u00e4ren die neuen Inhalte ziemlich \u00fcberschaubar, da relativ schnell Eins\u00e4tze freigeschaltet wurden, die schwer nach Level-Recycling rochen. Doch diese Einsch\u00e4tzung t\u00e4uscht zum Gl\u00fcck. Es gibt mehr neue Gebiete als erwartet und diese sind deutlich gr\u00f6\u00dfer sowie besser gestaltet als im Hauptspiel. Am eigentlichen Spielprinzip \u00e4ndert sich nichts, wobei die neuen Gegnertypen entsprechende Anpassungen bei den Kampftaktiken erfordern – gerade die Kokons, die regelm\u00e4\u00dfig neue Gegner produzieren, \u00e4ndern vieles. Von der Stimmung her reihen sich die neuen Geschehnisse und der ernste Elch wieder wunderbar in die detailverliebte, postapokalyptische Welt ein. Trotzdem h\u00e4tte ich mir gew\u00fcnscht, dass Seed of Evil die Talente, die Waffen-Mods und die F\u00e4higkeiten st\u00e4rker ausgebaut h\u00e4tte. W\u00e4re Mutant Year Zero: Seed of Evil direkt als Bestandteil von Mutant Year Zero: Road to Eden erschienen, h\u00e4tte das Hauptspiel damals definitiv einen Gold-Award erhalten. So reicht es wieder nur f\u00fcr eine gute Wertung.

Wertung<\/span>: gut<\/strong><\/div><\/div>

Wertung<\/strong><\/h3><\/div> \t\t\t
\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Gar nicht.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Dieses Spiel ist komplett echtgeldtransaktionsfrei.<\/p><\/li>\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div> \n\t\t\t<\/div> \n\t\t\t

    Pro & Kontra<\/strong><\/h3><\/div><\/div>

    Gef\u00e4llt mir<\/h3>
      <\/ul><\/div>

      Gef\u00e4llt mir nicht<\/h3>
        <\/ul><\/div><\/div>

        Versionen & Multiplayer<\/h3>
        • Preis zum Test: 14,99 Euro<\/li>
        • Getestete Version: Release-Version 1.0<\/li>
        • Sprachen: Englische Sprachausgabe; deutsche Texte (kleine \u00dcbersetzungsfehler)<\/li>
        • Schnitte: Nein<\/li>
        • Splitscreen: Nein<\/li>
        • Multiplayer & Sonstiges: Kein Mehrspieler-Modus<\/li><\/ul><\/div>

          Vertrieb & Bezahlinhalte<\/h3>
          • Online-Aktivierung: Nein<\/li>
          • Online-Zwang: Nein<\/li>
          • Account-Bindung: Ja<\/li>
          • Verf\u00fcgbarkeit: Digital<\/li>
          • Hauptverf\u00fcgbarkeit: Digital,<\/li>
          • Verf\u00fcgbarkeit digital: PSN,Xbox Store,Steam,<\/li>
          • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

            Mit Mutant Year Zero: Seed of Evil wird die Geschichte des \u00fcberraschend
            \ngelungenen Mutant Year Zero: Road to Eden auf PC, PlayStation 4 und Xbox
            \nOne fortgesetzt. Im Test haben wir einen feuerspuckenden Elch in das
            \nMutanten-Team aufgenommen und pflanzliche Bedrohungen bek\u00e4mpft …<\/p>\n","protected":false},"author":549,"featured_media":3043946,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Mutant Year Zero: Seed of Evil - Test, Taktik & Strategie, PC, PlayStation 4, Xbox One","_yoast_wpseo_metadesc":"Mit Mutant Year Zero: Seed of Evil wird die Geschichte des \u00fcberraschend gelungenen Mutant Year Zero: Road to Eden auf PC, PlayStation 4 und Xbox One fortgesetzt. 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