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{"id":3043846,"date":"2017-03-31T15:17:00","date_gmt":"2017-03-31T13:17:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/final_fantasy_15_episode_gladiolus\/3043846"},"modified":"2024-07-18T13:30:24","modified_gmt":"2024-07-18T11:30:24","slug":"final_fantasy_15_episode_gladiolus","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/final_fantasy_15_episode_gladiolus\/3043846","title":{"rendered":"Final Fantasy 15: Episode Gladiolus () – Belanglose Selbstfindung"},"content":{"rendered":"Die Zeit nach Ravus<\/strong>

Da die Geschehnisse dieserEpisode parallel zu Ereignissen das Hauptspiels ablaufen und auch in einer Flashback-Sequenz kurz darauf Bezug genommen wird, sollte man Final Fantasy 15 bereits gespielt haben. Zumindest bis zu der Sequenz, als Noctis mit seinen Freunden gegen Ravus k\u00e4mpft und Gladiolus danach erst einmal eine Selbstfindungsreise antritt. Denn genau die wird in diesem Add-On thematisiert. Doch auch, wenn man gerade erst anf\u00e4ngt oder noch nicht an dieser Stelle angelangt ist, kann man sich mit Gladio auf die Suche nach seinem Schicksal machen \u2013 und wird abseits der sehr kurz eingeschnittenen R\u00fcckblick-Sequenz auch nicht gespoilert. Die Episode wird separat gestartet, legt eigene Speicherst\u00e4nde an und ist nur \u00fcber den erz\u00e4hlerischen Zusammenhang und den Epilog bzw. Prolog verbunden, bei dem Gladiolus mit Noctis, Prompto und Ignis am Lagerfeuer sitzt und von seinen Erlebnissen erz\u00e4hlt.

\n
\"[GUI_STATICIMAGE(setid=81733,id=92543240)]\"<\/figure>\n
In der Episode Gladiolus feiert auch Gilgamesh seine R\u00fcckkehr. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDie hat er \u00fcbrigens mit Marshall Cor erlebt, der Veteranen ebenfalls bekannt vorkommen k\u00f6nnte. Denn er befindet sich quasi auf einer Pilgerfahrt, um seinen Wert als K\u00e4mpfer im Allgemeinen und ganz speziell seine Aufgabe als Leibwache des K\u00f6nigs zu evaluieren. Zu diesem Zweck begibt er sich auf den Weg durch ein mit Herausforderungsgrotten gespicktes H\u00f6hlenlabyrinth. Am Ende dieser gef\u00e4hrlichen Reise muss er sich dem Jahrhunderte alten Gilgamesh stellen und in einem Kampf um Leben und Tod beweisen, dass er es wert ist, zur Leibwache des K\u00f6nigs zu geh\u00f6ren \u2013 eine Pr\u00fcfung, die sein Vater nie auf sich genommen hat und die auch Cor nur mit Gl\u00fcck bestanden hat.

Der Weg ist Diablo<\/strong>

Leider verpasst es Square Enix hier, die gelungene erz\u00e4hlerische Linie aus Final Fantasy 15 fortzusetzen. Die Dialoge sind oberfl\u00e4chlich und nur der zynische Gilgamesh schafft es mit seinen Anspielungen und Lektionen, der Hauptfigur zumindest in Ans\u00e4tzen Tiefe zu geben. Doch nicht nur hinsichtlich der Charakterzeichnung gelingt es diese Episode nicht, auch nur ansatzweise an die Faszination irgendeines Elementes heranzukommen, die das Hauptspiel ausgezeichnet hat. Statt offener Levels gibt es ein lineares H\u00f6hlensystem. Auf ein Inventar wird weitgehend verzichtet\n
\"[GUI_STATICIMAGE(setid=81733,id=92543236)]\"<\/figure>\n
Die Auseinandersetzungen sind bis auf die Bossk\u00e4mfpfe weitgehend belang- und herausforderungslos. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n\u2013 man kann hier nur auf Heiltr\u00e4nke und Ph\u00f6nixfedern zur\u00fcckgreifen bzw. aufstocken, wenn man die karge Umgebung durchsucht. Und der Rest ist Kampf. Gegen kleine Gegner, gro\u00dfe Gegner, wenig Gegner, viele Gegner. Und nat\u00fcrlich Bosse.

W\u00e4hrend die Arena-Auseinandersetzungen gegen das Kanonenfutter nur selten fordern, haben es die Bosse in sich, die in jeder Pr\u00fcfungsh\u00f6hle warten. Zumindest auf dem \u201eNormal\u201c-Schwierigkeitsgrad sollte man die Angriffsmuster studieren, so dass man nach einem klug gesetzten Block den Konter aktiviert. Damit kann man nicht nur verheerenden Schaden anrichten, sondern mitunter auch spezielle Sequenzen aktivieren, z.B. wenn Gladiolus sich auf den R\u00fccken eines Drachengegner schwingt und ihm sein Breitschwert zwischen die Nackenwirbel rammt. Doch unter dem Strich sind die knappe Hand voll Bosse zu wenig, um den ansonsten kaum fordernden Gefechten W\u00fcrze zu verleihen \u2013 auch wenn das Design der Gegner abermals gelungen ist. Zudem ist Gladiolus\u2018 Reise bereits nach etwa 65 bis 85 Minuten vorbei. Danach kann man sich nochmals mit Gilgamesh messen oder sich an der Punkteattacke versuchen \u2013 oder den alternativen Schwierigkeitsgrad ausprobieren. Doch egal, f\u00fcr was man sich entscheidet, bleibt diese Episode viel schuldig. Allerdings gew\u00e4hrt sie auch noch einen kleinen Ausblick, auf das n\u00e4chste Solo-Abenteuer eines Mitglieds der K\u00f6nigsgarde. Und der kurze Ausschnitt, in dem Prompto im Mittelpunkt steht, gibt wenigstens Hoffnung, dass man mit ihm einen anderen, hoffentlich besseren Weg beschreitet als dieser Hack&Slay-Variante.

Fazit<\/strong><\/h3>Mechanisch ist dieser Ausflug mit Gladiolus sehr bieder. Man folgt einem linearen Weg durch H\u00f6hlen, h\u00e4lt die Augen nach Heiltr\u00e4nken oder Ph\u00f6nix-Federn auf und k\u00e4mpft. Und k\u00e4mpft. Viel. Oft. Mit den besuchten Lagerfeuern, an denen man nicht nur Gespr\u00e4che mit Marshall Cor f\u00fchren darf, sondern auch seine Energie aufl\u00e4dt und speichern kann, versucht man zwar, sowohl einen Tempowechsel herbeizuf\u00fchren sowie die Figuren zu vertiefen. Doch beides funktioniert nicht immer. Reduziert auf ein reines Hack&Slay, das nur durch den Block sowie das n\u00f6tige Timing beim Nutzen der zumindest auf “Normal” knappen Heilvorr\u00e4te Tiefe gewinnt, wurde ich ern\u00fcchtert. Denn schon nach etwa 70 bis 90 Minuten l\u00e4uft der Abspann und es wird nur noch die Punkte-Attacke freigeschaltet, w\u00e4hrend ein Teaser\u00a0 f\u00fcr die n\u00e4chste Episode “Prompto” abgespielt wird. Sicher: Dieses Mini-Add-On kostet nur knapp f\u00fcnf Euro, wenn man es au\u00dferhalb des Season Pass erwirbt. Und man erf\u00e4hrt auch etwas mehr \u00fcber den ansonsten eher wortkargen Leibw\u00e4chter von Prinz Noctis. Doch angesichts des erz\u00e4hlerischen Potenzials, dass diese Episode h\u00e4tte entwickeln k\u00f6nnen, ist dies nicht mehr als ein weitgehend belangloser Snack, bei dem nur die Bossk\u00e4mpfe uneingeschr\u00e4nkt \u00fcberzeugen.

<\/div><\/div>

Wertung<\/strong><\/h3><\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
    <\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
      <\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: ca. 5 Euro, Teil des Season Pass<\/li>
      • Sprachen: Deutsch, Englisch, u.a.<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li>
      • Multiplayer & Sonstiges: Highscore-Listen<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

        Was hat Gladiolus, der stoische Leibw\u00e4chter von Prinz Noctis, eigentlich gemacht, als er f\u00fcr ein paar Szenen verschwunden war? Dieser Frage geht das erste Add-On zu Final Fantasy 15 nach, das man abseits des Season Pass f\u00fcr etwa f\u00fcnf Euro bekommt. Wir sind mit der “Episode Gladiolus” erneut ins K\u00f6nigreich Lucis gereist – mehr dazu im Test.<\/p>\n","protected":false},"author":535,"featured_media":3043850,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Final Fantasy 15: Episode Gladiolus - Test, PlayStation 4, Xbox One","_yoast_wpseo_metadesc":"Was hat Gladiolus, der stoische Leibw\u00e4chter von Prinz Noctis, eigentlich gemacht, als er f\u00fcr ein paar Szenen verschwunden war? Dieser Frage geht das erste Add-On zu Final Fantasy 15 nach, das man abseits des Season Pass f\u00fcr etwa f\u00fcnf Euro bekommt. 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