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{"id":3043790,"date":"2016-08-05T16:00:00","date_gmt":"2016-08-05T14:00:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/layers_of_fear_inheritance\/3043790"},"modified":"2024-07-18T13:30:15","modified_gmt":"2024-07-18T11:30:15","slug":"layers_of_fear_inheritance","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/layers_of_fear_inheritance\/3043790","title":{"rendered":"Layers of Fear: Inheritance (Action-Adventure) – Zur\u00fcck in den schleichenden Wahnsinn"},"content":{"rendered":"Der Wahnsinn geht weiter<\/strong>

Erinnern wir uns: In Layers of Fear<\/a> ging es in erster Linie um einen Kunstmaler, der in seinem Haus von Wahnvorstellungen geplagt wird, w\u00e4hrend er an seinem vermeintlichen Meisterwerk arbeitet. Man durfte diesen Wahnsinn durch die Augen des Malers betrachten und konnte \u00fcber Fundst\u00fccke sowie mitunter subtile Entscheidungen nicht nur das Ende beeinflussen. Man erfuhr auf diesem Wege auch alles (oder wenig, je nach Erforschungsgrad) dar\u00fcber, wie das Schicksal dieser Familie mitgespielt hat. Angereichert mit zahlreichen Schreckmomenten, leichten R\u00e4tseln sowie einer (vor allem auf PC) ordentlichen audiovisuellen Umsetzung kam Michael Anfang des Jahres zu folgendem Schluss: \u201eEin atmosph\u00e4rischer Horror-Wahnsinn, gespickt mit fiesen Psycho-Spielchen und Schockmomenten. Doch der allgegenw\u00e4rtigen Bedrohung mangelt es an tats\u00e4chlicher Gefahr.\u201c
<\/em>
\n
\"[GUI_STATICIMAGE(setid=80504,id=92530484)]\"<\/figure>\n
Der Horror beginnt auch im Add-On Inheritance weitgehend klassisch: mit Erforschung der Umgebung. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDas Download-Add-On Inheritence bringt einen zur\u00fcck in das Anwesen – in der Rolle der Tochter, die im Hauptspiel zwar im Rahmen des sich entfaltenden Familiendramas Erw\u00e4hnung fand, aber letztlich nur eine Randfigur war. Sie stattet ihrem alten, mittlerweile stark verfallenen Wohnsitz einen Besuch ab, um einerseits die Suche nach ihrer Vergangenheit aufzunehmen und andererseits mehr \u00fcber die Beweggr\u00fcnde ihres Vaters sowie seinen schleichenden Wahnsinn herauszufinden. Es bleibt dabei, dass man in Ego-Perspektive das Haus durchstreift. Man kann mit zahlreichen Schubladen, Schr\u00e4nken und T\u00fcren interagieren, um entweder neue Wege, Hinweise oder wichtige Gegenst\u00e4nde zu finden, die abermals das Ende beeinflussen. Und nat\u00fcrlich dauert es nicht allzu lang, bis auch sie von Wahnvorstellungen und lebhaften Erinnerungen heimgesucht wird.

Die Kunst des Erschreckens <\/strong>

\n
\"[GUI_STATICIMAGE(setid=80504,id=92530472)]\"<\/figure>\n
Als ob die Welt der Erwachsenen aus Kindersicht nicht erschreckend genug ist, wird auch hier mit Wahnvorstellungen und absurden Situationen gearbeitet. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDabei spielt man zunehmend aus der Sicht eines Kleinkinds, das die Welt mit seinen Augen leicht verzerrt und \u00fcberdimensioniert wahrnimmt. Dieser Perspektivenwechsel tut dem Horror gut – auch wenn nach etwa zwei Dritteln das Geschehen zu dunkel und im wahrsten Sinne des Wortes zu nebul\u00f6s erz\u00e4hlt wird. Mit diesen Sichtverh\u00e4ltnissen bin ich h\u00e4ufiger etwas orientierungslos umhergeirrt als noch im Hauptspiel. In Relation zur L\u00e4nge -man kann Inheritance je nach Erforschungsdrang in deutlich unter zwei Stunden schaffen- wurde die Zahl der Schreckmomente erh\u00f6ht, wobei die sehr gute Soundkulisse gelegentlich den eigentlichen “Jumpscare” vorweg nimmt und dadurch die Spannung etwas gedr\u00fcckt wird. Auch bei den R\u00e4tseln h\u00e4tte Bloober Team f\u00fcr die Erweiterung gerne zulegen k\u00f6nnen. Doch sowohl numerisch als auch hinsichtlich des Niveaus bleibt man sich treu: Es gibt nur wenige Puzzle, deren L\u00f6sungen bis auf eine Ausnahme weitgehend offensichtlich sind.

\n
\"[GUI_STATICIMAGE(setid=80504,id=92530475)]\"<\/figure>\n
Nat\u00fcrlich werden auch wieder Gem\u00e4lde genutzt, um die dramatische Geschichte anzutreiben. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nAls erz\u00e4hlerische Erg\u00e4nzung hingegen kann das Add-On auf ganzer Linie punkten. Man schafft nicht nur immer wieder durch die R\u00e4umlichkeiten Bez\u00fcge zu den Erlebnissen des Hauptspiels. In manchen Momenten vertieft man bestimmte Situationen, w\u00e4hrend manche Erinnerungen vollkommen neue Aspekte des Dramas beleuchten und einem so ein kompletteres Bild dessen geben, was sich seinerzeit hier abgespielt haben k\u00f6nnte. Vor allem die Rolle der Mutter wird deutlich erweitert, w\u00e4hrend der Vater im Spagat als K\u00fcnstler in einer Schaffenskrise sowie treusorgendes Familienoberhaupt mit weiteren Facetten gezeigt wird. In einem weiteren Punkt bleibt Inheritance dem Horror-Wahnsinn ebenfalls treu: Eine imminente Gefahr, wie man sie z.B. in Outlast erlebt, wird nicht ausgestrahlt. Doch die Spannung, die Layers of Fear auch im Add-On mit einem geschickten Zusammenspiel aus Bild und Ton aufbaut, sorgt immer wieder f\u00fcr innere Unruhe.

Fazit<\/strong><\/h3>Abgesehen von der K\u00fcrze (ein Durchlauf kann in unter zwei Stunden geschafft werden) ist Inheritance eine gelungene Erg\u00e4nzung des psychologischen Horrors, der k\u00fcnstlerischen Wahn gekonnt mit einer Familientrag\u00f6die kombiniert. Man h\u00e4lt dabei genau an dem fest, was auch das Hauptspiel auszeichnete: spannende Schreckmomente, verst\u00f6rende Umgebungen und eine interessante Geschichte, deren Ende von den eigenen Entscheidungen beeinflusst wird. Allerdings bleibt es auch bei den negativen Aspekten, die schon das “gro\u00dfe” Abenteuer plagten, allen voran die weitgehend anspruchslosen R\u00e4tsel und die mangelnde Bedrohung, die daf\u00fcr sorgt, dass das Spannungsniveau trotz kontinuierlicher innerer Unruhe deutlich unter dem eines Outlast liegt. Daf\u00fcr aber darf man nicht nur den schleichenden Wahnsinn oder das Drama, das von der Familie Besitz ergreift, aus Kinderaugen betrachten, sondern erf\u00e4hrt auch noch weitere Hintergr\u00fcnde, die das erz\u00e4hlerische Gesamtbild abrunden.<\/div><\/div>

Wertung<\/strong><\/h3><\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
    <\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
      <\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 4,99 Euro<\/li>
      • Getestete Version: Store-Version<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li><\/ul><\/div>

        Vertrieb & Bezahlinhalte<\/h3>
        • Online-Aktivierung: Ja<\/li>
        • Online-Zwang: Nein<\/li>
        • Account-Bindung: Ja<\/li>
        • Verf\u00fcgbarkeit: SteamGOG<\/li>
        • Hauptverf\u00fcgbarkeit: Digital<\/li>
        • Verf\u00fcgbarkeit digital: Steam,GOG<\/li>
        • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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