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{"id":3043731,"date":"2012-03-12T16:56:00","date_gmt":"2012-03-12T15:56:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/zumas_revenge_hd\/3043731"},"modified":"2024-07-18T13:30:03","modified_gmt":"2024-07-18T11:30:03","slug":"zumas_revenge_hd","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/zumas_revenge_hd\/3043731","title":{"rendered":"Zuma’s Revenge! HD (Logik & Kreativit\u00e4t) – Zuma’s Revenge! HD"},"content":{"rendered":"Die Freuden des Froschdaseins<\/strong>

\n
\"Das<\/figure>\n
Das bekannte Zuma-Spielprinzip wurde nicht angetastet, sondern lediglich auf das Touchpad \u00fcbertragen. Mit Extras wie dem Laser kann man sich kurzzeitig das Leben leichter machen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDas Spielprinzip sollte wohlbekannt sein und wurde auch f\u00fcr die iOS-Version nicht ver\u00e4ndert: Ein fr\u00f6hlich \u00bbRibbit!\u00ab machender Frosch muss im Land der Inkas herankullernde Kugelketten mit einzeln gespuckten, gleichfarbigen Kullern aufl\u00f6sen. Erreichen die Kugeln ihr Ziel, ohne dass man sie aufhalten konnte, ist eines von drei Leben futsch. Es gibt Extras wie Kanonenkugeln, Bomben oder Laserstrahlen, mit denen man sich das Froschleben erleichtern kann.

Fr\u00fcher machte man das, indem man einen Zielstrahl mittels Maus oder Analogstick zum Ziel lenkte. Das kann man auch jetzt noch, indem man den Finger auf dem Touchpad liegen l\u00e4sst und zur Zielkugel f\u00fchrt. Muss man aber nicht – ein Tapser darauf reicht v\u00f6llig aus. Das funktioniert auf allen Plattformen gleich gut. Allerdings sollte darauf hingewiesen werden, dass es zwei Versionen von Zuma\u2019s Revenge im AppStore gibt – eine mit HD, eine ohne. Der Unterschied ist rein grafischer Natur, die HD-Version hat hochaufl\u00f6sende Grafiken, die f\u00fcr iPad bzw. das Retina-Display optimiert wurden. Zwar l\u00e4uft diese Variante auch auf \u00e4lteren Ger\u00e4ten, aber f\u00fcr die ist das Geldverschwendung – die HD-Variante kostet 3,99 Euro, die normale nur 1,59.

Ribbit! Ribbit!<\/strong>

\n
\"Am<\/figure>\n
Am Ende jeder Welt wartet ein Bosskampf – spuckt den Mistkerl zu Kleinholz! \u00a9 4P\/Screenshot<\/div>\n<\/div>\nZwei Spielmodi, Adventure und Challenge, bieten jeweils 60 Levels – wobei sie in beiden F\u00e4llen nach und nach freigeschaltet werden m\u00fcssen. Der Anspruch steigt schnell beachtlich an, ganz besonders die Herausforderungs-Levels haben\u2019s in sich. Zus\u00e4tzlich gibt\u2019s am Ende jeder Welt im Abenteuer-Modus einen Bosskampf, bei dem man den \u00dcbelwutz ein paar Mal mit einer Kugel treffen muss. Klingt simpel, wird aber dadurch anspruchsvoll, dass man nicht nur erst einen Schussweg zu ihm freispucken muss, sondern er auch noch seinerseits auf einen schie\u00dft.

Technisch ist Zuma\u2019s Revenge HD nett, aber nicht spektakul\u00e4r: Die handgepinselten Hintergr\u00fcnde sind ansprechend und detailliert, die glitzernden Kugeln h\u00fcbsch – sehr viel mehr gibt\u2019s nicht zu sehen. \u00dcber jeden Level wird Buch gef\u00fchrt, das man aber unverst\u00e4ndlicherweise nicht mit der Welt teilen darf. Wie schon bei Bejeweled auf iOS wird weder Game Center noch Open Feint oder sonstwas genutzt – dadurch gibt es keine Online-Ranglisten.

Fazit<\/strong><\/h3>Zuma\u2019s Revenge ist ein typisches PopCap-Spiel: Liebenswert gestaltet, kinderleicht zu bedienen und schwer s\u00fcchtig machend. Die Steuerung wurde sehr gut an das Touchpad angepasst, das Tapsen zum Ziel ist pr\u00e4zise und schnell. Der Abenteuer-Modus bietet bereits sehr viel Spiel f\u00fcrs Geld, die zus\u00e4tzlichen Herausforderungen bieten noch jede Menge Extra-Motivation. Sehr schade ist allerdings, dass die Entwickler auch hier vers\u00e4umt haben, den Spa\u00df auf mehrere Spieler auszuweiten. Oder wenigstens an Online-Ranglisten zu denken – was n\u00fctzt mir mein Mega-Score, wenn ich ihn nicht meinem h\u00e4rtesten Konkurrenten hohnlachend unter die Froschnase reiben kann? Es ist also noch Luft nach oben f\u00fcr k\u00fcnftige Updates, aber auch so bietet die Kugelspuckerei schon verdammt viel Spa\u00df f\u00fcrs Geld.\u00a0 Ribbit!<\/div><\/div>

Wertung<\/strong><\/h3>
iPad<\/div>
iPad<\/div><\/div>
\"\"<\/div>

Froschig-fr\u00f6hlicher Geschicklichkeitsspa\u00df mit blitzsauberer Steuerung und herausforderndem Spielprinzip.<\/p><\/div><\/div>

iPhone<\/div>
iPhone<\/div><\/div>
\"\"<\/div>

Froschig-fr\u00f6hlicher Geschicklichkeitsspa\u00df mit blitzsauberer Steuerung und herausforderndem Spielprinzip.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
    <\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
      <\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 3,99 Euro<\/li>
      • Getestete Version: 1.1<\/li>
      • Sprachen: Englisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Ja<\/li>
      • Multiplayer & Sonstiges: Universal-App f\u00fcr iPhone 4\/S, iPad\/2\/New. Separate (und g\u00fcnstigere) Nicht-HD-Version erh\u00e4ltlich.<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

        Zuma geh\u00f6rt zu den \u00e4ltesten PopCap-Perlen, hat aber bis heute nichts von seiner s\u00fcchtig machenden Qualit\u00e4t verloren. Wie man ganz wunderbar wieder an der iOS-Neuver\u00f6ffentlichung sehen kann.<\/p>\n","protected":false},"author":563,"featured_media":3043735,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Zuma's Revenge! HD - Test, Logik & Kreativit\u00e4t, iPad, iPhone","_yoast_wpseo_metadesc":"Zuma geh\u00f6rt zu den \u00e4ltesten PopCap-Perlen, hat aber bis heute nichts von seiner s\u00fcchtig machenden Qualit\u00e4t verloren. 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