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{"id":3043726,"date":"2012-02-29T09:29:00","date_gmt":"2012-02-29T08:29:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/beat_sneak_bandit\/3043726"},"modified":"2024-07-18T13:29:15","modified_gmt":"2024-07-18T11:29:15","slug":"beat_sneak_bandit","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/beat_sneak_bandit\/3043726","title":{"rendered":"Beat Sneak Bandit (Logik & Kreativit\u00e4t) – Beat Sneak Bandit"},"content":{"rendered":"Snake tanzt (mit einem Zauberw\u00fcrfel)<\/strong>

\n
\"Lichtschranken,<\/figure>\n
Lichtschranken, Fallt\u00fcren, Wachm\u00e4nner – alles steht dem Beat Sneak Bandit im Weg. Aber er hat den Rhythmus im Blut! \u00a9 4P\/Screenshot<\/div>\n<\/div>\nKopfh\u00f6rer auf! Ohne geht es nicht, jedenfalls nicht gut. Zwar kann man Beat Sneak Bandit (BSB) auch \u00fcber interne Lautsprecher spielen – aber der Soundtrack ist zu gut, um ihn nicht in klangvollem Stereo zu genie\u00dfen. Zwar ist der Beat immer gleich, was allerdings Teil des Spieldesigns ist – innerhalb der Stampftakte bekommt man dennoch erstaunlich viele beschwingte Stilrichtungen zu h\u00f6ren, bei denen man gar nicht anders kann, als fr\u00f6hlich mitzuklopfen.

Die Handlung ist eigentlich wurscht, aber gleichzeitig so liebenswert inszeniert, dass sie eine Extra-Erw\u00e4hnung verdient: Alle Uhren dieser Welt wurden geklaut! Dadurch haben die \u00f6ffentlichen Verkehrsmittel zwar endlich die Entschuldigung, nach der sie all die Jahre gesucht haben, aber alle anderen sind entsetzt. Der schmierige Baron Clockface ist schnell als Schuldiger enttarnt, aber das Tickwerk ist in seiner Burg sehr sicher verwahrt. Was tun, was tun? Der Beat Sneak Bandit kann doch sicher reinschleichen und alle geklauten Wecker wieder zur\u00fcckklauen, nicht? Das kann er!

Etwas mehr Taktgef\u00fchl, bitte!<\/strong>

Jeder Level zuckt und zappelt. Nicht wahllos, sondern im gleichm\u00e4\u00dfig rumpelnden 4\/4-Takt. Alles, aber auch wirklich alles folgt diesem Beat. Fallt\u00fcren \u00f6ffnen und schlie\u00dfen sich berechenbar, Laserfallen machen den Rhythmus-Strobo, W\u00e4chter bewegen sich choreographiert – und auch der Bandit selbst gehorcht den Gesetzen der Musik. F\u00fcr den Spieler bedeutet das, dass er wie bei Elite Beat Agents oder Rhythm Paradise im Takt auf den Touchscreen dr\u00fccken muss, damit die Figur sich vorw\u00e4rts bewegt. Hat man das Rhythmusgef\u00fchl eines Backsteins, wird man ratzfatz entdeckt und darf den\n
\"Die<\/figure>\n
Die Schattenlevels sind schwerer als die normalen und zeigen interessante Silhouetten. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nAbschnitt von vorn beginnen. Au\u00dferdem verliert man f\u00fcr jeden Fehltapser eine Bonusuhr, von denen es in jedem Level vier gibt.

Und die gestalten das Spiel \u00fcberhaupt erst herausfordernd: Zum Ziel zu gelangen ist in den meisten Abschnitten sehr leicht, das geht oft genug in weniger als 30 Sekunden. Aber wenn man sich auf die Suche nach allen Boni macht, wird es knifflig. Auf einmal muss man m\u00f6glichst viele Schritte vorausplanen, um mindestens vier Ecken denken und vor allem – nie den Takt verlieren. Das Gute ist, dass man keinen Zeitdruck hat: Kein Countdown sorgt f\u00fcr Hektik, alle Figuren und Objekte bewegen sich in immergleichen Mustern. Wer sich Zeit l\u00e4sst, die Bewegungen genau analysiert und umsichtig vorgeht, hat zumindest in den ersten beiden Kapiteln (von vieren) keine Probleme. Sp\u00e4ter kommen Extras wie Teleporter und Zeitstopper ins Spiel, die f\u00fcr etwas Chaos sorgen, Schalter \u00f6ffnen und schlie\u00dfen dauerhaft T\u00fcren – und umdrehen darf man sich nur, wenn man gegen eine Wand oder T\u00fcr l\u00e4uft. Wild drauflos st\u00fcrmen geht hier \u00fcberhaupt nicht.

Die 40 Levels werden nacheinander freigeschaltet. Wenn man in einem Abschnitt aber partout Probleme hat, bekommt man nach dem dritten Fehlversuch die M\u00f6glichkeit, diesen Level vorl\u00e4ufig zu \u00fcberspringen – erledigen muss man ihn sp\u00e4ter trotzdem. Zus\u00e4tzlich werden in unregelm\u00e4\u00dfigen Abst\u00e4nden so genannte \u00bbSchattenlevels\u00ab ge\u00f6ffnet, die spielerisch gleich bleiben, aber durch eine Scherenschnittdarstellung interessante neue Ansichten bieten; au\u00dferdem sind sie anspruchsvoller als die normalen Welten.

Fazit<\/strong><\/h3>Geduld ist eine Tugend, Rhythmusgef\u00fchl auch – und das nicht nur f\u00fcr den Drummer einer Band. BSB kann ein grausames, frustrierendes, gemeines Spiel sein, aber auch ein wunderbar entspanntes, bei dem man fr\u00f6hlich im Takt der beschwingten Musik mitwippt – kommt ganz darauf an, wie man es spielt. Wer der Meinung ist, dass er einfach durch die Levels hetzen kann, der kann das grunds\u00e4tzlich tun, wird aber au\u00dfer der Zieluhr nicht viel Beute machen. Das Planen von mehreren Schritten im Voraus, das geduldige und geschickte Ausf\u00fchren, die gro\u00dfe Freude, wenn alles so lief wie gewollt und der \u00c4rger dar\u00fcber, dass einen das \u00bbTaktgef\u00fchl\u00ab genau im falschen Moment verlassen hat – all das macht dieses Spiel zu einem besonderen. Es ist nicht nur die clevere Idee oder die funky Kulisse, bei der alles im Raum zum Beat zappelt – es ist die Kombination aus allem, angereichert mit einer Prise Elite Beat Agents, einer Messerspitze Rhythm Paradise und einem L\u00f6ffel voll Ghost Trick. Zwar pochen die Entwickler im letzten Viertel f\u00fcr meinen Geschmack ein bisschen zu sehr auf den abgefahrenen Extras herum, aber auch hier verliert das Spiel niemals an Reiz. Ebenso kreativ wie intelligent, und damit h\u00f6chst empfehlenswert!<\/div><\/div>

Wertung<\/strong><\/h3>
iPad<\/div>
iPad<\/div><\/div>
\"\"<\/div>

Unheimlich cleveres H\u00fcpfabenteuer mit Rhythmus im Blut, das Taktgef\u00fchl und Planung verlangt. <\/p><\/div><\/div>

iPhone<\/div>
iPhone<\/div><\/div>
\"\"<\/div>

Unheimlich cleveres H\u00fcpfabenteuer mit Rhythmus im Blut, das Taktgef\u00fchl und Planung verlangt. <\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
    <\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
      <\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 2,39 Euro<\/li>
      • Getestete Version: 1.0<\/li>
      • Sprachen: Englisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Ja<\/li>
      • Multiplayer & Sonstiges: Gr\u00f6\u00dfe: 72,4 MB. Universal-App.<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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