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{"id":3043719,"date":"2012-03-02T14:51:00","date_gmt":"2012-03-02T13:51:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/blazblue_continuum_shift_-_extend\/3043719"},"modified":"2024-07-18T13:29:14","modified_gmt":"2024-07-18T11:29:14","slug":"blazblue_continuum_shift_-_extend","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/blazblue_continuum_shift_-_extend\/3043719","title":{"rendered":"BlazBlue: Continuum Shift – Extend (Pr\u00fcgeln & K\u00e4mpfen) – BlazBlue: Continuum Shift – Extend"},"content":{"rendered":"Willkommen bei den Wiederk\u00e4uern<\/strong>

\n
\"Ja,<\/figure>\n
Ja, auch so kann ein Beat-em-Up aussehen! BlazBlue ist nach wie vor der ungeschlagene Herrscher der 2D-Pixelpracht. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nVon Capcom kann man in vielerlei Hinsicht etwas lernen: Nur weniger Entwickler und Publisher gehen so viele Genre-Wagnisse ein. Eine andere wichtige Lektion besagt, dass man die Spieler problemlos daran gew\u00f6hnen kann, wieder und wieder die gleichen Inhalte zu kaufen, wenn sie denn nur aufgeh\u00fcbscht und erweitert werden – jeder, der irgendwann bei dem Street-Fighter-2-Versionskuddelmuddel die \u00dcbersicht verloren hat, wird mir da sicher zustimmen k\u00f6nnen. Arc System Works, die Entwickler hinter den Guilty-Gear- und BlazBlue-Serien, haben in dieser Hinsicht gut aufgepasst, denn BlazBlue: Continuum Shift Extend (BBCSE) ist der mittlerweile dritte Aufguss des zweiten BB-Teils. Was ihn von seinen Vorg\u00e4ngern unterscheidet? Nun, zum einen ist er im Falle der Vita-Version mobiler als je zuvor, zum anderen enth\u00e4lt er alle DLC-Figuren, Balance-Verfeinerungen und Spielmodi – plus einen Bonusklopper.

Am grunds\u00e4tzlichen Spielprinzip wurde nur vorsichtig gefeilt: Alle 19 K\u00e4mpfer, darunter so abgefahrene wie bizarre Geisterwesen, Grinsekatzenm\u00e4dchen oder Mensch-Eichh\u00f6rnchen, haben drei normale Angriffe (leicht, mittel und hart). Der vierte Button aktiviert den so genannten \u00bbDrive\u00ab. Das sind f\u00fcr jeden K\u00e4mpfer spezifische Angriffe, die sehr\n
\"Das<\/figure>\n
Das Kampfsystem ist nach wie vor komplex und anspruchsvoll, das Spiel daher f\u00fcr Einsteiger ungeeignet. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nwirksame Sonderman\u00f6ver erm\u00f6glichen – so kann man u.a. einem Gegner Lebensenergie abzwacken oder sich in einen bissigen Wolf verwandeln. Drive-Angriffe geh\u00f6ren zu den Spezialit\u00e4ten in BlazBlue, denn ein taktisch gut eingesetzter kann den Spielfluss entscheidend ver\u00e4ndern, keiner \u00e4hnelt einem anderen.

Profis ans Pad!<\/strong>

Nicht nur beim Kader, auch in Sachen Spielmodi kann sich BBCSE auf die stolz geschwellte Brust klopfen – satte zehn Varianten stehen zur Auswahl! F\u00fcr Einsteiger unausweichlich an erster Stelle: Der gute Trainingsmodus. Ebenfalls gut zum Erlernen des vielschichtigen Kampfsystems ist der Missionsmodus, in dem man, \u00e4hnlich wie in Marvel vs. Capcom 3, immer schwerer werdende Kombos f\u00fcr jede Figur ausf\u00fchren soll. \u00bbAbyss\u00ab nennt sich eine Survival-Variante, in der man in regelm\u00e4\u00dfigen Abst\u00e4nden gegen extraschwere Widersacher antreten muss – knackt man diese, erh\u00e4lt man Spezialeigenschaften, mit denen man seinen K\u00e4mpfer verbessern darf. Wem das noch nicht herausfordernd genug ist, der darf sich in \u00bbUnlimited Mars\u00ab austoben. Der Bildschirmtext betreibt an dieser Stelle sachtes Understatement, denn man redet von \u00bbextrem\u00a0 intelligenten Computergegnern\u00ab, die hier auf einen warten. \u00dcbersetzung: Wer nicht gerade mit einem Fightstick in den H\u00e4nden geboren wurde oder eine ausgepr\u00e4gt masochistische Seite hat, sollte besser die Finger von diesem Modus lassen, er ist wirklich abartig schwer.

\n
\"Die<\/figure>\n
Die Kampagne bietet jede Menge Handlung f\u00fcr alle K\u00e4mpfer – wie \u00fcblich sind die Dialoge zum Teil h\u00f6chst albern. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDie Kampagne ist wieder einmal bestimmt von bizarren Dialogen aus dem Mund exzentrischer Figuren – ein Fest f\u00fcr Anime-Trash-Freunde, ein Berg Fragezeichen f\u00fcr alle, die nichts mit androgynen oder einfach extrem anderen K\u00e4mpfern anfangen k\u00f6nnen. Die Geschichte (man kann sowohl die Continuum Shift-Geschichte als auch die des ersten BB-Teils verfolgen) wird in handwerklich guten Bildern und flachen, aber durchaus unterhaltsamen Dialogen pr\u00e4sentiert, die Sprachausgabe ist wahlweise Englisch oder Japanisch.

Gelebte Pixelwonne<\/strong>

Technisch ist BlazBlue wieder einmal ein strahlendes Vorbild – f\u00fcr alle 2D-Pr\u00fcgler, wohlgemerkt. Soul Calibur, Tekken oder Street Fighter m\u00f6gen im Bereich der Polygonanimation ungeschlagen sein, aber in Sachen hochaufgel\u00f6ster 2D-Animation kann Arc System Works gegenw\u00e4rtig keiner etwas vormachen. Es sind vor allem die ideen- und vermutlich drogenreich designten K\u00e4mpfer, die sich sagenhaft animiert die Locken verknoten und Wertsch\u00e4tzern von Pixelart einmal mehr die Kinnladen in Richtung Teppich wuchten. Auch hier gilt: Den allergr\u00f6\u00dften Teil davon kennt man bereits.\n
\"Die<\/figure>\n
Die Vita-Fassung ist inhaltlich identisch zu den Konsolenversionen – und kann auch technisch gut mithalten. Hier im Bild der \u00bbUnlimited Mars\u00ab-Modus, an den sich nur Profis herantrauen sollten. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDas \u00e4ndert aber nichts daran, dass das Gezeigte immer noch sehr beeindruckend ist. Auf der Vita wird nat\u00fcrlich die Aufl\u00f6sung zur\u00fcckgekurbelt, auch wirken Effekte und 3D-Hintergr\u00fcnde weniger detailreich. Nichtsdestotrotz ist das Gezeigte auch hier eine Pracht.

Neben dem lokalen Gegeneinander darf man sich auf allen Plattformen auch \u00fcbers Internet verkloppen, was auf 360 und PS3 makellos funktioniert – hier flutschen die Matches auch gegen weiter entfernte Widersacher geschmeidig dahin. Auf der Vita trifft das gr\u00f6\u00dftenteils ebenfalls zu, allerdings war hier immer wieder mal ein leichtes Zuckeln zu sp\u00fcren. Keinesfalls so eklatant wie beim Minusbeispiel Tekken 3D, aber dennoch vorhanden. Man kann normale und Ranglistenspiele ausf\u00fchren, gegen Zufallsgegner oder gezielt aus einer Lobby heraus. Leider gibt es hier keine M\u00f6glichkeit, die Matches nach normaler Steuerung und \u00bbStylish Layout\u00ab zu sortieren. Letzteres ist eine optionale Kontrollm\u00f6glichkeit der Vita-Fassung, welche die Anwendung von nicht \u00fcberkomplexen Kombos deutlich vereinfacht. Das n\u00fctzt einem zwar nichts gegen Profis, erleichtert normale Partien aber sp\u00fcrbar.

Fazit<\/strong><\/h3>Fl\u00fcssig, farbenpr\u00e4chtig, handwerklich h\u00f6chst beeindruckend – die Kulisse von BlazBlue ist auch im dritten Aufguss von Continuum Shift atemberaubend. Klar kommt die Pracht auf den Konsolen am besten r\u00fcber, aber auch die Vita-Fassung kann sich mehr als sehen lassen:\u00a0 Keiner richtet zweidimensionale Pixel derzeit so perfekt ab wie Arc System Works! Und das Sch\u00f6nste an diesem umfassenden Paket: Es hat nicht nur \u00e4u\u00dfere, sondern auch starke innere Werte: Massig Spielmodi, einen sehr gut ausbalancierten Kader mit einigen der abgefahrensten K\u00e4mpfer, die man je zu Gesicht bekommen hat, komplexes Spielsystem, punktgenaue Steuerung – dazu einen ordentlichen Online-Modus, was in diesem Genre ja leider immer noch keine Selbstverst\u00e4ndlichkeit ist. Allerdings ist und bleibt BlazBlue eine Perle f\u00fcr den versierten Beat-em-Up-Aficionado; trotz aller Hilfen ist es alles andere als einsteigerfreundlich. Au\u00dferdem kommt in diesem Fall dazu, dass fast alle Inhalte recycelt sind. Damit ist vor allem die Vita-Version empfehlenswert, denn mobiler und hochwertiger war BlazBlue noch nie. F\u00fcr alle anderen bleibt ein vertraut m\u00e4chtiges Paket, das unter all den Schichten der Exzentrik einfach einen verdammt guten Pr\u00fcgler verbirgt.<\/div><\/div>

Wertung<\/strong><\/h3>
360<\/div>
360<\/div><\/div>
\"\"<\/div>

Nach wie vor ein exzellentes Pr\u00fcgelerlebnis f\u00fcr Fortgeschrittene und Fans von 2D-Pixelpracht. Allerdings gibt es f\u00fcr Kenner der Vorg\u00e4nger nicht viel Neues.<\/p><\/div><\/div>

PS3<\/div>
PS3<\/div><\/div>
\"\"<\/div>

Nach wie vor ein exzellentes Pr\u00fcgelerlebnis f\u00fcr Fortgeschrittene und Fans von 2D-Pixelpracht. Allerdings gibt es f\u00fcr Kenner der Vorg\u00e4nger nicht viel Neues.<\/p><\/div><\/div>

Vita<\/div>
Vita<\/div><\/div>
\"\"<\/div>

Die Vita-Version bietet etwas weniger detaillierte Grafik sowie l\u00e4ngere Ladezeiten, ist aber sonst identisch zu den anderen Fassungen.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
    <\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
      <\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Getestete Version: Testversionen (360, PS3), dt. Downloadversion<\/li>
      • Sprachen: Englisch, Japanisch (Sprachausgabe)\/Englisch, Japanisch, Chinesisch, Koreanisch (Texte)<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Ja<\/li>
      • Multiplayer & Sonstiges: Lokal und online, private und Ranglistenspiele.<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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