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{"id":3043676,"date":"2011-12-13T16:37:00","date_gmt":"2011-12-13T15:37:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/batman_arkham_city_lockdown\/3043676"},"modified":"2024-07-18T13:29:07","modified_gmt":"2024-07-18T11:29:07","slug":"batman_arkham_city_lockdown","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/batman_arkham_city_lockdown\/3043676","title":{"rendered":"Batman: Arkham City Lockdown (Arcade-Action) – Batman: Arkham City Lockdown"},"content":{"rendered":"Z\u00fcck das Langschwert, Batman!<\/strong>

\n
\"Die<\/figure>\n
Die K\u00e4mpfe laufen zum gr\u00f6\u00dften Teil sehr simpel ab: Ausweichen, angreifen, parieren, angreifen, ausweichen, angreifen… \u00a9 4P\/Screenshot<\/div>\n<\/div>\nIn aller K\u00fcrze: Mit Arkham City hat Lockdown au\u00dfer den Figuren und dem generellen Szenario (n\u00e4mlich Gotham City) nichts zu tun. Denn w\u00e4hrend das \u00bbOriginal\u00ab ein m\u00e4chtiges Action-Adventure ist, ist die iOS-Umsetzung aus dem Hause Netherrealm ein Pr\u00fcgelspiel. Und zwar keines, bei dem man Kn\u00f6pfchen dr\u00fccken und Viertelkreise malen muss, sondern das sich sein Kampfsystem recht ungeniert bei Infinity Blade<\/a> abgeguckt hat.

Wie beim gro\u00dfen Schwertschwinger-Vorbild wird auch hier \u00fcber auf den Touchscreen gepinselte Gesten gek\u00e4mpft: Ein Tapser bewirkt eine Ausweichbewegung, Wischer nach links, rechts und oben ergeben Schlag- und Tritt-Kombinationen (von denen es leider sehr wenige gibt) – und mit etwas Timing kann man gegnerische Attacken \u00fcber einen Strich von oben nach unten abwehren. All das l\u00e4sst sich elegant kombinieren, so dass man z.B. aus einem Seitschritt heraus direkt in den Angriff \u00fcbergehen kann. Anders als bei Infinity Blade ist hier nicht nur die Reaktion auf eine Attacke, sondern auch die allgemeine Offensive wirksam – allerdings blocken Gegner in dieser Variante schnell. Au\u00dferdem geraten sie immer wieder mal in Rage, visualisiert durch rot leuchtende F\u00e4uste und Blitze \u00fcber dem Kopf. In diesen F\u00e4llen kann man sie kurzzeitig nicht treffen, sondern nur ihren Angriffen ausweichen. Hin und wieder bekommt man auch die M\u00f6glichkeit, gezielt K\u00f6rperteile anzugreifen, um so z.B. einen Bleirohrschwinger zu entwaffnen oder einen schnellen Takedown einzuleiten – das erfordert allerdings fledermausartige Reflexe.

Wo ist der God King?<\/strong>

\n
\"Mit<\/figure>\n
Mit erspielten (oder gekauften) WayneTech-Punkten darf man Batmans Kampfwerte und Gadgets verbessern. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nF\u00fcr jeden Sieg erh\u00e4lt man Erfahrungspunkte, die f\u00fcr einen Rangaufstieg sorgen, welcher wiederum zu einem dicken \u00bbWayneTech\u00ab-Punktekonto f\u00fchrt. Diese darf man investieren, um Batman st\u00e4rker zu machen, seine Lebensenergie zu erh\u00f6hen, seine Handschuhe elektrisch aufzuladen oder ihm einen praktischen Fledermausschwarm an die Seite zu stellen. All diese Extras sind in mehreren Stufen aufr\u00fcstbar, was viele Punkte kostet – ungeduldige Naturen k\u00f6nnen sich auch per kostspieligem InApp-Kauf zus\u00e4tzliche Punkte f\u00fcr bare M\u00fcnze kaufen. Die Extras liegen im Kampf links unten im HUD und k\u00f6nnen jederzeit eingesetzt werden, brauchen danach aber einige Zeit, um sich wieder aufzuladen.

Batmans Weg durch die Stra\u00dfen, die Abwasserkan\u00e4le und \u00fcber die D\u00e4cher von Gotham City ist relativ frei: In jedem Einsatzgebiet warten Missionen, die man in beliebiger Reihenfolge angehen darf. Hat man das Ganze ein Mal durchgespielt, darf man v\u00f6llig frei durch die Stadt stromern. Jede Mission bietet unterschiedlich viele Gegner sowie einen anderen Anspruch. Nur der Bosskampf jedes Gebietes erfolgt immer erst am Ende: Der Kampf gegen Two-Face ist noch recht simples Gedresche, bei Solomon Grundy wird\u2019s schon anspruchsvoller – zuerst flieht man in den Bildschirm hinein, dann wird ausgewichen und im richtigen Moment gekloppt. Die Schlacht gegen Deathstroke ist ein spannendes Vor-\/Zur\u00fcck-Spiel und der Kampf gegen den Joker – nun, wir wollen nicht zu viel verraten. Allerdings ist er der letzte des Spiels, danach geht das Ganze von vorn los, nur eben mit st\u00e4rkeren Feinden. Das h\u00e4tte man auch gleich \u00bbBatlines\u00ab nennen k\u00f6nnen…

Zeigt her eure Kleider<\/strong>

\n
\"Die<\/figure>\n
Die Gefechte gegen die wenigen Bossgegner sind die einzigen, die wirklich herausfordernd sind – da sie in den meisten F\u00e4llen vom \u00fcblichen Kloppschema abweichen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDie K\u00e4mpfe sind der Hauptteil von Lockdown, wobei es, frei nach Michael Dudikoff, immer gegen einzelne Widersacher zu Werke geht, selbst wenn mehrere in der Gegend rumstehen – die warten brav auf ihre Dresche. Ab und zu schmei\u00dft Herr Fledermaus auch seinen Batarang nach einem Gegner – dessen Flug steuert man dann, indem man das iPhone oder iPad nach links und rechts neigt. Eine Geschichte oder Vergleichbares gibt es nicht, lediglich ein paar englisch gesprochene (und optional deutsch untertitelte) Echtzeit-Zwischensequenzen sowie immer gleiche Gegnerspr\u00fcche, wenn sie auf Batman treffen.

Technisch ist Lockdown nicht der beeindruckendste Auftritt der Fledermaus: Die ordentlich gestalteten Figuren sind gut animiert, die K\u00e4mpfe laufen fl\u00fcssig ab – allerdings sind die Kulissen zum Teil sehr trist und matschig texturiert, was im krassen Gegensatz zu den ewig scheinenden Ladezeiten steht. Wer ein iPhone 4S oder ein iPad 2 hat, bekommt zwar keine besere Grafik, darf das Ganze aber, AirPlay vorausgesetzt, auch auf dem gro\u00dfen Fernseher genie\u00dfen. Begleitet wird die Klopperei von einem exzellenten Soundtrack, was aber nicht verwundert, denn der kam schon beim \u00bbgro\u00dfen\u00ab Arkham City zum Einsatz –
hier findet ihr unser dazu geh\u00f6riges Special<\/a>.

Sp\u00fcrnasen d\u00fcrften erfreut sein, dass es etwas Bonusmaterial gibt: Ein paar Wallpaper zum Versch\u00f6nern des iOS-Ger\u00e4ts, drei englische Promo-Comics des dunklen R\u00e4chers, die man in Ruhe lesen kann sowie ein paar kurze Biographien der wichtigsten Figuren im Spiel. Au\u00dferdem darf man Batman neue Klamotten verleihen, die unterschiedliche Auswirkungen auf seine Gesundheit oder Geschwindigkeit haben – die aber f\u00fcr 79 Cent das St\u00fcck gekauft werden m\u00fcssen.

Fazit<\/strong><\/h3>Auf der einen Seite finde ich es wirklich gut, dass die Netherrealm Studios nicht krampfhaft versucht haben, das Spielprinzip des gro\u00dfen Arkham City auf den Touchscreen zu \u00fcbertragen – sowas geht ja meist gewaltig in die Hose. Stattdessen gibt es einen launigen Pr\u00fcgler, der die Vorteile der Plattform nutzt und mit pr\u00e4ziser Steuerung punktet. Allerdings, und da sinkt der Freudepegel sp\u00fcrbar, ist das Resultat in vielerlei Hinsicht sehr simpel: Das von Infinity Blade abgekupferte Spielprinzip erreicht nicht mal ansatzweise dessen Tiefe, fast alle K\u00e4mpfe gegen immergleiche Standardgegner laufen identisch ab, die Zahl der m\u00f6glichen Schlagkombinationen h\u00e4lt sich stark in Grenzen – lediglich die Bossk\u00e4mpfe bringen zum Teil etwas Abwechslung in den Bat-Alltag. Technisch sind in erster Linie die gut animierten Figuren hervorhebenswert, der Rest ist teilweise sehr matschiger Durchschnitt. Au\u00dferdem finde ich die starke Betonung der In-App-Purchases ziemlich l\u00e4stig, auch wenn sie nat\u00fcrlich komplett freiwillig sind. Das Resultat ist eine nette Klopperei f\u00fcr zwischendurch und alle, denen Infinity Blade 2 zu anspruchsvoll oder zu h\u00fcbsch ist.<\/div><\/div>

Wertung<\/strong><\/h3>
iPad<\/div>
iPad<\/div><\/div>
\"\"<\/div>

Der dunkle R\u00e4cher kloppt sich durch das k\u00fcrzeste Gotham aller Zeiten – f\u00fcr zwischendurch ganz unterhaltsam, auf Dauer allerdings zu simpel.<\/p><\/div><\/div>

iPhone<\/div>
iPhone<\/div><\/div>
\"\"<\/div>

Der dunkle R\u00e4cher kloppt sich durch das k\u00fcrzeste Gotham aller Zeiten – f\u00fcr zwischendurch ganz unterhaltsam, auf Dauer allerdings zu simpel.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
    <\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
      <\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 4,99 Euro<\/li>
      • Getestete Version: 1.0<\/li>
      • Sprachen: englische Sprachausgabe, optional deutsche Untertitel<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Ja<\/li>
      • Multiplayer & Sonstiges: Gr\u00f6\u00dfe: 612 MB. Universal App, l\u00e4uft auf iPhone ab 3GS, iPad1&2, iPod touch ab 2G<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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