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{"id":3043631,"date":"2011-07-27T16:33:00","date_gmt":"2011-07-27T14:33:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/9mm\/3043631"},"modified":"2024-07-18T13:28:56","modified_gmt":"2024-07-18T11:28:56","slug":"9mm","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/9mm\/3043631","title":{"rendered":"9mm (Action-Adventure) – 9mm"},"content":{"rendered":"Eigenwillige Ermittlungsmethoden<\/strong>

Ich schl\u00fcpfe in die Rolle des Polizisten John “Loose” Kannon, der seinem Kampf gegen Drogenbarone nicht gerade gesetzestreu f\u00fchrt: Gleich zu Beginn l\u00f6sche ich zwei komplette Gangs mit der Bleispritze aus, welche gerade im Keller eines Reihenhauses einen fetten Deal abwickeln wollten. \n
\n\n\n\n
\"Auf<\/figure><\/td>\n<\/tr>\n

Auf iPhone 4 und iPad 2 l\u00e4sst sich die Sicht steuern, indem man das Ger\u00e4t dreht – was vor allem auf einem B\u00fcrostuhl gut funktioniert.<\/p><\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure><\/figure>\nDer noch auf dem Tisch liegende Berg Geld wandert direkt in meinen privaten \u00bbFonds\u00ab, damit ich in Informanten und das Studium meiner Tochter investieren kann. Auch meine Partner haben nach einem kurzen Streit nichts mehr an der unkonventionellen Polizeiarbeit auszusetzen.

Meine Mission f\u00fchrt mich in finstere Hinterh\u00f6fe, Lagerhallen und die Gem\u00e4uer eines aufgekratzten schwulen Stripclubbesitzers. Leider hat Gameloft offenbar vergessen, ein ordentliches Spiel um all die lustigen Zwischensequenzen zu basteln: Im Endeffekt laufe ich st\u00e4ndig nur von einem Checkpoint zum n\u00e4chsten und erledige s\u00e4mtliche Gangster, welche sich mir in den Weg stellen. Zur Hilfe kommen mir dabei jede Menge freischaltbarer Wummen, Schutzwesten und eine obligatorische Bullet-Time-Zeitlupe. Ein derart actionbetontes Spiel ist nat\u00fcrlich nicht per se etwas Schlechtes \u2013 doch hier wurde die Massenabfertigung schrecklich altbacken umgesetzt.

Wo ist das Spiel?<\/strong>

Thematisch bieten\u00a0 die Kulissen zwarjede Menge Abwechslung, doch ich bewege mich fast immer durch einen engen Korridor. Auch der niedrige Schwierigkeitsgrad tr\u00e4gt seinen Teil zur Monotonie bei: Wenn es brenzlig wird, gibt es fast immer eine sichere Biegung, hinter der ich mich vor den tumben Widersachern verstecken kann \u2013 denn in diesem Spiel regeneriert sich die Lebensenergie besonders flott. Um das Problem etwas zu verringern, kann man die Schwierigkeit im Men\u00fc immerhin etwas erh\u00f6hen. Zwischendurch werden immer wieder kurze Quicktime-Events eingestreut. Wenn ich z.B. einen potentiellen Informanten verh\u00f6re, tippe ich unter Zeitdruck auf Dialogzeilen und Polizei-Marken, damit ich mein Opfer mit den passenden Drohungen einsch\u00fcchtern kann.
\n

\n\n\n\n
\"Passend<\/figure><\/td>\n<\/tr>\n

Passend zum Thema gibt’s aggressiven Hip-Hop von Freeway & Jake One, Beanie Sigel und Apathy zu h\u00f6ren.<\/p><\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure><\/figure>\n
Auch Faustk\u00e4mpfe oder das Bedienen eines Krans werden mit simplen Minispielchen gesteuert, die aber noch weniger Spa\u00df machen als der Rest. Noch schw\u00e4cher pr\u00e4sentiert sich der Multiplayer: Es d\u00fcrfen immerhin bis zu zw\u00f6lf Spieler antreten, doch die bekriegen sich nur in einfachen (Team-) Deathmatches auf vier Karten, welche durchg\u00e4ngig ruckeln und in unseren Testspielen unter starken Verbindungsprobleme litten. Auf dem iPad machen die Story-Schie\u00dfereien \u00fcbrigens noch am meisten Laune, weil die Sicht und die virtuellen Kn\u00f6pfe sich auf dem gr\u00f6\u00dferen Touchscreen deutlich entspannter und feinf\u00fchliger bedienen lassen. Auf dem iPhone kann es in hektischen Situationen aber etwas fummelig werden. Die grafische Qualit\u00e4t der Universal-App \u00e4hnelt sich auf allen Plattformen stark: Auf dem iPad 2 werden die Kanten sch\u00f6ner gegl\u00e4ttet und das Spiel l\u00e4uft einen Deut fl\u00fcssiger, aber auch auf dem iPod Touch 4G oder dem iPad 1 stimmt die Performance.
\n

Fazit<\/strong><\/h3>Es ist gar nicht so einfach, sich nur die Perlen aus Gamelofts Action-Programm herauszufischen. Das im letzten Herbst erschienene Modern Combat 2: Black Pegasus spielte sich erstaunlich flott und abwechslungsreich, N.O.V.A. 2 war durch viele Flie\u00dfbandk\u00e4mpfe ein R\u00fcckschritt und jetzt f\u00fchrt 9mm den Abw\u00e4rtstrend fort. Dabei f\u00e4ngt die Gangster-Geschichte so sch\u00f6n an: Die korrupten Cops und Kleingangster schmei\u00dfen mit fast so vielen expliziten Schimpfw\u00f6rtern um sich wie Samuel L. Jackson und auch die Hinterh\u00f6fe wirken so heruntergekommen wie im echten LA. Doch sobald die Action beginnt, ist der Spa\u00df vorbei: Dann geht es nur noch darum, in den schmalen Levels ein Rudel stumpfer Ganoven nach dem anderen zu erledigen. Warum darf ich die Drogenbarone nicht zur Abwechslung einmal auf geschickte Weise \u00fcberrumpeln oder auf andere Weise Einfluss auf den Einsatz nehmen? Stattdessen serviert Gameloft seinen Kunden wieder einmal Shooter-Kost nach Schema F. Auch die dr\u00f6gen Quicktime-Events und der fehlerhafte Online-Modus sto\u00dfen negativ auf.
<\/div><\/div>

Wertung<\/strong><\/h3>
iPad<\/div>
iPad<\/div><\/div>
\"\"<\/div>

Auf dem gro\u00dfen Touchscreen steuert sich die Third-Person-Action etwas angenehmer und feinf\u00fchliger.<\/p><\/div><\/div>

iPhone<\/div>
iPhone<\/div><\/div>
\"\"<\/div>

Monotonie statt packender Unterwelt-Action: In 9mm reiht sich eine stupide Flie\u00dfband-Ballerei an die n\u00e4chste.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • unterhaltsam rotzige Gangster-Story<\/li>
  • lustige Dialoge<\/li>
  • meist detailreiche Texturen<\/li>
  • abwechslungsreiche Kulissen<\/li>
  • fl\u00fcssige Animationen<\/li>
  • virtuelle Kn\u00f6pfe lassen sich frei verschieben<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • stupide Flie\u00dfband<\/li>
    • Schie\u00dfereien<\/li>
    • einfach designte Missionen<\/li>
    • schwache Gegner<\/li>
    • KI<\/li>
    • zu niedriger Schwierigkeitsgrad<\/li>
    • \u00f6de Quicktime<\/li>
    • Events<\/li>
    • simpel gestrickter Internet<\/li>
    • Multiplayer<\/li>
    • Ruckeln und Verbindungsprobleme in Online<\/li>
    • Matches<\/li>
    • manche Gesichter sehen seltsam aus<\/li><\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 5,49<\/li>
      • Getestete Version: 1.0.0<\/li>
      • Sprachen: Sprachausgabe: Englisch; Texte: Deutsch, Englisch, Franz\u00f6sisch und weitere Sprachen<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Ja<\/li>
      • Multiplayer & Sonstiges: 12 Spieler online: Deathmatch und Team-Deathmatch auf vier Karten<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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