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{"id":3043629,"date":"2011-11-07T16:35:00","date_gmt":"2011-11-07T15:35:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/goldeneye_007_reloaded\/3043629"},"modified":"2024-07-18T13:28:54","modified_gmt":"2024-07-18T11:28:54","slug":"goldeneye_007_reloaded","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/goldeneye_007_reloaded\/3043629","title":{"rendered":"GoldenEye 007: Reloaded (Shooter) – GoldenEye 007: Reloaded"},"content":{"rendered":"Frisch umgesetzt<\/strong>

In aller K\u00fcrze: Im Gro\u00dfen und Ganzen ist GoldenEye Reloaded eine in erster Linie technisch aufgebohrte Umsetzung des Wii-Goldauges – den ausf\u00fchrlichen Test dieser Version findet ihr hier<\/a>, das dazu geh\u00f6rige Video-Fazit an dieser Stelle<\/a>. Die Grafik ist mitnichten auffallend verbessert: Sch\u00f6nere Effekte sorgen f\u00fcr ein stimmigeres Gesamtbild, das Ganze l\u00e4uft ruckelfrei mit 60fps – aber gut sieht’s trotzdem nicht aus. Den Vergleich mit Hochglanzware wie Battlefield 3 oder Modern Warfare 3 sollte man sich und dem Spiel ersparen, es ist halt eine Wii-Umsetzung. Unver\u00e4ndert ist auch die Soundkulisse: Die Musik ist zum Teil super, allen voran die Neuinterpretation<\/a> des Tina Turner-Klassikers \u00bbGoldenEye\u00ab. Weniger gelungen ist dagegen die deutsche Sprachausgabe: Zwar kommen einige Original-Synchronsprecher zu Wort, aber das in der deutschen Fassung furchtbare Russisch von Freund und Feind ist eine echte Schande. Dankbarerweise kann man auch zur englischen Originalversion greifen, in der man u.a. Daniel Craig und Judy Dench zu h\u00f6ren bekommt.

[GUI_PLAYER(ID=80842,width=400,text=GoldenEye Reloaded ist eine HD-Umsetzung des 2010er Wii-Titels. Diese Herkunft sieht man dem Spiel deutlich an.,align=right)]Eine weitere Neuerung im Vergleich zum Wii-Original ist die Tatsache, dass man die vormals aufgezwungenen Nebenmissionen jetzt freiwillig absolvieren kann. Au\u00dferdem gibt es einen neuen Spielmodus namens \u00bbMI6 Ops\u00ab: Das sind nach und nach freigeschaltete Missionen, die man auf vorgeschriebene Art und Weise l\u00f6sen muss. Mal aus allen Rohren feuernd, mal ausschlie\u00dflich schleichend, mal ein Objekt verteidigend. So weit, so uninteressant – spannend wird\u2019s dadurch, dass man sich vor Spielbeginn mit Modifikatoren das Leben leichter oder schwerer machen kann. Mit denen lassen sich u.a. die gegnerische Lebensenergie, das Radar oder die feindlichen Trefferzonen einstellen – je schwerer eine Mission ist (und je schneller man sie erledigt), desto mehr Punkte gibt es, was f\u00fcr das Angeben in den Online-Ranglisten wichtig ist. In denen darf man auch die Modifikatoren der anderen Spieler betrachten und die entsprechende Mission unter gleichen Bedingungen angehen.

Da fliegt der Hut!<\/strong>

Die Kampagne des Spiels ist verh\u00e4ltnism\u00e4\u00dfig lang, solide und voller sofort verschwindender Polygon-Leichen, aber der interessanteste Part von GoldenEye ist nach wie vor der Mehrspielermodus. Bis zu 16 Spieler d\u00fcrfen sich online in Massen von Modi austoben; neben Klassikern wie Deathmatch (hier \u00bbVictory\u00ab bzw. \u00bbTeam Victory\u00ab genannt) warten auch ausgefallene Varianten wie \u00bbGolden Gun\u00ab oder \u00bbHero\u00ab – au\u00dferdem sind besonders anspruchsvolle den h\u00f6heren Spielerr\u00e4ngen vorbehalten. Das Auflevel- und Personalisierungssystem ist vorbildlich und motivierend, allerdings stehen technische Probleme dem ungetr\u00fcbten Multiplayerspa\u00df im Weg: Die Mischung aus einem bisschen Ruckeln und einem bisschen Lag sorgt f\u00fcr ein oftmals sehr unruhiges Bild, das im starken Kontrast zum weichen Einzelspielermodus steht. Etwas besser wird es in der Splitscreen-Variante f\u00fcr bis zu vier Oldschool-Fans, f\u00fcr die man aber besser einen gro\u00dfen Fernseher haben sollte.

Fazit<\/strong><\/h3>Auf der Wii konnte sich GoldenEye noch dar\u00fcber freuen, kaum Konkurrenz zu haben – auf 360 und PS3 sieht das schon ganz anders aus. Hier gibt es nicht nur jede Menge gute, sondern auch viele sehr gute Ballereien. Da mit konsequenter Mittelm\u00e4\u00dfigkeit anzukommen, und zwar ausgerechnet im Fahrtwasser von Battlefield 3 und Modern Warfare 3, ist entweder wahnsinnig mutig oder v\u00f6llig bescheuert. Das Ergebnis ist vorhersehbar: Mit bestenfalls solider Technik, einem unver\u00e4ndert simplen Spielprinzip und den unspektakul\u00e4ren MI6 Ops d\u00fcrfte kaum ein Blumentopf zu gewinnen sein – lediglich der umfangreiche Mehrspielermodus rettet GoldenEye vor dem Abdriften in die v\u00f6llige Bedeutungslosigkeit.<\/div><\/div>

Wertung<\/strong><\/h3>
360<\/div>
360<\/div><\/div>
\"\"<\/div>

Schon das Wii-Original war nicht berauschend, auf der 360 geht die Mittelm\u00e4\u00dfigkeit weiter – ein konsequent durchschnittlicher Shooter.<\/p><\/div><\/div>

PS3<\/div>
PS3<\/div><\/div>
\"\"<\/div>

Schon das Wii-Original war nicht berauschend, auf der PS3 geht die Mittelm\u00e4\u00dfigkeit weiter – ein konsequent durchschnittlicher Shooter.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • viele Mehrspielermodi<\/li>
  • unterhaltsame \u00bbMI6 Ops\u00ab<\/li>
  • verbessertes Schwierigkeitssystem<\/li>
  • Mischung aus Action & Stealth<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • sehr simples Spielprinzip<\/li>
    • durchschnittliche Pr\u00e4sentation<\/li>
    • ruckeliger Mehrspielermodus<\/li>
    • dumpfe KI<\/li>
    • teilweise furchtbare Sprachausgabe<\/li><\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Getestete Version: dt. Verkaufsversionen<\/li>
      • Sprachen: Deutsch, Englisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Ja<\/li>
      • Multiplayer & Sonstiges: 13 Spielmodi f\u00fcr 16 Online-Spieler. Vier d\u00fcrfen im Splitscreen spielen.<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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