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{"id":3043562,"date":"2011-11-04T16:32:00","date_gmt":"2011-11-04T15:32:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/shantae_riskys_revenge\/3043562"},"modified":"2024-07-18T13:28:41","modified_gmt":"2024-07-18T11:28:41","slug":"shantae_riskys_revenge","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/shantae_riskys_revenge\/3043562","title":{"rendered":"Shantae: Risky’s Revenge (Plattformer) – Shantae: Risky’s Revenge"},"content":{"rendered":"

Mobiler Nabelschwung<\/strong>

Wenn ihr wissen wollt, worum es in Shantae: Risky’s Revenge (SRR) geht und wieso unser Jan v\u00f6llig begeistert Platin gez\u00fcckt hat, dann klickt euch bitte zu unserem Test der DSi-Version<\/a> durch. An dieser Stelle soll es nur um die Neuerungen, Verbesserungen oder Verschlechterungen der iOS-Version gehen. Ja, Singular – es gibt nur eine Fassung, die ist aber eine Universal App und l\u00e4uft auf allen Touch-Ger\u00e4ten von Apple, die mindestens iOS 4-Treibstoff im Tank haben.

<\/p>\n

\n\n\n\n
\"Pixelfans<\/figure><\/td>\n<\/tr>\n

Pixelfans schlackern mit den Ohren: Shantae ist ein Musterbeispiel f\u00fcr klassisches 16 Bit-Grafikdesign.<\/p><\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure><\/figure>\n

Die Version, die im AppStore steht, ist nur die Demo – und aus diesem Grund auch kostenlos. Sie kann etwa eine halbe Stunde lang gespielt werden, danach geht es nicht mehr weiter. An dieser Stelle wird man wenig subtil darauf hingewiesen, sich doch bitte die Vollversion zu kaufen, die mit 2,39 Euro deutlich g\u00fcnstiger ist als aus dem DSiWare-Store gewohnt. Dieses Konzept der Freischaltung aus der Demo heraus ist man von anderen digitalen Vertriebskan\u00e4len wie dem Xbox Live-Marktplatz gewohnt, im AppStore ist das allerdings recht neu.

Sch\u00f6ne neue M\u00e4rchenwelt<\/strong>

Technisch ist SRR nach wie vor ein Freudenfest f\u00fcr Fans klassischer Pixelpracht – WayForward ist in dieser Hinsicht ja bekannterma\u00dfen ein Mustersch\u00fcler (hallo Contra 4<\/a>, hallo A Boy and his Blob<\/a>). Allerdings hat das Ganze auf h\u00f6her aufgel\u00f6sten Ger\u00e4ten wie dem iPhone 4 oder dem iPad den Nachteil, dass die f\u00fcr den DSi gepinselte Grafik einfach hochgerechnet wird – was sie verwaschen aussehen l\u00e4sst. Au\u00dferdem liegt um das Bild herum ein Wallpaper, das zwar einen guten Zweck erf\u00fcllt (n\u00e4mlich Platz f\u00fcr die Steuerungsdaumen zu lassen), dabei aber gleichzeitig bemerkenswert h\u00e4sslich ist.

Touch-Spiele haben von vornherein den Nachteil, dass sie mit einer Steuerung auskommen m\u00fcssen, die einfach nicht mit der Pr\u00e4zision eines echten Digipads mithalten kann. Konnte man auf dem DSi noch v\u00f6llig problemlos in der M\u00e4rchenwelt versinken, ohne auch nur ein graues Haar aufgrund der Steuerung zu riskieren, sieht das jetzt anders aus. Nicht dramatisch anders, aber doch sp\u00fcrbar: Das virtuelle Pad ist sehr klein gehalten, sehr oft verhaspelt man sich zwischen den Kommandos f\u00fcr Links\/Rechts und Unten – das ist auf Dauer ziemlich nervend. Sehr praktisch dagegen ist, dass der Spielstand in der iCloud gespeichert werden kann. Besitzer mehrerer iOS-Ger\u00e4te d\u00fcrften das zu sch\u00e4tzen wissen. F\u00fcr alle anderen gibt es Achievements via Game Center.

Inhaltlich hat sich nichts ge\u00e4ndert: Noch immer ist das Spiel eine Art Tausendundeinenachtvania mit gro\u00dfer, offener Welt, die viel Erkundung erm\u00f6glicht und belohnt – dazu gibt es interessante K\u00e4mpfe (wie viele eurer Helden lassen statt ihrer F\u00e4uste ihre Haare sprechen?) und ein sehr liebevolles Design im Allgemeinen.<\/p>\n

Fazit<\/strong><\/h3>

Da sieht man mal, wie sehr ein Jump-n-Run mit der Pr\u00e4zision seiner Steuerung steht und f\u00e4llt: Auf dem DSi funktioniert Shantae perfekt und entfaltet dort eine magische Wirkung – hier hingegen ist die Kontrolle lange nicht so pr\u00e4zise, und das Spiel dadurch sp\u00fcrbar weniger reizvoll. Es bleibt nach wie vor ein zauberhaftes und beeindruckend inszeniertes Jump-n-Run im Metroidvania-Stil, aber der \u00c4rger um die Steuerung l\u00e4sst die Faszination etwas br\u00f6ckeln.<\/p><\/div><\/div>

Wertung<\/strong><\/h3>
iPad<\/div>
iPad<\/div><\/div>
\"\"<\/div>

Auch auf dem iPad ein wunderbares Jump-n-Run – das hier allerdings mit einer weniger eing\u00e4ngigen Steuerung zu k\u00e4mpfen hat.<\/p><\/div><\/div>

iPhone<\/div>
iPhone<\/div><\/div>
\"\"<\/div>

Auch auf dem iPhone ein wunderbares Jump-n-Run – das hier allerdings mit einer weniger eing\u00e4ngigen Steuerung zu k\u00e4mpfen hat.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • tolle Pixelgrafik<\/li>
  • niedliche Animationen<\/li>
  • iCloud-Speicherung der Spielst\u00e4nde<\/li>
  • exzellenter Soundtrack<\/li>
  • g\u00fcnstiger als auf dem DSi<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • unpr\u00e4zise Steuerung<\/li>
    • gew\u00f6hnungsbed\u00fcrftige Darstellung<\/li><\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 2,39 Euro<\/li>
      • Getestete Version: 1.0.2.<\/li>
      • Sprachen: Englisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Ja<\/li>
      • Multiplayer & Sonstiges: Vollversion muss aus der Demo heraus freigeschaltet werden.<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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