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{"id":3043544,"date":"2011-01-27T16:07:32","date_gmt":"2011-01-27T15:07:32","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/shift_extended\/3043544"},"modified":"2024-07-18T13:28:37","modified_gmt":"2024-07-18T11:28:37","slug":"shift_extended","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/shift_extended\/3043544","title":{"rendered":"SHIFT extended (Logik & Kreativit\u00e4t) – SHIFT extended"},"content":{"rendered":"Die Welt steht Kopf
<\/STRONG>
SHIFT extended l\u00e4sst die Spielwelt auf Knopfdruck nicht nur Kopf stehen, sondern kehrt gleichzeitig auch ihre Materie um: Feste Objekte werden zu Hohlr\u00e4umen und umgekehrt, w\u00e4hrend man versucht mit seiner Spielfigur den rettenden Ausgang zu erreichen. [GUI_PLAYER(ID=65823,width=430,text=Das Video erkl\u00e4rt das simple, aber originelle Spielprinzip.)] Auf dem Weg dorthin lauern Gefahren wie spitze Stacheln, deren Ber\u00fchrung den sofortigen Tod des Testsubjekts zur Folge hat. Auch bewegliche Mauerbl\u00f6cke k\u00f6nnen den Protagonisten bei Unachtsamkeit zu Tode quetschen.

Segnet man das Zeitliche, wird der aktuelle Laborraum zur\u00fcckgesetzt und die Flucht beginnt von vorn. Die Anzahl an Versuchen ist dabei unbegrenzt und jeder der insgesamt 120 R\u00e4ume gerade mal so gro\u00df wie der Bildschirm. Neben der jederzeit \u00fcber die Schultertasten ausl\u00f6sbaren Shift-Funktion, die nur auf speziell gerasterten Untergr\u00fcnden ihren Dienst versagt, kann man per X-Knopf h\u00fcpfen sowie sich per Steuerkreuz nach rechts und links bewegen. Weitere Aktionsm\u00f6glichkeiten gibt es nicht.

Allerdings kann man die Spielumgebung nicht nur Kopf stehen lassen, sondern durch zweierlei Sammelobjekte auch nachhaltig ver\u00e4ndern. Schl\u00fcssel bewegen mit einem Schloss markierte Plattformen, w\u00e4hrend Gravitationskapseln neue Bl\u00f6cke schaffen, bestehende aufl\u00f6sen oder deren Form ver\u00e4ndern. Klingt eigentlich nach einem interessanten Knobelparcours – aber die L\u00f6sungswege, um ans Ziel zu gelangen, sind leider viel zu linear und offensichtlich, um auch nur ansatzweise f\u00fcr Kopfzerbrechen zu sorgen…

Reaktionstest auf Schienen
<\/STRONG>
Anfangs ist das nicht weiter tragisch, weil die originelle Raumdreherei an sich eine einzigartige Faszination verspr\u00fcht. Mit der Zeit fragt man sich jedoch, wann denn endlich so richtig vertrackte Situationen mit Kopfnussqualit\u00e4ten serviert werden. Die Antwort ist: \u00dcberhaupt nicht.
<\/A><\/A><\/TD><\/TR>
Die Levels sehen\u00a0komplizierter aus als sie sind. Es gibt im Prinzip immer nur einen Weg, den man beschreiten kann…<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Die ersten achtzig Level erledigt man quasi im Halbschlaf und selbst zum Schluss hin, ist so gut wie nie K\u00f6pfchen gefragt. Die einzigen Herausforderungen bestehen darin, hin und wieder heikle Sprungpassagen \u00fcber bewegliche Plattformen zu meistern sowie in knappen Zeitfenstern t\u00f6dlichen Fallen auszuweichen.

Gerade gegen Ende braucht man schon \u00f6fters mal starke Nerven und schnelle Reaktionen, um heil ans Ziel zu gelangen. Gelegentlich schl\u00e4gt diese Herausforderung aber auch in Frust um – vor allem, wenn die nicht immer saubere Kollisionsabfrage trotz punktgenauer Abspr\u00fcnge und perfekt getimter Raumdreh-Stafetten Kapriolen schl\u00e4gt. Wie kann es sein, dass ein und dasselbe Man\u00f6ver an exakt derselben Stelle trotz v\u00f6llig statischer Umgebung mal gl\u00fcckt und mal scheitert? Warum kann ich von unsichtbaren Bl\u00f6cken zerquetscht werden, die eigentlich gar nicht da sind? Oder warum laufe ich direkt durch die rettende Ausgangst\u00fcr in eine dahinter liegende Stachelgrube, ohne dass der Level rechtzeitig beendet wird?

Unausgereifter Minimalismus
<\/STRONG>
Solche Unzul\u00e4nglichkeiten sind zum Gl\u00fcck recht selten, sorgen aber immer wieder f\u00fcr einen schalen Beigeschmack. Nervig ist auch, dass wenn man das Spiel unterbricht und ins Hauptmen\u00fc zur\u00fcckkehrt, um Bestzeiten oder \u00e4hnliches einzusehen, man s\u00e4mtliche Punkte verliert, wenn man danach wieder an derselben Stelle weitermacht.
<\/A><\/A><\/TD><\/TR>
Die einzige Schwierigkeit besteht darin, ein paar heikle Sprungpassagen und Reaktionstests zu meistern.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Im Levelauswahlmen\u00fc hat sich das Spiel zudem mehrfach aufgeh\u00e4ngt. Highscores und Bestzeiten k\u00f6nnen einem jedoch egal sein, denn anspornende Online-Vergleiche sind ohnehin nicht m\u00f6glich. Auch einen Leveleditor oder \u00e4hnliches sucht man vergeblich, so dass man den Titel nach ca. vierst\u00fcndigem Dreh- und H\u00fcpfmarathon quasi f\u00fcr immer ad acta legt.

Gut, f\u00fcr knapp vier Euro wird man angemessen lang unterhalten und die ungew\u00f6hnliche Shift-Funktion bleibt bis zum Ende reizvoll. Aber irgendwie h\u00e4tte ich mir w\u00e4hrend dieser Zeit auch Herausforderungen abseits von mitunter durchaus haarigen Reaktionstests wie in N+ <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=14298′)”><\/A><\/B><\/B> gew\u00fcnscht. Auch die Soundkulisse bleibt mit nur einem einzigen Effekt und immer derselben knapp zweieinhalbmin\u00fctigen Jazzmelodie reichlich blass, w\u00e4hrend der minimalistische Schwarzwei\u00df-Look \u00e0 la echochrome <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=12147′)”><\/A><\/B><\/B> mit seinen direkt in die Spielumgebung projizierten (Hilfs-)Texten durchaus Stil hat, auch wenn die hoch skalierte Grafik auf der PS3 teils recht verwaschen wirkt. Ein geniales Konzept allein, macht halt noch lange kein geniales Spiel…\u00a0\u00a0\u00a0

Fazit<\/strong><\/h3>SHIFT extended ist ein origineller Geschicklichkeitstest, dessen Konzept begeistert und schnell verinnerlicht ist (Hier<\/A> ein Link zur kostenlosen Flash-Vorlage). Die minimalistische Pr\u00e4sentation wei\u00df allerdings nur optisch zu gefallen, akustisch h\u00e4tte es ruhig etwas mehr sein k\u00f6nnen als gerade mal ein Soundeffekt und ein kurzes Musikst\u00fcck, das sich rasch abnutzt und oft schon vor Levelabschluss verstummt. Ein weit gr\u00f6\u00dferes \u00c4rgernis ist aber die teils unsaubere Kollisionsabfrage. Der Frust dar\u00fcber h\u00e4lt sich aufgrund der kompakten und beliebig oft wiederholbaren Abschnitte zwar in Grenzen; trotzdem nervt es, wenn identisch ausgef\u00fchrte Aktionen mal erfolgreich sind und mal nicht oder die Spielfigur einfach durch den Levelausgang hindurch rennt ohne die Stufe zu beenden… Knobelfans d\u00fcrften zudem entt\u00e4uscht sein, dass die Wege ans Ziel so linear und offensichtlich sind, dass man seine grauen Zellen kaum bem\u00fchen muss. Knifflige Situationen werden fast ausschlie\u00dflich \u00fcber heikle Sprungeinlagen und Reaktionstests erzeugt und auch das eigentlich erst gegen Ende des Spiels. Nichtsdestotrotz wird man f\u00fcr wenig Geld ca. vier Stunden lang ordentlich unterhalten, auch wenn man aus dem interessanten Raumdreh-Konzept weit mehr h\u00e4tte herausholen k\u00f6nnen.<\/div><\/div>

Wertung<\/strong><\/h3>
PSP<\/div>
PSP<\/div><\/div>
\"\"<\/div>

Originelles Raumdreh-Jump&Run, dessen Knobelpotential leider kaum genutzt wird.<\/p><\/div><\/div>

PS3<\/div>
PS3<\/div><\/div>
\"\"<\/div>

Originelles Raumdreh-Jump&Run, dessen Knobelpotential leider kaum genutzt wird.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • 120 Levels…
    <\/li>
  • einfache Handhabung
    <\/li>
  • originelles Spielkonzept<\/li>
  • g\u00fcnstiger Preis
    <\/li>
  • automatische Speicherfunktion<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • …die aber sehr schnell gel\u00f6st sind
      <\/li>
    • k\u00fcmmerliche Soundkulisse
      <\/li>
    • teils unsaubere Kollisionsabfrage<\/li>
    • keine Online<\/li>
    • Rankings
      <\/li>
    • gelegentlich einfrierende Levelauswahl<\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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