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{"id":3042966,"date":"2006-02-13T08:43:25","date_gmt":"2006-02-13T07:43:25","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/wik__the_fable_of_souls\/3042966"},"modified":"2024-07-18T13:26:15","modified_gmt":"2024-07-18T11:26:15","slug":"wik__the_fable_of_souls","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/wik__the_fable_of_souls\/3042966","title":{"rendered":"Wik & The Fable of Souls (Geschicklichkeit) – Wik & The Fable of Souls"},"content":{"rendered":"H\u00fcpfen und Gr\u00fcbeln<\/STRONG>

Zugegeben: PC-Besitzer haben mit dem grotesken Zungenk\u00fcnstler und seinem buckligen Nasch-Kumpanen vielleicht schon Bekanntschaft gemacht, aber das genau so skurrile wie originelle Gr\u00fcbel-Jump\u2018n\u2018Run bietet nach wie vor eine einzigartige Erfahrung, die man vielleicht am ehesten als Kreuzung aus Lemmings und Super Mario bezeichnen k\u00f6nnte. Wik ist n\u00e4mlich sowohl H\u00fcpfspiel als auch interaktiver Hindernis-Parcours. So seid ihr auf der einen Seite damit besch\u00e4ftigt, die Umgebung zu meistern, um schmackhafte Raupen einzusammeln, w\u00e4hrend ihr auf der anderen Seite fiese St\u00f6renfriede bek\u00e4mpft, die es ebenfalls auf die tr\u00e4gen Gr\u00fcnzeugfresser abgesehen haben.
<\/A><\/TD><\/TR>
Sch\u00e4dlingsbek\u00e4mpfung: Beutediebe\u00a0und Wegversperrer bek\u00e4mpft Wik aus sicherer Distanz.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Dazu m\u00fcsst ihr euren Konkurrenten jedoch nicht auf den Kopf springen, sondern fangt sie einfach mit eurer klebrigen Zunge und katapultiert sie anschlie\u00dfend gegen ihre Artgenossen.

Eine Zunge f\u00fcr alle F\u00e4lle
<\/STRONG>
Doch Vorsicht, manche Widersacher sind giftig, unerreichbar oder zu gro\u00df f\u00fcr eure Zungenangriffe, so dass ihr sie nur von euren Raupen fernhalten k\u00f6nnt, indem ihr Eicheln oder Tannenzapfen nach ihnen schleudert. K\u00f6nnt ihr eine Raupe nicht erreichen, kann es aber auch Sinn machen, sie von einem Gegner entf\u00fchren zu lassen, nur um ihn anschlie\u00dfend mit einem gezielten Wurf samt Raupe vom Himmel zu holen. Allerdings reicht es nicht aus, die kleinen Kriechtiere einfach nur aufzuklauben, denn hier kommt euer gefr\u00e4\u00dfiger Orkbegleiter Slotham ins Spiel, dem ihr Raupe f\u00fcr Raupe zum Fra\u00df vorwerfen m\u00fcsst, bis ihr die vorgegebene Menge auf dessen Speiseplan erreicht habt.

Ungeduldiger Vielfra\u00df<\/STRONG>

Slotham ist allerdings ein sehr ungeduldiger Gef\u00e4hrte, der, wenn er nichts zu fressen hat, langsam, aber sicher von dannen zieht. Erreicht er den Bildschirmrand, bevor ihr seinen Hunger ausreichend gestillt habt, gilt der Level als gescheitert. Um das zu verhindern, m\u00fcsst ihr hin und wieder improvisieren und herum h\u00e4ngende Bienenst\u00f6cke anzapfen, um Slotham einen kleinen Honigimbiss zu servieren, w\u00e4hrend ihr schwer erreichbaren Raupen nachstellt oder l\u00e4stige Beutediebe bek\u00e4mpft. Dabei steuert ihr Wik \u00fcbrigens nicht direkt, sondern gebt mittels Cursor lediglich eine Sprungrichtung vor, was anfangs etwas gew\u00f6hnungsbed\u00fcrftig erscheint, sp\u00e4ter aber immer besser von der Hand geht und in Verbindung mit seiner \u00e4u\u00dferst strapazierf\u00e4higen Zunge, die er nahezu \u00fcberall anheften kann, zahlreiche akrobatische Kunstst\u00fccke wie Loopings erm\u00f6glicht.

Zirkusreife Darbietung
<\/STRONG>
Das Herumspringen und Zungenschnalzen macht jedenfalls eine Menge Spa\u00df und wurde von den Entwicklern sogar mit einem eigenen Spielmodus bedacht, bei dem ihr ausschlie\u00dflich mit akrobatischen Kabinettst\u00fcckchen auf Highscore-Jagd gehen d\u00fcrft.
<\/A><\/TD><\/TR>
Multiplayer-Action in der Feuergrube: Wen die Flammen zuerst erwischen, hat verloren.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Neben dem dichterisch erz\u00e4hlten und vorbildlich eingedeutschten Story-Modus, bei dem ihr kapitelweise auf Raupenjagd geht und jederzeit zwischenspeichern k\u00f6nnt, gibt es auch noch den so genannten Abenteuermodus, der besonders schwierige Herausforderungen bereit h\u00e4lt. Insgesamt warten jedenfalls \u00fcber 120 Levels auf euch, die ihr nebenbei auch nach bonustr\u00e4chtigen Edelsteinen und M\u00fcnzen abgrasen d\u00fcrft. Es gibt sogar eine Hand voll Power-Ups wie Bildschirm s\u00e4ubernde Smart Bombs oder vor\u00fcbergehende Zeitlupenschaltung.

Raupenj\u00e4ger unter sich<\/STRONG>

Selbst an Multiplayer-Features wurde gedacht: Allerdings k\u00f6nnt ihr die entsprechenden Modi nur im heimischen Wohnzimmer und nicht \u00fcber Xbox Live bestreiten. Daf\u00fcr d\u00fcrfen bis zu vier Spieler gleichzeitig ran, um sich gegenseitig mit N\u00fcssen zu bewerfen, mit Viren zu infizieren oder einer Feuerbrunst zu entrinnen. Letzteres kann man auch allein gegen die Uhr spielen, entsprechende Rekorde werden dabei stets in pers\u00f6nlichen Highscore-Listen und globalen Online-Ranglisten gespeichert. Die Mehrspielermodi verlieren jedoch schnell an Reiz und sind nicht mehr als eine nette Dreingabe. Auch die Pr\u00e4sentation ist eher zweckm\u00e4\u00dfig, aber irgendwie sympathisch skurril. Dasselbe gilt f\u00fcr die Soundkulisse und die belanglose, aber charmant erz\u00e4hlte Hintergrundgeschichte. Schade nur, dass es keinen Leveleditor gibt, mit dem man seinen Freunden oder sich selbst auch nach der Absolvierung des Story- und Abenteuermodus noch neue Herausforderungen h\u00e4tte setzen k\u00f6nnen.\u00a0

Fazit<\/strong><\/h3>Wik ist ein herrlich skurriles Geschicklichkeitsabenteuer, dessen originelles Spielkonzept einen durchaus in seinen Bann ziehen kann. Allein die akrobatische Zungenschwingerei ist schon ein Spa\u00df f\u00fcr sich, auch wenn die indirekte Steuerung anfangs etwas gew\u00f6hnungsbed\u00fcrftig sein mag. Wer vor einer ungew\u00f6hnlichen Jump\u2018n\u2018Run-Erfahrung, die nicht nur Geschick, sondern auch Grips verlangt, nicht zur\u00fcckscheut, wird mit der simplen, aber fordernden Raupenjagd bestimmt seine Freude haben. Der Schwierigkeitsgrad wirkt bestens ausbalanciert, das Speichersystem ist fair und der Umfang kann sich mit \u00fcber 120 Spielabschnitten ebenfalls sehen lassen. Schade nur, dass der Mehrspielermodus nur Hausmannskost bietet und es keinen Leveleditor zum Kreieren eigener Herausforderungen gibt. Hat man n\u00e4mlich alle Levels gemeistert, l\u00e4sst die Motivation trotz optionaler Edelstein- und Highscore-Hatz sp\u00fcrbar nach. Trotzdem werdet ihr f\u00fcr knapp zehn Euro eine ganze Weile gut und ausgefallen unterhalten.<\/div><\/div>

Wertung<\/strong><\/h3>
360<\/div>
360<\/div><\/div>
\"\"<\/div>

Skurrile Raupenjagd f\u00fcr Jump&Run-Fans mit Knobelfaible.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • moderater Preis
    <\/li>
  • gute Lokalisierung
    <\/li>
  • skurriles Ambiente
    <\/li>
  • originelles Spielprinzip<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • geringer Wiederspielwert
      <\/li>
    • zweckm\u00e4\u00dfige Pr\u00e4sentation
      <\/li>
    • schwacher Mehrspielermodus
      <\/li>
    • gew\u00f6hnungsbed\u00fcrftige Steuerung<\/li><\/ul><\/div><\/div>
      <\/div>","protected":false},"excerpt":{"rendered":"

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