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{"id":3042433,"date":"2016-06-27T13:12:00","date_gmt":"2016-06-27T11:12:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/mario__sonic_bei_den_olympischen_spielen_rio_2016-2\/3042433"},"modified":"2024-07-18T13:22:59","modified_gmt":"2024-07-18T11:22:59","slug":"mario__sonic_bei_den_olympischen_spielen_rio_2016-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/mario__sonic_bei_den_olympischen_spielen_rio_2016-2\/3042433","title":{"rendered":"Mario & Sonic bei den Olympischen Spielen: Rio 2016 (Sport) – Sommerspiele f\u00fcr zu Hause"},"content":{"rendered":"Abgespeckter Nachz\u00fcgler<\/strong>

Wie bei den Handheld-Sommerspielen (zum Test<\/a>) werden auch auf der Konsole 14 Olympische Disziplinen angeboten – von Leichtathletik \u00fcber Hallensportart bis hin zu Wassersport. Anstelle der 3DS-exklusiven Golf-, Weitsprung- und 110m-H\u00fcrden-Wettk\u00e4mpfe gibt es auf Wii U Rugby, Dreisprung sowie den 4-x-100m-Staffellauf exklusiv. So weit, so ausgeglichen. Doch w\u00e4hrend es auf dem 3DS zu allen 14 Sportarten alternative Plus-Varianten mit abgefahrenen \u00c4nderungen und Extras gibt, warten auf Wii U lediglich Fu\u00dfball, Rugby und Beach Volleyball mit Kugelwillis, Chaos Emeralds und anderen Gemeinheiten als Bonus auf.

Hinzu kommt, dass der Story-Modus der Handheld-Fassung samt all seiner zus\u00e4tzlichen Schaupl\u00e4tze und Trainingsspiele auf der Konsole komplett fehlt.\n
\n

Die Disziplinen im \u00dcberblick:<\/p>

1. Fu\u00dfball
2. Rugby
3. 100-Meter-Lauf
4. 4x-100-Meter-Staffellauf
5. Dreisprung
6. Speerwerfen
7. 100-Meter-Freistil-Schwimmen
8. Bogenschie\u00dfen
9. Boxen
10. Tischtennis
11. Beach-Volleyball
12. Reitsport
13. BMX
14. Rhythmische Sportgymnastik \u00a9 4P\/Screenshot<\/div>\n<\/div>\nStattdessen ist man ausschlie\u00dflich an der Copacabana unterwegs, wo man Duelle und Turniere starten, Herausforderungen bestreiten sowie Sammelobjekte verwalten kann. Wie auf dem 3DS kann man n\u00e4mlich auch auf Wii U nicht nur mit Mario, Sonic und Co., sondern auch mit individuell anpassbaren Mii-Athleten auf Medaillenjagd gehen.

Durch sportliches Engagement und Erfolge erh\u00e4lt man allerlei Outfits, die man anziehen und so bestimmte Charakterwerte beeinflussen kann. Mit gewonnenen Ringen und Sternen lassen sich an verschiedenen Kapselautomaten neben Outfits auch noch andere Extras wie Flaggen, Stempel oder Musikst\u00fccke freischalten. Auch wer sich mit anderen Sportlern am Strand unterh\u00e4lt, erh\u00e4lt oft wichtige Tipps und interessante Infos \u00fcber Land und Leute. Sammler kommen jedenfalls gut auf ihre Kosten und d\u00fcrfen auch von amiibos Gebrauch machen.

Motivierende Duelle<\/strong>

\n

\"[GUI_STATICIMAGE(setid=78355,id=92507562)]\"<\/figure>\n
Passend zur EM in Frankreich darf in Rio auch Fu\u00dfball gespielt werden. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nWeitere Besonderheiten sind die Heldenduelle, in denen zwei Teams gegeneinander antreten, deren Mitglieder sich durch sportliche Siege und den geschickten Einsatz von Spezialkarten immer weiter reduzieren lassen, bis man den gegnerischen Anf\u00fchrer herausfordern kann. Gelegentlich kann man auch spezielle Gastduelle gegen SEGA- und Nintendo-Maskottchen sowie Karnevalsherausforderungen bestreiten, bei denen man mit bestimmten Auflagen oder Handicaps zu k\u00e4mpfen hat.

F\u00fcr Langzeitmotivation sorgt neben lokalen Mehrspielerwettk\u00e4mpfen f\u00fcr bis zu vier Teilnehmer auch die M\u00f6glichkeit, sich anhand von Online-Ranglisten und Geistdaten mit Spielern aus aller Welt zu messen. Direkte Online-Duelle oder -Turniere sind aber leider auch in der Konsolenfassung tabu. Daf\u00fcr k\u00f6nnen einzelne Athleten auch bei anderweitig belegtem Fernsehger\u00e4t weiter um Rekorde und Medaillen k\u00e4mpfen, da sich der Bildschirm des Wii-U-Controllers als vollwertiger Ersatz nutzen l\u00e4sst.

Einstieg leicht gemacht<\/strong>

Ansonsten werden die Besonderheiten des Controllers allerdings kaum genutzt. Kamen auf dem 3DS noch Touchscreen, Mikrofon und Bewegungssensoren zum Einsatz, wird auf Konsole komplett tastenbasiert um Siege gerungen – ganz gleich, ob man mit Controller oder Remote ausger\u00fcstet ist. Nicht einmal zum Zielen beim Bogenschie\u00dfen oder Schlagen beim Boxen werden die Sensoren genutzt.\n
\"[GUI_STATICIMAGE(setid=78355,id=92507557)]\"<\/figure>\n
Rugby ist nach 92-j\u00e4hriger Pause 2016 erstmals wieder Olympische Disziplin und zusammen mit Dreisprung und Staffellauf exklusiv auf der Wii U spielbar. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDie Bedienung f\u00e4llt entsprechend eint\u00f6nig, aber zug\u00e4nglich aus. Stupides Tastenh\u00e4mmern kommt trotzdem nur selten zum Einsatz. Zudem lernt man mit der Zeit viele zus\u00e4tzliche Facetten kennen, durch deren Nutzung man seine Rekorde immer wieder verbessern kann.

Bei Mehrspielergelagen sollte man der Fairness zuliebe nat\u00fcrlich alle Mitstreiter an diesem Zusatzwissen teilhaben lassen, w\u00e4hrend sich KI-Kontrahenten in drei Stufen den eigenen Bed\u00fcrfnissen anpassen lassen. Ansonsten sind je nach Sportart Timing, Schnelligkeit, Rhythmusgef\u00fchl, Ausdauer oder Geschicklichkeit gefragt. Zudem wurde der Titel auch auf Wii U komplett lokalisiert, so dass neben deutschen Texten auch deutsche Sprachausgabe erklingt – wenn auch nicht oft…

Fazit<\/strong><\/h3>In Mario & Sonic bei den Olympischen Spielen: Rio 2016 d\u00fcrfen Wii-U-Athleten nicht nur erst sp\u00e4ter an den Start als 3DS-Olympioniken (zum Test<\/a>), sie bekommen auch weniger Inhalt geboten. Neben dem Story-Modus fehlen z. B. auch all die Trainings-Minispiele der 3DS-Fassung. Zudem gibt es weit weniger alternative Bonusdisziplinen als auf dem Handheld. Als Ausgleich sind jedoch besondere Herausforderungen und Duelle am Start, die ebenfalls Laune machen. Direkte Online-Wettk\u00e4mpfe sind aber auch auf Konsole tabu. Bei den angebotenen Sportarten gibt es wiederum nur wenige Unterschiede: Wer nicht auf Golf, H\u00fcrdenlauf oder Weitsprung verzichten will, muss zur 3DS-Fassung greifen. Auf der Wii U wird hingegen exklusiv bei Rugby, Staffellauf und Dreisprung um Medaillen gek\u00e4mpft. Solide Unterhaltung bieten beide Gesamtpakete, im Zweifelsfall w\u00fcrde ich mich allerdings f\u00fcr die umfangreicheren Handheld-Spiele entscheiden.<\/div><\/div>

Wertung<\/strong><\/h3>
Wii_U<\/div>
Wii_U<\/div><\/div>
\"\"<\/div>

Auch auf Wii U liefern sich die SEGA- und Nintendo-Stars trotz abgespeckter Inhalte kurzweilige Medaillenwettk\u00e4mpfe.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • \u00fcppige Charakterriege & Mii-Einbindung<\/li>
  • motivierende Rekordejagd inkl. Online-Ranglisten<\/li>
  • abwechslungsreiche Auswahl an Disziplinen & Wettk\u00e4mpfen<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • nur 14 Disziplinen<\/li>
    • kein Online<\/li>
    • Mehrspielermodus<\/li>
    • abgespeckte Spielinhalte<\/li><\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 49,99 Euro<\/li>
      • Getestete Version: eShop-Download<\/li>
      • Sprachen: Deutsche Texte & Sprachausgabe<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Ja<\/li>
      • Multiplayer & Sonstiges: lokaler Mehrspielermodus f\u00fcr bis zu vier Teilnehmer, Online-Ranglisten, Mii- & amiibo-Funktionalit\u00e4t<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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