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{"id":3042428,"date":"2015-11-13T16:36:00","date_gmt":"2015-11-13T15:36:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/rodea_the_sky_soldier\/3042428"},"modified":"2024-07-18T13:22:58","modified_gmt":"2024-07-18T11:22:58","slug":"rodea_the_sky_soldier","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/rodea_the_sky_soldier\/3042428","title":{"rendered":"Rodea: The Sky Soldier (Action-Adventure) – Absturz ins Bodenlose?"},"content":{"rendered":"
Die meinen das tats\u00e4chlich ernst\u2026<\/strong>
Wirklich wahr haben will ich es noch immer nicht. Ich sitze schon ein paar Stunden vor der Wii U und kann es noch immer nicht fassen. Hinter diesem Unfall steckt tats\u00e4chlich Yuji Naka? Mit Nights hatte ich fr\u00fcher doch so viel Spa\u00df \u2013 und er zischte doch so fl\u00fcssig durch seine zauberhafte Traumwelt. Ganz anders bei Rodea the Sky Soldier: Auch nach Stunden krampfhafter Gew\u00f6hnungsversuche will kein Spielfluss aufkommen. Stattdessen dreht sich die widerborstige Kamera noch immer wild weg und auch die hakelige Flugsteuerung ist alles andere als intuitiv. Wie konnte das passieren? Vermutlich wurde das urspr\u00fcnglich f\u00fcr Wii entwickelte Spiel nicht vern\u00fcnftig f\u00fcr die Gamepad-Steuerung angepasst. Naka und sein Team bei Kadokawa haben sich n\u00e4mlich f\u00fcr ein sehr ungew\u00f6hnliches Konzept entschieden. Man bewegt sich zwar wie in vielen Action-Adventures mit voller Bewegungsfreiheit durch mehr oder weniger schmale 3D-Levels. Statt direkt durch die Luft zu fliegen, peilt man aber mit dem Fadenkreuz ein Ziel an, dr\u00fcckt auf den Knopf und schon d\u00fcst man automatisch dorthin. Auch das kerzengerade Aufsteigen und kleine Ausweichrollen beherrscht Rodea. Unterwegs zielt man auf schwebende Bomber-Wale, krabbelnde Panzer-Krabben und andere Biester, um sie mit einem Dash oder einer Energiekanone auszuschalten.