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{"id":3042381,"date":"2012-12-14T14:48:00","date_gmt":"2012-12-14T13:48:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/funky_barn\/3042381"},"modified":"2024-07-18T13:22:49","modified_gmt":"2024-07-18T11:22:49","slug":"funky_barn","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/funky_barn\/3042381","title":{"rendered":"Funky Barn (Simulation) – Funky Barn"},"content":{"rendered":"

Meine kleine Robo-Farm<\/strong>

<\/p>\n

\"Schwaches<\/figure>\n
Schwaches Bild: Die vorsintflutliche Grafik-Engine kann nicht einmal einen runden Trichter darstellen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nAuch anderswo stampfen die rotieren Maschinen \u00fcber den Hof. Im Gegensatz zu Innocent Life: A Futuristic Harvest Moon<\/a> besitzen s\u00e4mtliche Konstruktionen hier ein albernes \u00c4u\u00dferes. Der Eiersammler sieht aus wie ein ovaler Roboter mit gezacktem Mund und der mechanische Apfelpfl\u00fccker kloppt die Fr\u00fcchte mit einem riesigen Hammer vom Baum. Auf den ersten Blick wirkt das Get\u00fcmmel trotz der minimalistischen Kulisse recht putzig, auf Dauer fehlt es aber an Umfang und Abwechslung.

Anders als bei Harvest Moon gibt es keine Geschichte, keinen Rivalen, kein erforschbares Dorf, keine Koch-Einlagen, keine Festivals oder Wettbewerbe, keine Familiengr\u00fcndung und keine der zahlreichen anderen Nebens\u00e4chlichkeiten, welche Natsumes Konkurrenzprodukt unterhaltsam machen. Stattdessen ackert man die ganze Zeit auf dem eigenen Hof \u2013 und zwar nicht mit einem kleinen Bauern, sondern mit einem schwebenden Cursor. Einfach auf Men\u00fcpunkte, K\u00fche oder Tr\u00f6ge tippen und schon erscheinen ein paar Kontext-Befehle wie auff\u00fcllen, bauen, erweitern usw.

Ernten, streicheln, reparieren<\/strong>

\n
\"Nicht<\/figure>\n
Nicht nur W\u00f6lfe machen sich am Vieh zu schaffen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nMan steigert die Laune und Produktivit\u00e4t der Viecher mit B\u00e4umen, Blumen und einem simplen Streichel-Minispiel, baut und erweitert Tr\u00f6ge und Scheunen, repariert die Erntemaschinen und pfl\u00fcckt gef\u00e4hrliche Pilze, welche nach dem Verzehr die H\u00fchner explodieren lassen. Kunden tauchen lediglich als gezeichnete Standbilder auf. Im Gemischtwarenladen gibt es Kirschb\u00e4ume, Yucca-Palmen, Dekorationen wie ein Wagenrad, einen Hund nebst H\u00fctte und sogar einen Verteidigungshangar gegen Ufos, welche die K\u00fche stibitzen wollen. Auf dem Gamepad wird eine Infrarot-Ansicht des Get\u00fcmmels angezeigt. Meist funktioniert die Touchscreen-Steuerung ordentlich, manchmal bekommt man aber ihre Zicken zu sp\u00fcren.

Der Bau der wichtigen Wege und Z\u00e4une gestaltet sich ziemlich fummelig und kostet wertvolle Zeit. Wenn man sie vernachl\u00e4ssigt, verschreckt man aber die H\u00fchner, welche von den herumstromernden Schafen erschreckt werden. Oder ein Wolf bricht ein und rei\u00dft ein Tier. Manche von ihnen verlassen den Hof auch aus freien St\u00fccken, wenn man sie zu lange vernachl\u00e4ssigt. Dazu binden sie sich einen Luftballon um den Bauch und schweben davon \u2013 bizarr. Seltsam auch, dass alle gekauften Waren in Holzkisten aus einem\n
\"Wie<\/figure>\n
Wie am Flie\u00dfband: Die Tr\u00f6ge m\u00fcssen vor allem zu Beginn st\u00e4ndig nachgef\u00fcllt werden. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nFlugzeug abgeworfen werden.

Hektischer Bauernhof-Alltag<\/strong>

Zu Beginn ist das Hofleben noch sehr hektisch und anstrengend. Bevor man sich Hilfsmaschinen leisten kann, muss man ununterbrochen Eier in die Versandbox schmei\u00dfen. Da die Zeit hier rasend schnell vergeht, bleibt das aber nicht so: In nur wenigen Stunden ist man bereits ein paar R\u00e4nge aufgestiegen und kann sich helfende Apparaturen zulegen. Die soziale Komponente von Farmville und Harvest Moon fehlt hier \u00fcbrigens komplett \u2013 der Titel l\u00e4sst sich nur alleine spielen und es gibt keinerlei Internet-Funktionen. Der australische Entwickler Tantalus arbeitet \u00fcbrigens auch an einer 3DS-Umsetzung des Spiels.\n

\u00a0<\/p>\n

Fazit<\/strong><\/h3>

Noch so ein Schnellschuss zum Konsolen-Launch. Funky Barn ist zwar kein Totalausfall wie die Lawine grottiger Minispielsammlungen, trotzdem wirkt es so, als wolle 505 Games einfach nur auf die Schnelle Freunde knuffiger Aufbaustrategie melken. Auf den ersten Blick ist das Gewusel der Tiere und bizarren Maschinen ja ganz putzig, aber auf Dauer kann der Titel nicht ansatzweise mit den etablierten Serien konkurrieren. Das Spiel bietet weder die soziale Komponente von Farmville, noch den Realismus eines Landwirtschafts-Simulators<\/a> und kann nicht einmal ansatzweise mit dem Umfang oder der Abwechslung von Harvest Moon mithalten. Erstaunlich, dass dieses Sparprogramm sogar zum Vollpreis angeboten wird. Wer ein paar St\u00fcndchen auf seinem Hof herumalbern will, wird ausreichend bedient, mehr sollte aber niemand erwarten.<\/p><\/div><\/div>

Wertung<\/strong><\/h3>
Wii_U<\/div>
Wii_U<\/div><\/div>
\"\"<\/div>

Geringer Umfang, kaum Abwechslung, schwache Technik: Der Aufbau des albernen Bauernhofs motiviert bestenfalls kurzfristig.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • alberne Ideen<\/li>
  • lustige Erntemaschinen<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • geringer Umfang<\/li>
    • umst\u00e4ndlicher Zaun<\/li>
    • und Wegebau<\/li>
    • sehr karge Kulisse<\/li>
    • extrem klobige Polygone<\/li>
    • unscharfe Texturen<\/li>
    • zu Beginn sehr hektisch<\/li>
    • absurd lange Ladezeiten<\/li>
    • dilettantische Zeichnungen<\/li><\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 49,90 Euro<\/li>
      • Getestete Version: Deutsche Verkaufs-Version<\/li>
      • Sprachen: Deutsch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li>
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