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{"id":3042307,"date":"2020-02-24T16:20:00","date_gmt":"2020-02-24T15:20:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/devil_may_cry_3_special_edition-2\/3042307"},"modified":"2024-07-18T13:22:34","modified_gmt":"2024-07-18T11:22:34","slug":"devil_may_cry_3_special_edition-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/devil_may_cry_3_special_edition-2\/3042307","title":{"rendered":"Devil May Cry 3: Special Edition (Action-Adventure) – Dante vs. Vergil – sogar mobil"},"content":{"rendered":"

Aller Anfang ist\u2026<\/strong><\/p>\n

\u00a0<\/p>\n

Wer ein neues Spiel startet, wird gleich nach dem Festlegen des Schwierigkeitsgrades (\u201eeinfach\u201c oder \u201enormal\u201c) vor die Wahl gestellt: \u201eGoldene\u201c oder \u201eGelbe\u201c? Eine Erkl\u00e4rung, was das hei\u00dfen soll, bleibt Capcom schuldig. Die Frage bezieht sich n\u00e4mlich auf eine Art Continue-System: Wer \u201egoldene\u201c Kugeln w\u00e4hlt, kann sich bei einem Tod an Ort und Stelle wiederbeleben – wenn er denn eine solche Kugel im Inventar hat. Die \u201egelben\u201c Kugeln hingegen helfen dem toten Dante am letzten Checkpoint wieder auf die Beine. Capcoms Unwille, weniger versierte Spieler an die Hand zu nehmen, zeigt sich auch beim Thema Schwierigkeitsgrad: Generell ist Devil May Cry 3 ein ziemlich knackiges Spiel, mit feindlichen Attacken, welche die eigene Lebensleiste im Nu leeren. Traut man sich trotzdem die Stufe \u201enormal\u201c zu (Welcher Zocker w\u00e4hlt schon gerne \u201eeinfach\u201c beim Spielstart?) und \u00fcbersteht einigerma\u00dfen solide die ersten Areale, bekommt aber zum Beispiel in Stage 7 Probleme, dann bietet das Spiel nach ein paar Fehlversuchen an, auf \u201eeinfach\u201c umzusteigen. Allerdings muss man dann erneut in Level 1 starten – man beh\u00e4lt zwar den aufgemotzten Dante, darf sich aber nochmal durch alle Settings qu\u00e4len. Das war so im Ur-Release 2005 auf PS2 und gilt auch jetzt auf Switch. Dankesch\u00f6n!<\/p>\n

\u00a0<\/p>\n

\"[GUI_STATICIMAGE(setid=87673,id=92606691)]\"<\/figure>\n
Gestatten, Kerberos: Der legend\u00e4re, dreik\u00f6pfige H\u00f6llenhund ist eiskalt – und der erste ernstzunehmende Levelw\u00e4chter in DMC3. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDevil May Cry 3 ist ein durch und durch japanisches Hack\u2019n\u2019Slay-Unget\u00fcm. Mit scharfen Schwertern, coolen Knarren, d\u00e4monischen Feindmonstrosit\u00e4ten und fordernden Bossen. Die voreingestellten Blickwinkel und die nur z\u00e4h drehbare Kamera erinnern wie die umst\u00e4ndlich per Men\u00fc einzuwerfenden Heiltr\u00e4nke \u00fcberdeutlich ans Jahr 2005. Gleichzeitig spielt sich die Action selbst noch immer richtig gut: Dante attackiert mit einem F\u00fcllhorn an Schuss-Schlag-Kombinationen, schwingt seine Waffen betont l\u00e4ssig und treibt den Combo-Z\u00e4hler in die H\u00f6he – so exzellent wie die beiden Bayonetta<\/a>-Teile oder ein DmC: Devil May Cry<\/a> f\u00fchlt sich das Spiel aber nicht an. Daf\u00fcr ist die Move-, Waffen- und Stil-Vielfalt noch immer sehr beachtlich: Man entscheidet sich f\u00fcr besondere Beweglichkeit (Trickster), mehr Knarren-Moves (Gunslinger), verbesserte Nahkampf-Attacken (Swordmaster) oder erstaunliche Blockf\u00e4higkeiten (Royalguard). Nach dem Durchspielen komplettieren ein Dante-Klon (Doppelganger) und das Slowmotion-Bleiballett (Quicksilver) das Stil-Sextett. Im Originalspiel sowie im Devil May Cry 3 der HD Collection<\/a> konnte man diesen Stil nur am Level-Anfang sowie an ein paar Stellen innerhalb der Welten \u00e4ndern. Auf Switch geht das erstmals flugs per Knopfdruck: Dante kann schon im ersten Level per Steuerkreuz flie\u00dfend zwischen Trickster, Gunslinger, Swordmaster und Royalguard wechseln. Au\u00dferdem darf er nun mehrere Waffen mitschleppen – und diese ebenfalls mitten in der Action per Tastendruck durchschalten. Eine sinnvolle Neuerung! Die \u00fcbrigens nur aktiv wird, wenn man sich zum Spielstart f\u00fcr diesen Modus entscheidet; DMC3-Puristen k\u00f6nnen auch auf die althergebrachte Art spielen.\n

\u00a0<\/p>\n

Breites Bild<\/strong><\/p>\n

\u00a0<\/p>\n

\"[GUI_STATICIMAGE(setid=87673,id=92606690)]\"<\/figure>\n
Coole Kutten: Hier findet Dante die Shotgun als erste Zusatzwaffe – die beiden Sensenschwinger bekommen sie gleich zu sp\u00fcren. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nTechnisch hinterl\u00e4sst die Switch-Version einen ordentlichen Eindruck: Das 16:9-Bild f\u00fcllt moderne TVs ganz aus, ohne dass es unsch\u00f6n gestreckt werden musste, die Bildrate geht nicht in die Knie. Nat\u00fcrlich erinnern Effekte und Levelgeometrie \u00fcberdeutlich daran, dass das Spiel im Jahr 2005 auf die PS2 losgelassen wurde – wie schon im Test der HD Collection<\/a> ausgef\u00fchrt, kann man ein Devil May Cry 3 heutzutage aber noch spielen, ohne beide \u00c4uglein zudr\u00fccken zu m\u00fcssen. In puncto Modi ist das volle Paket am Start: Nach dem einmaligen Durchspielen kann man das Abenteuer auch mit Dantes Bruder Vergil bestreiten, Art-Galerien, Musik-Box und Sequenzen-Kino sind an Bord. Und weil die Switch-Fassung den Zusatz \u201eSpecial Edition\u201c im Namen tr\u00e4gt, ist nat\u00fcrlich auch der schier endlose Bloody-Palace-Modus (vom Start weg) verf\u00fcgbar, wo man Feindwelle um Feindwelle niederringt – diese Variante war 2006 ein Bonus-Feature der nachgeschobenen Special Edition<\/a>. Der Clou f\u00fcr Couch-Kumpane: Erstmals kann ein zweiter Spieler mit Vergil am ungeteilten Bildschirm mitmischen – geteiltes Leid ist schlie\u00dflich halbes Leid!\n

\u00a0<\/p>\n

Fazit<\/strong><\/h3>2005 habe ich das Spiel geliebt und gehasst: Dantes Coolness in den Sequenzen war eine Schau und die Vielfalt an Moves und Stilen gigantisch. Damals aber schon nervig waren die zu hohe Schwierigkeit und das teilweise Umherirren im Zusammenspiel mit der nutzlosen Karte. Daran hat sich 2020 wenig ge\u00e4ndert: Ich \u00e4rgere mich \u00fcber die tr\u00e4ge Kamera, aber erkenne die hohe Qualit\u00e4t des Titels, der eine ganze Weile vor Bayonetta das von Kamiya definierte Subgenre der “Stylish Hard Action” um einen hochkar\u00e4tigen Vertreter bereicherte. Allerdings erschien nur einen Monat sp\u00e4ter das erste God of War, welches Devil May Cry 3 in fast jeder Beziehung \u00fcberlegen war. Die Switch-Umsetzung macht technisch nichts falsch und gibt j\u00fcngeren Spielern oder Nintendo-J\u00fcngern die M\u00f6glichkeit, diese japanische Actionperle nachzuholen. Dass es ziemlich uncool von Capcom ist, auf Switch die ersten drei Serienteile nur als Einzeltitel f\u00fcr je 19,99 Euro zu ver\u00f6ffentlichen anstatt als HD Collection<\/a> (wie auf Xbox One und PS4), steht au\u00dfer Frage.<\/div><\/div>

Wertung<\/strong><\/h3>
Switch<\/div>
Switch<\/div><\/div>
\"\"<\/div>

Ordentlich gealtertes Hack'n'Slay-Feuerwerk mit enormer Move- und Kampf-Stilvielfalt – in puncto Komfort und Kameraf\u00fchrung allerdings nicht mehr vorbildlich.<\/p><\/div><\/div> <\/div> \t\t\t

\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Gar nicht.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Es gibt keine K\u00e4ufe.<\/p><\/li>\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div> \n\t\t\t<\/div> \n\t\t\t

    Pro & Kontra<\/strong><\/h3><\/div><\/div>

    Gef\u00e4llt mir<\/h3>
    • \u00fcbertrieben l\u00e4ssige, humorige Sequenzen<\/li>
    • cooles Gegnerdesign<\/li>
    • herausfordernde Bosse<\/li>
    • ordentlicher Umfang<\/li>
    • viele Waffen, Moves und Kampfstile<\/li>
    • im Freestyle-Modus Stile jederzeit wechselbar<\/li>
    • Bloody Palace kooperativ an einer Switch<\/li>
    • Artwork-Galerie und Musik-Jukebox<\/li><\/ul><\/div>

      Gef\u00e4llt mir nicht<\/h3>
      • Schwierigkeit kann nachtr\u00e4glich nicht ge\u00e4ndert werden<\/li>
      • tr\u00e4ge Kamera<\/li>
      • nicht so dynamisch wie Bayonetta oder DmC<\/li>
      • teils nerviges Nach<\/li>
      • dem<\/li>
      • Weg<\/li>
      • Suchen<\/li>
      • technisch nat\u00fcrlich nicht mehr auf der H\u00f6he der Zeit<\/li><\/ul><\/div><\/div>

        Versionen & Multiplayer<\/h3>
        • Preis zum Test: 19,99 Euro<\/li>
        • Getestete Version: deutsche digitale Switch-Version<\/li>
        • Sprachen: englische Sprachausgabe, deutsche Texte<\/li>
        • Schnitte: Nein<\/li>
        • Splitscreen: Nein<\/li>
        • Multiplayer & Sonstiges: Bloody Palace zu zweit an einer Konsole spielbar<\/li><\/ul><\/div>

          Vertrieb & Bezahlinhalte<\/h3>
          • Online-Aktivierung: Ja<\/li>
          • Online-Zwang: Nein<\/li>
          • Account-Bindung: Ja<\/li>
          • Verf\u00fcgbarkeit: Digital<\/li>
          • Hauptverf\u00fcgbarkeit: Digital,<\/li>
          • Verf\u00fcgbarkeit digital: Steam,Nintendo eShop,<\/li>
          • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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