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{"id":3042206,"date":"2020-03-18T09:38:00","date_gmt":"2020-03-18T08:38:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/dude_stop\/3042206"},"modified":"2024-07-18T13:22:17","modified_gmt":"2024-07-18T11:22:17","slug":"dude_stop","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/dude_stop\/3042206","title":{"rendered":"Dude, Stop (Logik & Kreativit\u00e4t) – Das nervigste Spiel der Welt?"},"content":{"rendered":"

Lacht mal wieder!<\/strong><\/p>\n

\u00a0<\/p>\n

Machen wir uns nichts vor: Humor ist nicht die gro\u00dfe St\u00e4rke von Videospielen! Nat\u00fcrlich gibt es lustige Ausnahmeerscheinungen, etliche davon aus dem Adventure-Bereich: The Secret of Monkey Island<\/a>, Sam & Max<\/a> oder Discworld waren z.B. solche Sternstunden der Bl\u00f6delei. Auch das derbe Conker’s Bad Fur Day<\/a>, die geistreichen Gags aus den Portal<\/a>-Titeln oder das j\u00fcngste South Park<\/a>-RPG-Duo fallen vielen Spielern ein, wenn die Sprache auf lustige Games kommt. Davon abgesehen, wird die Luft aber schon d\u00fcnn – im Gegensatz zu Kino, TV oder B\u00fchne wird in digitalen Welten weit mehr gestorben als gelacht.<\/p>\n

\u00a0<\/p>\n

\"[GUI_STATICIMAGE(setid=87835,id=92608485)]\"<\/figure>\n
Den USB-Stick einfach abziehen oder vorher auswerfen? Wie entscheidet ihr euch? \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDa ist es umso sch\u00f6ner, dass Dude, Stop, das schon 2018 auf Steam ver\u00f6ffentlicht wurde, jetzt auf Switch f\u00fcr ein paar humorvolle Stunden sorgt. In puncto Spielstruktur besteht Dude, Stop ganz simpel aus dutzenden Mikrospielen – \u00e4hnlich wie es die WarioWare<\/a>-Reihe vorgemacht hat; allerdings wird hier nur alleine gezockt. Als Spieler verk\u00f6rpert man eine Art Versuchskaninchen und wird mit allerhand allt\u00e4glichen Aufgaben konfrontiert. Ein englischer Sprecher aus dem Off erkl\u00e4rt, was zu tun ist, und spart nicht mit entnervten Kommentaren. Denn alle Minipr\u00fcfungen k\u00f6nnen auf gute oder supernervige Art gel\u00f6st werden: In die Waschmaschine kommt z.B. ganz artig nur wei\u00dfe W\u00e4sche – oder aber man wirft noch eine rote Socke in die Trommel. Und vor dem Sushi-Teller greift man brav zu den Essst\u00e4bchen – oder aber zu Messer und Gabel. Handy und Schl\u00fcsselbund wandern in die beiden hinteren Taschen einer Hose – oder aber zusammen in eine. Und mit dem Auto \u00fcberholt man nat\u00fcrlich auf der linken Spur – oder f\u00e4hrt dort extra langsam und verursacht einen Stau. Ich denke, ihr versteht die Richtung, die Dude, Stop einschl\u00e4gt\u2026\n

\u00a0<\/p>\n

Liebe das Chaos!<\/strong><\/p>\n

\u00a0<\/p>\n

\"[GUI_STATICIMAGE(setid=87835,id=92608482)]\"<\/figure>\n
Mama ruft an. Wer ist so dreist und dr\u00fcckt sie einfach weg? \u00a9 4P\/Screenshot<\/div>\n<\/div>\nSoll hei\u00dfen: Man kann sich in jeder Szene wie Chaot verhalten und absichtlich unsch\u00f6ne Dinge erzeugen. Vielleicht hat der ein oder andere von euch sich schon \u00fcber Internet-Bildchen und Memes am\u00fcsiert, die genau solche Szenen zeigen: Das runde Baukl\u00f6tzchen, das durch die dreieckige Form gezw\u00e4ngt wurde, der Kitkat-Schokoriegel, bei dem einmal quer \u00fcber alle vier St\u00e4bchen abgebissen wurde, oder die Tablettenpackung, wo alle Pillen bis auf eine brav der Reihe nach entnommen wurden. Gerne untertitelt mit einer flammenden \u201esome people just want to see the world burn\u201c-Schrift. Genau daran erinnert das Spiel. Zwar z\u00fcndet in Dude, Stop nicht jedes der vielen Mikrogames, allzu oft ertappt man sich aber bei einem breiten Grinsen sowie einem Gef\u00fchl der Genugtuung, wenn man den Testleiter durch sein Verhalten mal wieder an den Rand eines Nervenzusammenbruchs gebracht hat. Wei\u00dfe Katze auf schwarzer Kleidung? Rote Murmel in einer Schale mit gr\u00fcnen Murmeln? Sein Autor quer \u00fcber drei Parkpl\u00e4tze abstellen? Ein Glas Nutella wegwerfen, obwohl noch reichlich Reste vom Schokoaufstrich drin sind? Bei einem Fragebogen absichtlich idiotische Antworten ankreuzen? Euren diabolischen Gel\u00fcsten sind keine Grenzen gesetzt!\n

\u00a0<\/p>\n

\"[GUI_STATICIMAGE(setid=87835,id=92608486)]\"<\/figure>\n
Bei 99,9% Akkuladung einfach noch rasch den Stecker ziehen. Das geht im Spiel. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nPr\u00e4sentiert werden all diese Aufgaben in grober, zweckm\u00e4\u00dfiger Pixeloptik – das Beste an der Pr\u00e4sentation ist zweifelsohne der \u00e4u\u00dferst engagierte Sprecher, dem man seine Verzweiflung tats\u00e4chlich abnimmt. Weil es f\u00fcr das Erf\u00fcllen bestimmter Voraussetzungen in den verschiedenen Testreihen allerhand Pokale und pfiffige Achievements gibt, ist auch ein zweiter oder dritter Durchgang lohnenswert. Mitunter ist es n\u00e4mlich nicht sofort ersichtlich, wie in einer Szene Chaos erzeugt werden kann oder man muss Items aus anderen Minigames in die n\u00e4chste Disziplin mitnehmen – besonders kreative Unruhestifter werden also belohnt. Wurde Dude, Stop am PC komfortabel per Maus gesteuert, so m\u00fcssen sich Switch-Spieler zwischen Stick- plus Button-Kontrollen oder Touchscreen im Mobilbetrieb entscheiden. Beides funktioniert ordentlich, f\u00fchlt sich aber nicht allzu pr\u00e4zise an. Obendrein gibt es zwei Minispielchen, bei denen man ohne Touchscreen partout nicht erfolgreich sein kann – da wurde bei der Konsolenportierung geschlampt.\n

\u00a0<\/p>\n

Fazit<\/strong><\/h3>Dude, Stop spielt intelligent mit dem im Menschen verankerten Wunsch nach Ordnung. Es triezt und fordert den inneren Monk heraus, der in jedem von uns schlummert. Und l\u00e4sst uns gleichzeitig Chaos stiften, wenn uns danach ist. In spielerischer Hinsicht wird zwar nur eine gro\u00dfe Zahl von simplen Mikrospielen geboten – die vielen lustigen Szenen in Kombination mit dem angenehm entnervten Sprecher sorgen aber f\u00fcr ein einzigartiges Spielerlebnis. Dude, Stop ist handwerklich und mechanisch unspektakul\u00e4r, in der Konzeption und der Ideenfindung aber doch so besonders, dass ich \u00fcber die vielen kleinen Macken bei der Steuerung und manch lausig erkl\u00e4rte Disziplin hinwegsehen kann. Wer die WarioWare<\/a>-Spiele mochte oder sich an kreativem Chaos erfreuen kann, der sollte einen Blick riskieren.<\/div><\/div>

Wertung<\/strong><\/h3>
Switch<\/div>
Switch<\/div><\/div>
\"\"<\/div>

Minispiel-Sammlung f\u00fcr Zocker mit einem Hang zu Chaos und Sadismus – handwerklich \u00fcberschaubar, aber sehr kreativ und lustig.<\/p><\/div><\/div> <\/div> \t\t\t

\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Gar nicht.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Es gibt keine K\u00e4ufe.<\/p><\/li>\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div> \n\t\t\t<\/div> \n\t\t\t

    Pro & Kontra<\/strong><\/h3><\/div><\/div>

    Gef\u00e4llt mir<\/h3>
    • sehr viele ungew\u00f6hnliche Minispiele<\/li>
    • geistreiche Spielidee<\/li>
    • ordentlicher Umfang f\u00fcr so ein Spielprinzip<\/li>
    • teilweise richtig lustig<\/li>
    • sehr guter englischer Sprecher<\/li>
    • viele angenehm unangenehme Szenen<\/li>
    • Pokale freizuspielen motiviert<\/li><\/ul><\/div>

      Gef\u00e4llt mir nicht<\/h3>
      • Steuerung mit Stick und Buttons etwas tr\u00e4ge<\/li>
      • Touchscreen<\/li>
      • Steuerung auch nicht optimal<\/li>
      • ein paar Minigames nicht gut erkl\u00e4rt<\/li>
      • sehr schlichte Pixeloptik<\/li><\/ul><\/div><\/div>

        Versionen & Multiplayer<\/h3>
        • Preis zum Test: 12,99 Euro<\/li>
        • Getestete Version: deutsche digitale Switch-Version<\/li>
        • Sprachen: englische Sprachausgabe, englische Texte<\/li>
        • Schnitte: Nein<\/li>
        • Splitscreen: Nein<\/li>
        • Multiplayer & Sonstiges: kein Mehrspieler-Modus<\/li><\/ul><\/div>

          Vertrieb & Bezahlinhalte<\/h3>
          • Online-Aktivierung: Ja<\/li>
          • Online-Zwang: Nein<\/li>
          • Account-Bindung: Ja<\/li>
          • Verf\u00fcgbarkeit: Digital<\/li>
          • Hauptverf\u00fcgbarkeit: Digital,<\/li>
          • Verf\u00fcgbarkeit digital: Steam,Nintendo eShop,<\/li>
          • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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