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{"id":3042200,"date":"2019-11-27T15:26:00","date_gmt":"2019-11-27T14:26:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/bubble_bobble_4_friends\/3042200"},"modified":"2024-07-18T13:22:16","modified_gmt":"2024-07-18T11:22:16","slug":"bubble_bobble_4_friends","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/bubble_bobble_4_friends\/3042200","title":{"rendered":"Bubble Bobble 4 Friends (Logik & Kreativit\u00e4t) – Arcade-Gewusel"},"content":{"rendered":"Plopp hei\u00dft stopp!<\/strong>

Nach diversen Neuver\u00f6ffentlichungen und Fortsetzungen (z.B. f\u00fcr den DS<\/a>) bekommt also auch Nintendos Hybrid-Konsole einen Nachfolger. Wie fr\u00fcher<\/a> h\u00fcpft man unter Zeitdruck aus der Seitenansicht durch kleine Labyrinthe und schie\u00dft Kaugummiblasen ab. Hat man einen Widersacher getroffen, schwebt dieser zappelnd im Ballon in Richtung Decke.

Dann hei\u00dft es nichts wie hinterher – und man springt mit dem stacheligen Panzer der Urzeitechsen dagegen, um den Gegner auszuschalten. Erledigt man das nicht rechtzeitig, befreit er sich wieder aus seinem runden Gef\u00e4ngnis. Die Blasen lassen sich au\u00dferdem prima als Trampolin benutzen, um schneller auf den oberen Bildschirm zu gelangen.

Hey, Oppa!<\/strong>

\n
\"[GUI_STATICIMAGE(setid=87119,id=92600790)]\"<\/figure>\n
Rette mich: Koop-Spieler k\u00f6nnen wie bei Mario und Rayman aus ihrer Blase gerettet werden. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nFreischaltbare spezielle Blasen schie\u00dft man diesmal per Schultertaste ab, nachdem man sich vor einem Durchgang f\u00fcr eine Spezialf\u00e4higkeit entschieden hat. Dazu geh\u00f6rt eine weiter fliegende Blase, ein fetter Blitz, der horizontal alle Gegner grillt oder der tempor\u00e4re Stopp nerviger Luftstr\u00f6me. Dieses neue System wirkt aber nicht viel spa\u00dfiger oder durchdachter als die klassisch im Level schwebenden Extras von fr\u00fcher<\/a>.

Auch dar\u00fcber hinaus bleibt die Square-Enix-Tochter Taito diesmal ziemlich minimalistisch. Anders als in
Bubble Bobble Double Shot<\/a> muss man weder auf bestimmte Farbblasen achten, noch eingestreute Minispiele bestreiten. Zudem sind die 100 kurzen Levels schon nach wenigen Stunden durchgespielt; danach folgt aber immerhin ein kniffligerer Modus mit Remixes der Levels.

Minimalistisch aber albern<\/strong>

\n
\"[GUI_STATICIMAGE(setid=87119,id=92600792)]\"<\/figure>\n
Auch das Kriechen durch niedrige Durchg\u00e4nge geh\u00f6rt zum Repertoire der Dinos. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nNach einem gem\u00e4chlichen Einstieg kann man schon mal ins Fluchen kommen, denn der Schwierigkeitsgrades steigt sp\u00e4ter ziemlich steil an. Einsteiger d\u00fcrfen sich allerdings mit einem Cheat-Modus im Mario-Stil durchmogeln. Ein kleines Highlight ist nat\u00fcrlich die M\u00f6glichkeit, kooperativ mit bis zu vier Spielern herumzuwuseln. Spielt man auf dem Schirm der Konsole, macht sich die schlichte Grafik bezahlt, da man trotz der geringen Gr\u00f6\u00dfe noch genug erkennt. Lediglich bei den filigranen transparenten Plattformen wird es dann zu fitzelig: Sie werden auch f\u00fcr kleine Puzzles genutzt, bei denen man z.B. schwebende Bomben im passenden Moment durch L\u00fccken zu unerreichbaren Gegnerschw\u00e4rmen schiebt. Mal handelt es sich dabei um wild abprallende Bl\u00fcten, anderswo um Mini-Panzer oder aufdringliche Haubitzen, die ihr Gebiss verschie\u00dfen. Von solchen Kniffen abgesehen bleibt das Level-Design aber einfach gestrickt.

\n
\"[GUI_STATICIMAGE(setid=87119,id=92600798)]\"<\/figure>\n
Ab und zu wird ein kniffliger Bosskampf eingestreut – z.B. gegen diesen bem\u00fctzten Zeitgenossen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDas Spiel konzentriert sich also auf die Geschicklichkeit. Trotz allem Minimalismus gibt sich das Design \u00fcbrigens angenehm albern: Neben knuffigen Animationen und japanischen ausrufen (\u201eHey, Oppa!\u201c) k\u00f6nnen auch die Musikst\u00fccke \u00fcberzeugen \u2013 nat\u00fcrlich inklusive Remix des legend\u00e4ren Ohrwurmthemas und sogar mit disharmonisch interpretierten Moll-Passagen. Ebenfalls enthalten ist das Arcade-Original f\u00fcr bis zu zwei Spieler, das trotz des seltsam gro\u00dfen Randes offenbar authentisch emuliert wird.

Fazit<\/strong><\/h3>Als Arcade-Snack mit Freunden ist Bubble Bobble 4 Friends eine kurzweilige Angelegenheit. Sobald man erst einmal zu dritt oder viert (leider nur lokal) durchs niedliche Blasenchaos wuselt, kommt schnell Party-Stimmung auf. Sch\u00f6n, dass man dabei selbst auf dem kleinen Switch-Screen eine bessere \u00dcbersicht beh\u00e4lt als z.B. in Super Bomberman R<\/a>. Der Preis von 39,99 d\u00fcrfte aber falsche Erwartungen sch\u00fcren, denn mit den 100 Levels (+ schwereren Remixes) ist man nur wenige Stunden besch\u00e4ftigt. Zudem bieten die minimalistisch designten R\u00e4ume weniger Leveldesign-Kniffe und Abwechslungen als manche Vorg\u00e4nger \u2013 Einzelspieler d\u00fcrften sich also ziemlich schnell langweilen oder aufgrund des steil ansteigenden Schwierigkeitsgrades den Controller an die Wand pfeffern. Wer ein lustiges kleines Party-Spiel sucht, wird noch solide unterhalten.
<\/div><\/div>

Wertung<\/strong><\/h3>
Switch<\/div>
Switch<\/div><\/div>
\"\"<\/div>

Kurz und minimalistisch, aber gut f\u00fcr die Party geeignet.<\/p><\/div><\/div>

Anzeige: Bubble Bobble 4 Friends – Standard Edition – [Nintendo Switch] kaufen bei \"Amazon<\/a><\/p>

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Die mit “Anzeige” oder einem Einkaufswagen \ud83d\uded2<\/em> gekennzeichneten Links sind sogenannte Affiliate-Links. Die verlinkten Angebote stammen nicht vom Verlag. Wenn ihr auf so einen Affiliate-Link klickt und \u00fcber diesen Link einkauft, erh\u00e4lt die FUNKE Digital GmbH eine Provision von dem betreffenden Online-Shop. F\u00fcr euch als Nutzer*innen ver\u00e4ndert sich der Preis nicht, es entstehen f\u00fcr euch keine zus\u00e4tzlichen Kosten. Die Einnahmen tragen dazu bei, euch hochwertigen, unterhaltenden Journalismus kostenfrei anbieten zu k\u00f6nnen.<\/em><\/p>\n<\/div>

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Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

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Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
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Gar nicht.<\/h4>\n\t\t\t\t\t
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