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{"id":3041990,"date":"2017-03-31T14:20:00","date_gmt":"2017-03-31T12:20:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/human_resource_machine-3\/3041990"},"modified":"2024-07-18T13:20:47","modified_gmt":"2024-07-18T11:20:47","slug":"human_resource_machine-3","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/human_resource_machine-3\/3041990","title":{"rendered":"Human Resource Machine (Logik & Kreativit\u00e4t) – Programmieren ohne Sprachlernkurs"},"content":{"rendered":"Programmierer parken ein<\/strong>

Stellt euch vor, ihr bringt einem Fahranf\u00e4nger das Einparken bei. Stellt euch dann noch vor, der macht tats\u00e4chlich genau das, was ihr ihm sagt. Ihr \u00fcberlegt euch also eine Anordnung von Aktionen \u2013 etwa so: R\u00fcckw\u00e4rtsgang einlegen, Blick zur\u00fcck, einlenken, Gas geben, Lenkrad gerade stellen, Weiterfahren, in die andere Richtung lenken, Bremsen \u2013 und sagt “Los!” Daraufhin macht der Fahrsch\u00fcler genau das \u2013 Problem gel\u00f6st.

Genau so funktioniert’s in Human Resource Machine: Ihr zieht eine Reihe von Befehlen in der gew\u00fcnschten Reihenfolge in eine Stichpunktliste, klickt oder tippt auf “Start” und schon macht euer Alter Ego, ein kleines M\u00e4nnchen oder Frauchen, was ihr aufgetragen habt.

\u00c4hnlich wie auf iOS-Ger\u00e4ten zieht ihr die Befehle auf Nintendos Switch dabei per Fingerkuppe in die Stichpunktliste – logisch. Ulkig ist allerdings die Gamepad-Steuerung, denn daf\u00fcr muss einer der Joy-Cons abmontiert werden: Mit diesem zielt man dann auf Fernseher oder Handheld-Display, um einen Cursor \u00e4hnlich wie einen Mauszeiger zu bewegen. Und das ist zumindest unpraktisch genug, so dass ich jedem Interessierten zum Verwenden der Touchpad-Steuerung rate.

Addieren und Vergleichen<\/strong>

Zur\u00fcck zu den Befehlen selbst, die nat\u00fcrlich andere sind als jene, die ein Fahrsch\u00fcler erh\u00e4lt. Immerhin m\u00fcssen hier Zahlen und Buchstaben sortiert, subtrahiert, multipliziert oder ausgetauscht werden. Und zwar mehrmals. Ohne dass ihr die Eingabewerte im Vornherein kennt. Ihr k\u00f6nnt eurer Figur also nicht sagen “Nimm die Zwei und addiere sie mit der F\u00fcnf!”, sondern m\u00fcsst alle Aktionen allgemein\n
\"[GUI_STATICIMAGE(setid=79191,id=92517140)]\"<\/figure>\n
Wenn alles klappt, tr\u00e4gt das kleine M\u00e4nnchen die richtigen Ergebnisse aufs rechte Flie\u00dfband. \u00a9 4P\/Screenshot<\/div>\n<\/div>\numschreiben. Etwa so:

Nimm den Eingabewert
Lege ihn auf Feld 3
Nimm den n\u00e4chsten Eingabewert
Addiere ihn mit Feld 3
Lege das Ergebnis in den Postausgang
Und von vorn

Tats\u00e4chlich wird in Human Resource Machine die Post sortiert. Das ist aber ein erz\u00e4hlerischer Rahmen, der im Wesentlichen keine Rolle spielt, obwohl in den vereinzelten Comicszenen ebenso am\u00fcsante wie hochdramatische Szenen ablaufen. F\u00fcr euch z\u00e4hlt nur, dass die vertrackten Denkaufgaben in h\u00fcbsche Bilder verpackt und von schwungvollem Trance oder sanfter Elektronik begleitet werden \u2013 beste Voraussetzungen, um binnen weniger Sekunden komplexe Programme zu “schreiben”.

Geht da noch mehr?<\/strong>

Die Befehle beschr\u00e4nken sich bis zum Schluss ja auf sehr einfache Anweisungen. Den \u00dcberblick verliert man h\u00f6chstens mal, wenn die Liste zu lang wird \u2013 daf\u00fcr ist Human Resource Machine leider nicht gemacht. Aber in der K\u00fcrze liegt hier ohnehin die W\u00fcrze und so gibt\u2019s in jedem Level zwei freiwillige Ziele: Nummer eins dreht sich um das Verwenden m\u00f6glichst weniger Befehle, Nummer zwei um das m\u00f6glichst schnelle Ausgeben aller gew\u00fcnschten Werte.

Ranglisten zum weltweiten Vergleich der Effizienz gibt es leider nicht, aber dass die zwei Bonus-L\u00e4mpchen neben jedem Level aufleuchten, stachelt Ehrgeizige m\u00e4chtig an! Die d\u00fcrfen sich au\u00dferdem in Herausforderungen abseits der normalen Aufgaben versuchen. Tja, und schon sind \u00dcberstunden vor dem Bildschirm quasi… vorprogrammiert.

Fazit<\/strong><\/h3>Human Resource Machine ist das schwungvolle Gegenst\u00fcck zu Shenzhen I\/O oder MHRD: Wer nichts damit anfangen kann, wei\u00dfe Zeichenketten auf schwarzen Hintergrund zu tippen, zieht hier zum feschen Beat die gew\u00fcnschte Befehlsreihenfolge untereinander und fertig. Die L\u00f6sungen sind meist weniger komplex als in der Simulation einer fiktiven Programmiersprache \u2013 Spa\u00df macht das T\u00fcfteln trotzdem und das Erstellen m\u00f6glichst effizienter L\u00f6sungen ist auch hier unversch\u00e4mt motivierend. F\u00fcr kurze Kopfrauchpausen ist dieses Programm eine ausgesprochen clevere Kombination aus Spa\u00df und trockener Materie!<\/div><\/div>

Wertung<\/strong><\/h3>
Switch<\/div>
Switch<\/div><\/div>
\"\"<\/div>

Clevere Kombination aus Spa\u00df und trockener Materie!<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • l\u00f6sen echter Programmieraufgaben ohne Programmierkenntnisse<\/li>
  • anspruchsvolle Herausforderungen und Bonusziele<\/li>
  • schnelles Erstellen von Programmen durch Ziehen der Befehle<\/li>
  • bis zu drei L\u00f6sungen pro Aufgabe k\u00f6nnen gespeichert werden<\/li>
  • schnelles Vorspulen oder Ausf\u00fchren einzelner Programmschritte auf Knopfdruck<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • lange Programme sehen sehr un\u00fcbersichtlich aus<\/li>
    • keine Ranglisten<\/li>
    • etwas unhandliche Steuerung per Joy<\/li>
    • Con<\/li><\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 9,99 Euro<\/li>
      • Sprachen: Deutsch, Englisch u.a.<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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