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{"id":3041963,"date":"2018-05-23T12:14:00","date_gmt":"2018-05-23T10:14:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/battle_chasers_nightwar-2\/3041963"},"modified":"2024-07-18T13:20:41","modified_gmt":"2024-07-18T11:20:41","slug":"battle_chasers_nightwar-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/battle_chasers_nightwar-2\/3041963","title":{"rendered":"Battle Chasers: Nightwar (Taktik & Strategie) – Switch-Umsetzung"},"content":{"rendered":"Wenn’s mal wieder l\u00e4nger dauert
<\/strong>
Warum die Umsetzung von Battle Chasers: Nightwar auf Switch mehr als ein halbes Jahr sp\u00e4ter als die Fassungen f\u00fcr PC, PS4 und Xbone One nachgeliefert wurde, d\u00fcrfte mit der grundlegenden Unity-Engine zu tun haben, denn auch das 3D-Jump-&-Run Yooka-Laylee k\u00e4mpfe mit technischen Engine-Macken bei der Konvertierung, welche die Switch-Version verz\u00f6gerten (wir berichteten<\/a>). Nichtsdestotrotz hat sich die Wartezeit aber weitgehend gelohnt.

Das Taktik-Rollenspiel der ehemaligen Darksiders-Macher spielt sich auf der Nintendo-Konsole ganz gut, wobei die Ladezeiten beim Wechsel von der Weltkarte auf die Erkundungsbereiche bzw. die Dungeons schon betr\u00e4chtlich l\u00e4nger als auf den anderen Plattformen ausfallen.\n
\"[GUI_STATICIMAGE(setid=82744,id=92553704)]\"<\/figure>\n
Auf der Weltkarte bewegt sich die illustre Party von Schauplatz zu Schauplatz. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nZudem sind bei der Erkundung der Areale h\u00e4ufiger Schwankungen der Bildwiederholrate bzw. Slowdowns auszumachen, vor allem wenn zus\u00e4tzliche Licht- oder Wettereffekte sichtbar sind. Die fps-Einbr\u00fcche st\u00f6ren das Spielgeschehen zum Gl\u00fcck kaum, weil die K\u00e4mpfe ja ohnehin separat und rundenbasiert stattfinden, aber das comichafte und farbenfrohe Gesamtbild erh\u00e4lt so einen Makel. Diese Macken fielen sowohl im Handheld- als auch im TV-Betrieb auf.

Sch\u00f6n ist, dass das Handbuch in digitaler Form eingebaut wurde und w\u00e4hrend des Spielens gelesen\/benutzt werden kann. An der Steuerung gibt es wenig auszusetzen, h\u00f6chstens der Verzicht auf die Verwendung des Touchscreens im Handheld-Modus. Apropos Handheld-Modus. In diesem Betriebsmodus f\u00e4llt die Schriftgr\u00f6\u00dfe ab und an etwas zu klein aus. Bei den meisten Dialogen ist es in Ordnung, aber nicht bei allen Texten.

<\/strong> Gelungene Umsetzung mit kleinen Macken<\/strong>

Battle Chasers: Nightwar, das auf der gleichnamigen Comic-Reihe der 90er-Jahre basiert, ist ein Dungeon-Crawler nach klassisch japanischer Bauart, der sich in drei Bestandteile unterteilt: Bewegung der dreik\u00f6pfigen Heldentruppe und Interaktionen mit Nicht-Spieler-Charakteren auf der Weltkarte, Erkundung der Schaupl\u00e4tze in Echtzeit und allerlei taktische K\u00e4mpfe, die auf separaten Schlachtfeldern im Runden-Modus ausgetragen werden.\n
\"[GUI_STATICIMAGE(setid=82744,id=92553700)]\"<\/figure>\n
Erst in l\u00e4ngeren K\u00e4mpfen greifen die Mechaniken, Buffs, Schw\u00e4chungszauber, Verteidigungselemente und Co. besser ineinander. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nF\u00fcr weitere Details verweise ich auf den Test<\/a> auf PC, PlayStation 4 und Xbox One, denn am eigentlichen Spiel sind nahezu keine Ver\u00e4nderungen vorgenommen worden.

Lediglich die bisher erschienenen Patches sind enthalten, die u. a. Bugfixes, Balance-Anpassungen (XP-Kurve verbessert; Minimum-Level als Voraussetzung auf Aufr\u00fcstung entfernt etc.) und kleinere Ver\u00e4nderungen vornehmen. Nichtsdestotrotz erfordert der Auftakt des Spiels noch immer zu viel l\u00e4stiges Grinding, um stark genug gegen sp\u00e4tere Gegner zu sein. Zus\u00e4tzlich gilt es zu viele K\u00e4mpfe gegen zu schwache Standard-Gegner zu bestreiten – hier w\u00e4ren weniger K\u00e4mpfe besser gewesen. Eine Option zur Beschleunigung oder zum Abbrechen mancher Animationen (gerade bei den Burst-Attacken) in K\u00e4mpfen w\u00e4re schon sch\u00f6n gewesen, denn nach der x-ten Wiederholung hat man sich an den ansehnlichen Effekten sattgesehen.

Fazit<\/strong><\/h3>

Die Switch-Umsetzung von Battle Chasers: Nightwar ist weitgehend gelungen. Die inhaltlichen Updates, die auf allen anderen Plattformen bereits zur Verf\u00fcgung stehen, sind enthalten und nehmen einige Verbesserungen vor – trotzdem erfordert der Auftakt des Spiels zu viel Grinding, zu viele K\u00e4mpfe gegen zu schwache Gegner und eine Beschleunigungsoption f\u00fcr manche Animationen w\u00e4re sch\u00f6n gewesen. Des Weiteren fallen im Vergleich zu den anderen Versionen l\u00e4ngere Ladezeiten und leichte Performance-Macken (Slowdowns) bei den Dungeon-Erkundungen auf. Im Handheld-Modus ist die Schriftgr\u00f6\u00dfe stellenweise arg klein und der Touchscreen wird nicht unterst\u00fctzt. Ansonsten ist und bleibt Battle Chasers: Nightwar ein gelungener Dungeon-Crawler mit starken Einfl\u00fcssen von klassischen Japan-Rollenspielen und einem \u00fcberragenden Comic-Artdesign. Gerade die Mischung aus der Wanderung auf der Oberwelt, der Erkundung der Schaupl\u00e4tze und der erstklassig animierten und inszenierten K\u00e4mpfe ist vorbildlich. W\u00e4hrend die Geschichte erst ziemlich sp\u00e4t auf Touren kommt, \u00fcberzeugt das rundenbasierte Kampfsystem. Obwohl die F\u00e4higkeiten der Helden eigentlich \u00fcberschaubar sind, machen die beeinflussbare Reihenfolge, die cleveren \u00dcberladungs- und Burstmechaniken sowie die Synergien zwischen den Charakteren viel her – besonders in l\u00e4ngeren K\u00e4mpfen, die selbst im sp\u00e4teren Spielverlauf \u00fcberraschend knackig und kompromisslos sein k\u00f6nnen. Unterm Strich h\u00e4tte Battle Chasers: Nightwar aber mehr Feinschliff vertragen k\u00f6nnen.<\/p><\/div><\/div>

Wertung<\/strong><\/h3>
Switch<\/div>
Switch<\/div><\/div>
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Weitgehend gelungene Switch-Umsetzung des Dungeon-Crawlers mit starken JRPG-Einfl\u00fcssen und einem \u00fcberragenden Comic-Artdesign. Etwas mehr Feinschliff h\u00e4tte das Spiel aber vertragen k\u00f6nnen.<\/p><\/div><\/div>

Anzeige: Battle Chasers: Nightwar – PlayStation 4 kaufen bei \"Amazon<\/a><\/p>