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{"id":3041929,"date":"2017-03-16T17:00:00","date_gmt":"2017-03-16T16:00:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/shovel_knight-3\/3041929"},"modified":"2024-07-18T13:20:33","modified_gmt":"2024-07-18T11:20:33","slug":"shovel_knight-3","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/shovel_knight-3\/3041929","title":{"rendered":"Shovel Knight (Action-Adventure) – Can you dig it?"},"content":{"rendered":"Versions- und Erweiterungs-Wirrwarr<\/strong>

Im \u201eTreasure Trove\u201c genannten Komplettpaket f\u00fcr 24,90 Euro sind neben dem Hauptspiel (wurde nachtr\u00e4glich in \u201eShovel Knight: Shovel of Hope\u201c umbenannt) auch die zwei Erweiterungen Plague of Shadows und Specter of Torment enthalten. Wer m\u00f6chte, kann sich Letzteres stattdessen als Standalone-Erweiterung f\u00fcr 9,90 Euro kaufen. Auch in anderen Umsetzungen kommt man an die zus\u00e4tzlichen Kampagnen: Die beiden Add-Ons gibt es dort als kostenlose Updates, im Fall von Specter of Torment d\u00fcrfen Switch-Besitzer aber schon etwas fr\u00fcher loslegen. Das Durcheinander um all die kleinen Updates, Besonderheiten und Exklusiv-Boni ist mittlerweile derart verwirrend geworden, dass die Entwickler zwei mehrseitige FAQ dazu ver\u00f6ffentlicht haben (hier<\/a> und hier<\/a>).

\n
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Vorhang auf f\u00fcr den agilen Sensemann! \u00a9 4P\/Screenshot<\/div>\n<\/div>\nSo viel zu den Formalit\u00e4ten, kommen wir nun zum unkomplizierteren Kern der Sache: Im Grunde seines Herzens ist Shovel Knight schlie\u00dflich ein Pixel-Plattformer alter Schule, welcher sich sp\u00fcrbar bei NES-Klassikern wie MegaMan<\/a> bedient. Mit einer Schaufel, H\u00fcpfgeschick und viel, viel Schwei\u00df und Tr\u00e4nen ackert man sich durch klassisch designte Levels. Dort trifft man auf kleine Geheimr\u00e4ume und allerlei skurril designte Gegnern wie fluoreszierende Adlerk\u00f6pfe, Yetis oder blitzende Monstrosit\u00e4ten der Alchemie. N\u00e4her ins Detail gehen wir im Test des Originals<\/a>; hier geht es vor allem um die Besonderheiten und Erweiterungen.

Akute Suchtgefahr<\/strong>

Bereits w\u00e4hrend der Hauptkampagne sa\u00df ich schon nach kurzer Zeit wieder fluchend mit dem Pro-Controller in den H\u00e4nden vorm aufgestellten Switch-Handheld und konnte einfach nicht aufh\u00f6ren. Hier sind Bosse noch sch\u00f6n widerspenstig und sogar kleine Pixelritter erstaunlich reaktionsschnell. Trotz seines knackigen Schwierigkeitsgrades bleibt das Spiel fast immer fair, zumal es nach wie vor ein gelungenes Checkpoint-System gibt. Auf Wunsch darf in der Oberwelt auch ein zweiter Mitspieler einsteigen, so dass man sich im lokalen Koop unter die Arme greift, z.B. mit den abnehmbaren Joycons oder Pro-Controllern. Dadurch wird das Abenteuer theoretisch etwas leichter, andererseits kommt man sich ab und zu gegenseitig in die Quere, was die Herausforderung wieder etwas steigert, so dass man sich tunlichst absprechen sollte.

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\"[GUI_STATICIMAGE(setid=81663,id=92542414)]\"<\/figure>\n
In Specter of Torment kann man sich an vielen Objekten und Gegnern einfach schwungvoll “entlanghangeln. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nPer Amiibo l\u00e4sst sich zudem eine Fee beschw\u00f6ren, welche kleine Hilfst\u00e4tigkeiten wie das Sammeln von Sch\u00e4tzen erledigt. Mangels Figur konnten wir das aber nicht ausprobieren. Mein gr\u00f6\u00dftes Problem mit dem Originalspiel war die altbackene Handhabung. Sie reagiert zwar schnell und knackig-pr\u00e4zise auf die Eingaben, der Schaufelritter bewegt sich aber ein wenig lahm und bei weitem nicht so agil und elegant durch seine Welt, wie es in modernen Plattformern wie Rayman Legends<\/a> oder Ori<\/a> der Fall ist. In Shovel Knight gibt es trotz Analogstick nur eine Digitalsteuerung und man wird bei Feindkontakt auf eklige Weise ein St\u00fcckchen zur\u00fcckgeschleudert.

Schnittiger Sensemann<\/strong>

Dieses Problem wurde im Add-on Specter of Torment ein wenig entsch\u00e4rft. Der finstere Sensenmann besitzt nicht nur ein cooles Design, sondern auch ein deutlich fl\u00fcssigeres Bewegungsschema, das sich eine Besonderheit von Ori abgeschaut hat: Mit einer Art Dash kann man sich in der Luft an Gegnern entlanghangeln und sogar stylish mit der Sense auf kleinen F\u00f6rderb\u00e4ndern durch die Welt “surfen”. Auch ein kurzer Wandlauf in die H\u00f6he befindet sich in seinem Repertoire. Die Schaupl\u00e4tze wirken allerdings bekannt: Statt komplett neuer Levels gibt es oft umdesignte Orte aus dem Hauptspiel und auch Musikst\u00fccke wie das Hauptthema wurden mit Remixes neu interpretiert. In der Vorgeschichte soll der finstere Antiheld im Auftrag der Verzauberin B\u00f6sewichte rekrutieren und schnetzelt sich mit seiner Sense etwas flotter durch die Gegner. Passend zum Retro-Konzept gibt es nur eine \u00fcberschaubare Ausr\u00fcstung, die zwischendurch in den heimischen Gem\u00e4uern mit Hilfe zusammengeraffter Sch\u00e4tze und versteckter magischer Sch\u00e4del aufgem\u00f6belt wird. Im Laufe des Spiels verdient man sich z.B. einen m\u00e4chtigeren Krallenhieb oder n\u00fctzliche Fernkampfwaffen wie eine wild abprallende \u201eH\u00fcpfende Seele\u201c hinzu. Auch widerstandsf\u00e4higere Umh\u00e4nge lassen sich erwerben.

\n
\"[GUI_STATICIMAGE(setid=81663,id=92542446)]\"<\/figure>\n
Mit Bomben gegen Eisesk\u00e4lte. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nZwischendurch gibt es Flashbacks in die Vergangenheit, als der Sensemann noch unter den Lebenden weilte und sich mit einem alten Freund\u00a0 auf die Suche nach einem gef\u00e4hrlichen Artefakt machte \u2013 keine ausufernde Geschichte, aber eine willkommene Abwechslung. Die finstere Farbpalette und die ged\u00e4mpften Soundtrack-Kl\u00e4nge passen zwar zur Stimmung, die euphorischen Ohrw\u00fcrmer und knalligen Farben des Originals haben mir aber noch besser gefallen, zumal sie auf dem leuchtstarken IPS-Schirm besser zur Geltung kommen. Am besten h\u00fcpft es sich mit dem tollen Steuerkreuz des Pro-Controllers. Im Handheld-Modus muss man mangels Digikreuz mit dem Analogstick Vorlieb nehmen. Nicht warm geworden bin ich mit der etwas h\u00f6lzernen Steuerung der Erweiterung Plague of Shadows. Darin schl\u00fcpft man in die Rolle des Alchemisten Plague Knight, der mit kleinen chemischen Bomben um sich schmei\u00dft und sich mit Explosionen durch die Luft bef\u00f6rdert. Mit Hilfe verschiedener P\u00fclverchen und weiteren Utensilien kann man sich eigene Bomben basteln.

Fazit<\/strong><\/h3>In Shovel Knight steckt nach wie vor viel Liebe zu den Klassikern der 8-Bit-\u00c4ra: Entwickler Yacht Club Games hat sich den knallharten Schwierigkeitsgrad von MegaMan zum Vorbild genommen und ihn mit dem mystischen Design von Oldies wie Gargoyle’s Quest verschmolzen. Sicher: Nachdem Steam & Co. mit hunderten von Retro-Plattformern geflutet wurden, \u00fcbt das Pixeldesign nicht mehr die Faszination aus wie zum Start der Kickstarter-Kampagne. Im Gegensatz zu Ori oder Fly’n<\/a> stecken kaum ideenreiche Mechaniken im Spiel, zumal sich die Steuerung zwar pr\u00e4zise, aber etwas altbacken anf\u00fchlt. Und doch sticht das Spiel heraus, weil die verbissen angreifenden Monster sehr geschickt in die ohnehin kniffligen Levels eingebaut wurden. Auch die unheimlich eing\u00e4ngigen Chiptune-Melodien bekommt man nicht so schnell wieder aus dem Kopf. Die zwei enthaltenen Erweiterungen bauen auf den bekannten Levels auf und sind ein zweischneidiges Schwert: Mit dem Bomben-Fokus von Plague of Shadows bin ich nicht warm geworden, die fl\u00fcssigen Bewegungsm\u00f6glichkeiten des coolen Sensemanns von Specter of Torment sind aber eine echte Bereicherung! Zusammengefasst bekommen Switch-K\u00e4ufer ein rundes Gesamtpaket des Schaufelritters. Auf anderen Plattformen soll der Gro\u00dfteil der Inhalte aber ebenfalls nachgereicht werden.<\/div><\/div>

Wertung<\/strong><\/h3>
Switch<\/div>
Switch<\/div><\/div>
\"\"<\/div>

Der knifflige Retro-Ritter gl\u00e4nzt mit fantasievollen Monstern und tollem Level-Design – und hat neuerdings auch zwei Zusatzkampagnen zu bieten.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • knackig-motivierendes H\u00fcpfen alter Schule<\/li>
  • sehr fantasievolles Figuren-Design<\/li>
  • mystische Welt voller Magie, Lava und todbringender Fallen <\/li>
  • meist ausgefeiltes Level-Design<\/li>
  • durchdachtes Checkpoint-System mit Goldverlust<\/li>
  • abwechslungsreiche verspielte Chiptune-Melodien<\/li>
  • cooles Bewegungs-System in der Erweiterung Specter of Torment<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • komplett digitale Steuerung f\u00fchlt sich etwas altbacken an<\/li>
    • einige frustrierend schwere Bosse und Passagen<\/li>
    • Erweiterungen und Men\u00fc<\/li>
    • Navigation mitunter verwirrend<\/li>
    • Bombensystem in Plague of Shadows passt nicht so gut zum Leveldesign<\/li><\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 24,90 Euro<\/li>
      • Getestete Version: Download-Version<\/li>
      • Sprachen: Deutsch, Englisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li>
      • Multiplayer & Sonstiges: Lokaler Koop f\u00fcr zwei Spieler<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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