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{"id":3041561,"date":"2019-02-21T17:43:00","date_gmt":"2019-02-21T16:43:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/pode\/3041561"},"modified":"2024-07-18T13:18:32","modified_gmt":"2024-07-18T11:18:32","slug":"pode","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/pode\/3041561","title":{"rendered":"Pode (Logik & Kreativit\u00e4t) – Fels und Sternschnuppe"},"content":{"rendered":"

Ungew\u00f6hnlichs Duo<\/strong>

Magier und Krieger, Held und Hund, Jak und Daxter- all das kennt man. Aber ein Stein und eine Sternschnuppe? Dieses ungew\u00f6hnliche Duo feiert seine Premiere schon letztes Jahr auf Switch. Ich hatte nach den ersten Bildern noch bef\u00fcrchtet, dass das nicht mehr als ein kitschiges Geh\u00fcpfe wird, aber Pode entwickelt recht z\u00fcgig einen m\u00e4rchenhaften Charme. Schon wenn der kantige Klotz zum ersten Mal auf den vom Himmel gest\u00fcrzten gl\u00fchenden Ball trifft, will man die beiden am liebsten knuddeln, weil sie auch ohne Worte ihre Verzweiflung und Hilfsbereitschaft ausdr\u00fccken. Die Mimik und vor allem die Musik sorgt trotz der minimalistischen Kulisse f\u00fcr einen stimmungsvollen Einstieg.

Wohin f\u00fchrt die Reise? Der Fels deutet auf einen hohen Berg am Horizont, weil die Sternschnuppe scheinbar zur\u00fcck nach Hause will. Aber nur gemeinsam k\u00f6nnen die beiden dieses Abenteuer meistern, wobei sie zwar beide h\u00fcpfen k\u00f6nnen, aber<\/p>\n

\"[GUI_STATICIMAGE(setid=83747,id=92564706)]\"<\/figure>\n
Fels und Sternschnuppe suchen gemeinsam einen Weg. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n

vor allem ihre unterschiedlichen F\u00e4higkeiten einsetzen m\u00fcssen: Die agile Sternschnuppe l\u00e4sst mit ihrem Licht die Flora aufbl\u00fchen, so dass Bl\u00e4tter und Ranken im Vorbeigehen sprie\u00dfen, au\u00dferdem kann sie Teleportpunkte setzen, w\u00e4hrend der schwere Fels bestimmte Knospen knacken, im Wasser auf Grund gehen, die Sternschnuppe sowie Steine f\u00fcr den Transport schlucken und \u00fcberall Stalagmiten wachsen lassen kann. So ver\u00e4ndern sich die kleinen Areale stets dynamisch w\u00e4hrend der Erkundung, zeigen vielleicht neue Sprungbretter, Sammelbares, Durchg\u00e4nge oder Mechanismen.

Stimmungsvolles Teamwork<\/strong>

Dabei deutet die Farbe auf m\u00f6gliche Spezialaktionen: Der Fels kann z.B. blaue Schalter bedienen, die Br\u00fccken oder Wege erscheinen lassen, w\u00e4hrend die Sternschnuppe an gold markierten Stellen z.B. f\u00fcr Licht und damit die Sichtbarkeit eines neuen R\u00e4tsels sorgt. Manchmal muss man sich abwechseln, manchmal zusammen agieren. Die beiden k\u00f6nnen sich nicht nur<\/p>\n

\"[GUI_STATICIMAGE(setid=83747,id=92564710)]\"<\/figure>\n
Wie kann man das Portal \u00f6ffnen? Vier Symbole muss man in korrekter Reihenfolge aktivieren. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n

gegenseitig als Plattform nutzen, sondern auch auf diverse Art verschmelzen, so dass sie als ein glimmender Fels gemeinsam \u00fcber Abgr\u00fcnde h\u00fcpfen, sich ausspucken oder an markierte Stellen teleportieren. Leider ist die Bildrate nicht fl\u00fcssig, au\u00dferdem bewegen sich die beiden etwas zu tr\u00e4ge und mancher Blickwinkel kann ung\u00fcnstig wirken, aber da es nicht in erster Linie um Hand-Auge-Koordination, sondern um cleveres Teamwork geht, kann man fehlendes Tempo hier und Pr\u00e4zision da verschmerzen.

Es macht jedenfalls trotz einiger Leerlaufphasen richtig Spa\u00df, die kleinen Areale zu erkunden und gemeinsam Auswege zu finden, zumal man auch flei\u00dfig dar\u00fcber diskutiert, was man als N\u00e4chstes tun sollte. Dabei flie\u00dfen spielerisches Entdecken und logische Schlussfolgerungen stets ineinander. Manchmal muss man auch S\u00e4ulen oder Bildmotive in die richtige Reihenfolge bzw. Anordnung bringen. Die R\u00e4tsel erreichen nicht das Kopfnussniveau eines The Witness<\/a>, aber an manchen kniffligen Stellen f\u00fchlt man sich an die Aufgaben aus Rime<\/a> erinnert. Sch\u00f6n ist auch, dass es keine penetrante Tutorialphase mit st\u00e4ndigen Hinweisen gibt, sondern dass man recht fr\u00fch selbst experimentieren muss.

<\/p>\n

\"[GUI_STATICIMAGE(setid=83747,id=92564707)]\"<\/figure>\n
Jede Figur hat spezielle F\u00e4higjkeiten. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n

Pode ist zwar ansehnlich, aber keine au\u00dfergew\u00f6hnliche Sch\u00f6nheit. Obwohl alles bl\u00fcht und sprie\u00dft, obwohl es auch Wasser und Eis gibt, kann die manchmal zu glatt und k\u00fchl wirkende Kulisse auf lange Sicht nicht so begeistern wie etwa Flower<\/a> anno 2009. Aber aufgrund der immer wieder eingestreuten Symbolik sowie vor allem der Musik entsteht eine \u00e4hnlich mysteri\u00f6se Atmosph\u00e4re wie in Journey<\/a> oder Abzu<\/a>. Das ist akustisch auch kein Wunder, denn beide Soundtracks hat ebenfalls Grammy-Gewinner Austin Wintory komponiert, der \u00fcbrigens auch die Melodien in Sunset, The Order oder Assassin’s Creed Syndicate konzipierte.
<\/em><\/p>\n

Fazit<\/strong><\/h3>

Habt ihr Lust auf kooperatives R\u00e4tseln? Dann kann ich euch Pode empfehlen. Das kleine Puzzle-Abenteuer aus Norwegen sorgt f\u00fcr stimmungsvolles H\u00fcpfen und Knobeln im Duett. Nur wenn man clever zusammen arbeitet, kann man die kleinen Areale meistern, w\u00e4hrend man im Vorbeigehen f\u00fcr st\u00e4ndiges Wachsen und Sprie\u00dfen sorgt oder neue Geheimnisse aufdeckt. Auch wenn sich die beiden etwas zu tr\u00e4ge bewegen, entstehen tolle Kombinationen. Zudem gibt es viel Kommunikation auf der Couch, weil Stein und Sternschnuppe exklusive F\u00e4higkeiten haben, die man aufeinander abstimmen muss. Zwar kann die Kulisse auf lange Sicht nicht begeistern, auch die Bildrate ist nicht immer ganz sauber, aber daf\u00fcr sorgen Symbolik und vor allem die Musik f\u00fcr eine mysteri\u00f6se Stimmung \u00e0 la Journey und Abzu. Zwar erreicht man nicht die Qualit\u00e4t eines Rime, aber wir wurden f\u00fcr knapp vier Stunden noch gut unterhalten.<\/p><\/div><\/div>

Wertung<\/strong><\/h3>
PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Das kleine Puzzle-Abenteuer aus Norwegen sorgt f\u00fcr stimmungsvolles H\u00fcpfen und Knobeln im Duett.<\/p><\/div><\/div> <\/div> \t\t\t

\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Gar nicht.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Es gibt keine K\u00e4ufe.<\/p><\/li>

  • Dieses Spiel ist komplett echtgeldtransaktionsfrei.<\/p><\/li>\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div> \n\t\t\t<\/div> \n\t\t\t

    Pro & Kontra<\/strong><\/h3><\/div><\/div>

    Gef\u00e4llt mir<\/h3>
    • kooperatives Puzzle-Abenteuer<\/li>
    • zwei Helden mit exklusiven F\u00e4higkeiten<\/li>
    • dynamisches Wachsen und Sprie\u00dfen<\/li>
    • logische und abwechslungsreiche R\u00e4tsel<\/li>
    • tolle Musikuntermalung<\/li><\/ul><\/div>

      Gef\u00e4llt mir nicht<\/h3>
      • Bildrate nicht sauber<\/li>
      • etwas tr\u00e4ge Bewegungen<\/li>
      • Kulisse kann nicht begeistern<\/li><\/ul><\/div><\/div>

        Versionen & Multiplayer<\/h3>
        • Preis zum Test: 24 Euro.<\/li>
        • Getestete Version: Deutsche digitale PS4-Pro-Version.<\/li>
        • Schnitte: Nein<\/li>
        • Splitscreen: Nein<\/li>
        • Multiplayer & Sonstiges: Kooperatives Spiel f\u00fcr zwei Personen.<\/li><\/ul><\/div>

          Vertrieb & Bezahlinhalte<\/h3>
          • Online-Aktivierung: Ja<\/li>
          • Online-Zwang: Nein<\/li>
          • Account-Bindung: Ja<\/li>
          • Sonstiges: Spielzeit: 3 – 5 Stunden<\/li>
          • Verf\u00fcgbarkeit: Digital<\/li>
          • Hauptverf\u00fcgbarkeit: Digital<\/li>
          • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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