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[wp-includes/rest-api/class-wp-rest-server.php:1893 header(), wp-includes/rest-api/class-wp-rest-server.php:319 WP_REST_Server->send_header(), wp-includes/rest-api.php:449 WP_REST_Server->serve_request(), wp-includes/class-wp-hook.php:324 rest_api_loaded(), wp-includes/class-wp-hook.php:348 WP_Hook->apply_filters(), wp-includes/plugin.php:565 WP_Hook->do_action(), wp-includes/class-wp.php:418 do_action_ref_array(), wp-includes/class-wp.php:813 WP->parse_request(), wp-includes/functions.php:1336 WP->main(), wp-blog-header.php:16 wp(), index.php:17 require('wp-blog-header.php')]


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{"id":3041550,"date":"2018-06-07T15:00:00","date_gmt":"2018-06-07T13:00:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/pixeljunk_monsters_2\/3041550"},"modified":"2024-07-18T13:18:30","modified_gmt":"2024-07-18T11:18:30","slug":"pixeljunk_monsters_2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/pixeljunk_monsters_2\/3041550","title":{"rendered":"PixelJunk Monsters 2 (Taktik & Strategie) – Besser sp\u00e4t als nie?"},"content":{"rendered":"
Herr der B\u00e4ume<\/strong>

<\/div>\n
Auch in PixelJunk Monsters 2 versucht man als Tikiman sein Heim vor anr\u00fcckenden Monsterwellen zu besch\u00fctzen, indem man B\u00e4ume in Abwehrt\u00fcrme transformiert. Wie im Original gibt es zehn Turmarten, die je nach Gegnerart und -anzahl unterschiedlich effektiv sind: Kanonen, M\u00f6rser und Teslaspulen richten zwar gro\u00dfen Schaden an, brauchen aber lange zum Nachladen und sind gegen fliegende Angreifer wirkungslos. Flaks und Lasert\u00fcrme machen mit Fluggegnern hingegen kurzen Prozess, verweigern bei Fu\u00dftruppen jedoch den Dienst.\n
\"[GUI_STATICIMAGE(setid=83921,id=92566603)]\"<\/figure>\n
Mit erbeuteten M\u00fcnzen und Kristallen lassen sich B\u00e4ume in Abwehrt\u00fcrme umwandeln. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nPfeilt\u00fcrme, Blitzschleudern oder Bienenst\u00f6cke sind wiederum Allround-Waffen, denen es jedoch an Durchschlagskraft mangelt, w\u00e4hrend Eist\u00fcrme Bodentruppen verlangsamen und Flammenwerfer sie erbarmungslos r\u00f6sten.

<\/div>\n
Allerdings m\u00fcssen die Bauvorhaben auch finanziert werden. Dazu hinterlassen get\u00f6tete Gegner regelm\u00e4\u00dfig Goldm\u00fcnzen, die zum Errichten neuer T\u00fcrme ben\u00f6tigt werden, sowie Kristalle, mit denen man weitere Turmarten freischalten oder bestehende Bauten aufr\u00fcsten kann. Durch erfolgreichen Feindbeschuss verbessern sich die Geb\u00e4ude zwar auch automatisch, das dauert aber deutlich l\u00e4nger. Allerdings l\u00e4sst sich dieser Zyklus immens beschleunigen, indem man seine Spielfigur einfach in dem betreffenden Turm platziert und einen spirituellen Tanz ausf\u00fchren l\u00e4sst.

<\/div>\n
Aktive Mithilfe<\/strong>

<\/div>\n
Im Gegensatz zu vielen anderen Genrevertretern wird schlie\u00dflich auch Pixeljunk Monsters 2 nicht per Cursor-Interface, sondern \u00fcber eine frei bewegliche Spielfigur gesteuert, die auch selbst Schaden nehmen und dadurch kurzzeitig aus den Latschen kippen kann. Auch Gold und Kristalle m\u00fcssen mit dieser Figur eingesammelt werden, bevor sie sich in Wohlgefallen aufl\u00f6sen.\n
\"[GUI_STATICIMAGE(setid=83921,id=92566601)]\"<\/figure>\n
Man kann sich frei bewegen und mit Objekten interagieren. Es gibt sogar eine Schulteransicht. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDadurch kommt auf der einen Seite zwar eine gewisse Hektik ins Spiel, auf der anderen Seite hat man aber auch immer etwas zu tun und muss sich nicht nur um taktisch kluge Frontformationen, sondern auch eine sinnvolle Wegplanung k\u00fcmmern.

<\/div>\n
Zudem k\u00f6nnen hinter B\u00e4umen versteckte M\u00fcnzen, Kristalle oder Fr\u00fcchte aufgesp\u00fcrt, herrenlose Felskugeln ins Rollen gebracht oder H\u00f6henvorteile beim Turmbau genutzt werden. Doch auch die Angreifer haben ein paar Tricks in petto und wechseln beispielsweise ihre Invasionsrouten oder h\u00e4ngen sich an Ballone, um Bodenangriffen zu entgehen. Hinzu kommen levelspezifische Besonderheiten wie bereits zu Beginn l\u00e4dierte Heimatbasen oder Feinde, die keine Goldm\u00fcnzen oder Edelsteine hinterlassen.

<\/div>\n
Neue Blickwinkel<\/strong>

<\/div>\n
Neue Turmarten gibt es hingegen keine. Daf\u00fcr kann man das Spielgeschehen neuerdings nicht nur aus der Draufsicht, sondern auch aus der Schulterperspektive verfolgen, wodurch man sich noch n\u00e4her am Geschehen f\u00fchlt. Weit sinnvoller w\u00e4re allerdings eine Zoom-Funktion f\u00fcr die klassische Ansicht gewesen, die sich stattdessen leider nur minimal verschieben l\u00e4sst. Ebenfalls neu sind werfbare Fr\u00fcchte, mit denen man anr\u00fcckende Gegner benebeln, verlangsamen oder in Brand stecken kann. Jederzeit aufrufbare Text- und Video-Tutorials erkl\u00e4ren einem alle Besonderheiten – allerdings mit teils falschen Zuordnungen und nur auf Englisch.

<\/div>\n
Die Level-Auswahl erfolgt \u00fcber eine begehbare Landkarte, auf der man mit gen\u00fcgend Erfolgen neue Bereiche zug\u00e4nglich machen, Online-Ranglisten einsehen oder neue Outfits kaufen und anlegen kann.\n
\"[GUI_STATICIMAGE(setid=83921,id=92566606)]\"<\/figure>\n
Man kann seinem Tikiman nicht nur mit verschiedenen Masken und R\u00fcckenpanzern ein individuelles Aussehen verpassen, sondern ihn auch mit Unheil bringenden Fr\u00fcchten bewaffnen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDie erworbenen Masken und R\u00fcckenpanzer sind aber rein kosmetischer Natur. Ansonsten ist die Inszenierung eher schlicht und unspektakul\u00e4r. Sprachausgabe oder nennenswerte Story-Elemente gibt es keine. Daf\u00fcr aber endlich unterschiedliche Schwierigkeitsgrade, die trotz weniger Karten (15 statt 21) mehr Herausforderungen bieten. Weitere Karten sind bereits angedacht – darunter auch ein Crossover mit DanganRonpa.

<\/div>\n

Wer will, kann sich auch wieder von einem Freund unter die Arme greifen lassen und den lokalen Koop-Modus aktivieren – selbst mitten in einer laufenden Partie. Allerdings kann man sich auf dem gemeinsamen Bildschirm aufgrund fehlender Zoom-Funktion nicht zu weit voneinander entfernen, die Ansicht nicht verschieben und auch keine Schulterperspektive mehr nutzen. Im neuen Online-Modus kann man sich wiederum mit bis zu drei Partnern zusammenschlie\u00dfen. Allerdings sollte man sich vorher verabreden, da die Anzahl der Spieler \u00fcberschaubar ist und das Matchmaking keine generellen, sondern nur levelspezifische Mitspielersuchen bietet…<\/p>\n

Fazit<\/strong><\/h3>

PixelJunk Monsters 2 ist trotz optionaler Schulterperspektive und Fruchtgeschossen eine schn\u00f6rkellose Fortsetzung der mittlerweile \u00fcber zehn Jahre alten PS3-Tower-Defense-Action. So gibt es nicht einen einzigen neuen Turm im PS4-Nachfolger, w\u00e4hrend die Anzahl der Levels sogar abgenommen und der Preis zugelegt hat. Die Inszenierung ist nach wie vor schlicht, eine deutsche Lokalisierung nicht vorhanden. Trotzdem sprang der Funke auch dieses Mal \u00fcber, da einen die endlich auch verschiedene Schwierigkeitsgrade bietende Hatz nach Erfolgen und Highscores sofort packt und einfach nicht mehr losl\u00e4sst. Wer will, kann sich auch wieder kooperativ ans Werk machen: Entweder wie gewohnt zusammen mit einem Freund vor der Konsole oder neuerdings auch mit bis zu drei Partnern \u00fcbers Internet. Das Matchmaking ist allerdings suboptimal, die begrenzte Kamerareichweite bei geteiltem Bildschirm oftmals nervig, eine Mischung aus beiden Modi nicht vorgesehen. Trotzdem haben mich die taktischen Turmschlachten, bei denen man aktiv mitmischen kann, sowohl solo als auch im Team stundenlang gut unterhalten und an weiteren Levels wird bereits gebastelt.<\/p><\/div><\/div>

Wertung<\/strong><\/h3>
PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Schn\u00f6rkellose Fortsetzung des Tower-Defense-Oldies.<\/p><\/div><\/div> <\/div> \t\t\t

\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Mittel.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Es gibt K\u00e4ufe f\u00fcr F\u00e4higkeiten, Karten, Figuren, Waffen, Geld, XP oder Spielmodi.<\/p><\/li>\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div> \n\t\t\t<\/div> \n\t\t\t

    Pro & Kontra<\/strong><\/h3><\/div><\/div>

    Gef\u00e4llt mir<\/h3>
    • charmante Tower-Defense-Action<\/li>
    • kooperative On- und Offline-Eins\u00e4tze<\/li>
    • motivierende Item- und Punktehatz<\/li><\/ul><\/div>

      Gef\u00e4llt mir nicht<\/h3>
      • \u00fcberschaubarer Umfang<\/li>
      • schlichte Inszenierung<\/li>
      • nicht lokalisiert<\/li><\/ul><\/div><\/div>

        Versionen & Multiplayer<\/h3>
        • Preis zum Test: 14,99 Euro<\/li>
        • Getestete Version: PSN-Download<\/li>
        • Sprachen: Englische Texte<\/li>
        • Schnitte: Nein<\/li>
        • Splitscreen: Ja<\/li>
        • Multiplayer & Sonstiges: Koop-Modus f\u00fcr bis zu zwei (lokal) bzw. vier (online) Spieler<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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