Als Action-Puzzler inszenierter Gef\u00e4ngnisausbruch mit Retro-Artdesign, der mit viel spielerischem Freiraum gl\u00e4nzt, aber auch einige Inkonsequenzen zeigt. <\/p><\/div><\/div> <\/div>
Filme wie Lock Up, Flucht aus Alcatraz oder\u00a0 The Escape Plan zeigen, dass Planung und Durchf\u00fchrung von Gef\u00e4ngnisausbr\u00fcchen spannende Unterhaltung bieten k\u00f6nnen. Chris Davis, einziger Entwickler der Mouldy Toof Studios, versucht daraus ein Spiel zu machen. K\u00f6nnen Pixelkunst und Knastalltag koexistieren? Der Test gibt die Antwort.<\/p>\n","protected":false},"author":535,"featured_media":3027813,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"The Escapists - Test, Action-Adventure, PlayStation 4 PSN","_yoast_wpseo_metadesc":"Filme wie Lock Up, Flucht aus Alcatraz oder\u00a0 The Escape Plan zeigen, dass Planung und Durchf\u00fchrung von Gef\u00e4ngnisausbr\u00fcchen spannende Unterhaltung bieten k\u00f6nnen. Chris Davis, einziger Entwickler der Mouldy Toof Studios, versucht daraus ein Spiel zu machen. K\u00f6nnen Pixelkunst und Knastalltag koexistieren? Der Test gibt die Antwort.","newspack_popups_has_disabled_popups":false,"newspack_sponsor_sponsorship_scope":"","newspack_sponsor_native_byline_display":"inherit","newspack_sponsor_native_category_display":"inherit","newspack_sponsor_underwriter_style":"inherit","newspack_sponsor_underwriter_placement":"inherit","_fdpe_sidebar_plugin_meta_block_field":"0","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","newspack_featured_image_position":"","newspack_post_subtitle":"","newspack_article_summary_title":"Overview:","newspack_article_summary":"","newspack_hide_updated_date":false,"newspack_show_updated_date":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[5],"tags":[48,38,184,42,43,75,76,5335,23,24,33,2061,28],"newspack_spnsrs_tax":[],"coauthors":[20382],"class_list":["post-3041435","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-test","tag-48","tag-action_adventure","tag-android","tag-ipad","tag-iphone","tag-linux","tag-mac","tag-mouldy_toof_studios","tag-pc_cdrom","tag-playstation4","tag-switch","tag-team17","tag-xboxone","entry"],"jetpack_publicize_connections":[],"acf":[],"_yoast_wpseo_title":"The Escapists - Test, Action-Adventure, PlayStation 4 PSN","_yoast_wpseo_metadesc":"Filme wie Lock Up, Flucht aus Alcatraz oder\u00a0 The Escape Plan zeigen, dass Planung und Durchf\u00fchrung von Gef\u00e4ngnisausbr\u00fcchen spannende Unterhaltung bieten k\u00f6nnen. Chris Davis, einziger Entwickler der Mouldy Toof Studios, versucht daraus ein Spiel zu machen. K\u00f6nnen Pixelkunst und Knastalltag koexistieren? Der Test gibt die Antwort.","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","yoast_head":"\n