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{"id":3041382,"date":"2017-02-10T09:34:00","date_gmt":"2017-02-10T08:34:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/earthlock\/3041382"},"modified":"2024-07-18T13:17:09","modified_gmt":"2024-07-18T11:17:09","slug":"earthlock","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/earthlock\/3041382","title":{"rendered":"Earthlock (Rollenspiel) – PS4-Premiere des Indie-Rollenspiels"},"content":{"rendered":"

Folgenschwere Entdeckung<\/strong>

Der Fund eines Artefakts bringt W\u00fcstenpl\u00fcnderer Amon und seinen Onkel Benjo in ungeahnte Schwierigkeiten. Anfangs freuen sich die beiden noch \u00fcber das kostbare St\u00fcck, kurz darauf wird Benjo allerdings entf\u00fchrt und Amon von einer Art Sekte erpresst. Um seinen Onkel zu befreien gibt dessen Neffe jedoch nicht klein bei, sondern schlie\u00dft sich mit einer Reihe exotischer Weggef\u00e4hrten zusammen, mit denen er die Verfolgung aufnimmt.<\/p>\n

\"[GUI_STATICIMAGE(setid=80616,id=92531626)]\"<\/figure>\n
Exotisches Charakterdesign: Der Onkel des Helden tr\u00e4gt Hammerhai-Gene in sich. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n

Da ist zum Beispiel der gelehrte Ferkelhase Gnart, der selbst gern mehr \u00fcber das Artefakt in Erfahrung bringen m\u00f6chte, die mit ihrem Luftschiff abgest\u00fcrzte Generalstochter Ive und ihr Sturmhund Taika oder das aus den F\u00e4ngen der Sekte befreite Maschinenwesen Pat.

Der Weg der Gruppe f\u00fchrt unter anderem durch alte Ruinen, S\u00fcmpfe, W\u00fcsten und H\u00f6hlen, wo es immer wieder auch kleine R\u00e4tsel sowie charakterspezifische Hindernisse zu \u00fcberwinden gilt. Auch ein Besuch des titelgebenden Magiefestivals steht auf dem Plan. Eine frei navigierbare Weltkarte mit umherziehenden Gegnern verbindet die einzelnen Schaupl\u00e4tze, die ihrerseits jedoch keinerlei Kartenfunktion bieten. Wird man entdeckt, kann man versuchen zu fliehen oder mit einem schnellen Knopfdruck die Initiative ergreifen, um im Kampf als erster zuschlagen zu d\u00fcrfen. Da die Reaktionszeit sehr gro\u00dfz\u00fcgig bemessen ist, ist der Startvorteil aber selbst bei akuten Phlegmatikern so gut wie immer garantiert, was das ganze Prozedere eigentlich \u00fcberfl\u00fcssig macht.

Interessantes Taktieren<\/strong>

Die K\u00e4mpfe selbst sind hingegen durchaus spannend – vor allem im sp\u00e4teren Spielverlauf, wo die taktischen M\u00f6glichkeiten dank weiterer Gef\u00e4hrten und F\u00e4higkeiten immer vielf\u00e4ltiger werden. In den generell in klassischer Rundenmanier ablaufenden Auseinandersetzungen gibt man seinen Kombattanten aber nicht nur individuelle Angriffs-, Heil- und Unterst\u00fctzungsbefehle.<\/p>\n

\"[GUI_STATICIMAGE(setid=80616,id=92531628)]\"<\/figure>\n
Das rundenbasierte Kampfsystem wartet mit interessanten Ans\u00e4tzen wie taktischen P\u00e4rchenbildungen und Haltungswechseln auf. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n

Man kann auch Paare bilden, um gestaffelte Boni zu erhalten sowie Haltungen wechseln, um auf alternative Waffen und Aktionsm\u00f6glichkeiten zugreifen zu k\u00f6nnen. Zudem wollen gegnerische Schw\u00e4chen herausgefunden, Aktionspunkte clever eingeteilt und Spezialangriffe aufgeladen werden.

Wenn die Situation aussichtslos erscheint, kann man sich sogar kollektiv tot stellen, damit die Gegner von einem ablassen und man fliehen kann. Allerdings fallen in der Regel genau die heftigsten Widersacher nicht auf diese Finte rein. \u00c4rgerlich ist auch, dass man zwar im Kampf die Charakterpaarungen \u00e4ndern, aber keine Gef\u00e4hrten von der Ersatzbank einwechseln kann. Hinzu kommt, dass man bereits herausgefundene und im Bestiarium vermerkte Schwachstellen ausgerechnet im Kampf nicht einsehen kann – vom Fehlen besonders f\u00fcrs Crafting relevanter Orts- und Beuteangaben ganz zu schweigen.

Freie Entfaltung<\/strong>

Zwar kann man den Earthlock-Helden keine klassische Ausr\u00fcstung anlegen, aber daf\u00fcr Talente, Fertigkeiten und Werteverbesserungen schmieden, die sich wiederum auf pers\u00f6nlichen Talentbrettern platzieren lassen. Dabei sind nur wenige Feldbelegungen vorgegeben, was im gegebenen Rahmen eine sehr individuelle Charakterentwicklung erlaubt. Die Talenttafeln daf\u00fcr kann man aus erbeuteten Materialien zum Teil sogar selbst herstellen.<\/p>\n

\"[GUI_STATICIMAGE(setid=80616,id=92531639)]\"<\/figure>\n
Die Gruppenmitglieder lassen sich \u00fcber Talentbretter individuell anpassen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n

Flei\u00dfige Handwerker k\u00f6nnen auf einer als R\u00fcckzugsort dienenden Insel zudem Krebsfarmen oder Pflanzenbeete f\u00fcr weitere Zutaten bewirtschaften, um auch Munition, Heiltr\u00e4nke oder Energiekerne selbst zu erzeugen. Auch der ein oder anderen Nebenaufgabe wie dem Aufsp\u00fcren von Geistern, die man nur mit speziellem Talent sieht, kann nachgegangen werden.

Was man hingegen vermisst, sind ein anpassbarer Schwierigkeitsgrad, um unterschiedliche Spielstile oder die nicht immer \u00fcberzeugende Balance auszugleichen, sowie eine Schnellspeicherfunktion. Spielstandsicherungen sind nur an speziellen Froschstatuen m\u00f6glich, die auch als praktische Teleportziele dienen. Die grafische Pr\u00e4sentation ist wiederum ziemlich schlicht und schafft es trotz lediglich auf der Weltkarte frei justierbarer Kamera die Bildrate regelm\u00e4\u00dfig ins Stottern zu bringen. Auch die lineare Handlung wird sehr spartanisch inszeniert – eindrucksvolle Bilder oder bewegende Momente sucht man vergeblich, Sprachausgabe gibt es auch nicht und die deutsche \u00dcbersetzung ist teils holprig und unvollst\u00e4ndig. Der vertr\u00e4umte Soundtrack stimmt jedoch immer wieder vers\u00f6hnlich.<\/p>\n

Fazit<\/strong><\/h3>

Eigentlich sieht Earthlock – Festival of Magic wie ein Titel aus, der vor mindestens zehn Jahren in irgendeiner Entwicklerschublade verschwunden ist, k\u00fcrzlich wieder zum Vorschein kam und dann ohne gro\u00dfe Anpassungen ver\u00f6ffentlicht wurde. Zumindest wirkt die Technik stark angestaubt und marode, die Inszenierung ungemein schlicht, die Balance oft unausgewogen und der Spielkomfort geradezu primitiv. Wer braucht schon Schwierigkeitsgrade, Sprachausgabe oder eine fl\u00fcssige Bildrate…? Auf der anderen Seite lockt das norwegische Fantasy-Abenteuer aber mit interessant konzipierter Rundentaktik, flexibler Charakterentwicklung sowie ansprechenden Crafting-Elementen. Und mit gen\u00fcgend Retro-Affinit\u00e4t wird aus dem anhaftendem Muff fast schon so etwas wie rauer Charme – allein die Option, sich kollektiv tot zu stellen, um einem Kampf zu entfliehen, ist herrlich!<\/p><\/div><\/div>

Wertung<\/strong><\/h3>
PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Solides, aber weitgehend unspektakul\u00e4res Fantasy-Rollenspiel aus norwegischer Mottenkiste.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • taktische Rundenk\u00e4mpfe<\/li>
  • individuelle Charakterentwicklung<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • schlichte Inszenierung<\/li>
    • mangelnder Spielkomfort<\/li>
    • holprige Technik & Balance<\/li><\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 34,99 Euro<\/li>
      • Getestete Version: PSN-Download<\/li>
      • Sprachen: Deutsche Texte, keine Sprachausgabe<\/li>
      • Schnitte: Ja<\/li>
      • Splitscreen: Ja<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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