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{"id":3041371,"date":"2013-12-05T15:07:00","date_gmt":"2013-12-05T14:07:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/super_motherload\/3041371"},"modified":"2024-07-18T13:17:07","modified_gmt":"2024-07-18T11:17:07","slug":"super_motherload","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/super_motherload\/3041371","title":{"rendered":"Super Motherload (Arcade-Action) – Super Motherload"},"content":{"rendered":"Arbeitsbeschaffungsma\u00dfnahme unter Tage<\/strong>

[GUI_PLAYER(ID=108490,width=475,text=Auch Einzelspieler k\u00f6nnen sich aussuchen, mit welchem der zehn Charaktere sie in den Untergrund starten.,align=left)]Das schlichte Design von Super Motherload erinnert nicht gerade an ein Spiel f\u00fcr 13,99 Euro. Im Gegensatz zu Pixeljunk Shooter 2<\/a> treffe ich weder auf Unmengen bizarrer Untergrundmonster noch auf aufw\u00e4ndige Gas- und Fl\u00fcssigkeitenphysik oder interessante Grafikspielereien. Stattdessen fliege ich als Weltraum-Bergmann mit meinem kleinen kastenf\u00f6rmigen Flugbohrer wieder und wieder in die Tiefe, um Edelmetalle und Edelsteine abzubauen. Die Arbeit in zuf\u00e4llig generierten Erdschichten wirkt fast so einschl\u00e4fernd wie eine Alltags-Simulation: Ein simpler Knopfdruck und schon fr\u00e4st mein Bohrer einen der ewig gleich aussehenden Steine weg und bef\u00f6rdert das Fundst\u00fcck in den Frachtraum.

Ab und zu sprenge ich festere Steine oder Metallplatten mit diversen Bomben, interessante R\u00e4tsel oder strategische Bohrungen sind aber Mangelware. Manchmal muss ich z.B. eine T-f\u00f6rmige Explosion ausl\u00f6sen, um auf den richtigen Weg ans Ziel zu gelangen. Da das Gef\u00e4hrt nur zur Seite und nach unten bohrt, weiche ich Hohlr\u00e4umen sinnvoll aus, doch auch fordert nicht wirklich. Au\u00dferdem erm\u00f6glicht das Aufr\u00fcsten des Schmezofens Kombos f\u00fcr besondere Legierungen. Oder ich grabe ein paar teure Knochen aus, was aber bei weitem nicht so unterhaltsam umgesetzt wurde wie bei
Spectrobes<\/a>. Dort musste man Fossilien immerhin vorsichtig mit dem Stylus und verschiedenen Mei\u00dfeln freilegen.

Rauf, runter, rauf, runter<\/strong>

\n
\"Immer<\/figure>\n
Immer die gleiche Leier: Schacht graben, abbauen… \u00a9 4P\/Screenshot<\/div>\n<\/div>\nIst der Sprit alle oder der Laderaum voll, geht es zur\u00fcck an die Oberfl\u00e4che. Au\u00dfer einer Tankstelle, einer Reparaturstation und einem Shop gibt es aber auch hier nichts zu sehen. Warum poltern meine Metalle nur zum festen Abnahmepreis auf das F\u00f6rderband der Solarus Corporation? Es gibt nicht einmal eine B\u00f6rse oder konkurrierende Alien-St\u00e4mme wie im Amiga-Klassiker Diggers.

Die Geschichte um geheime Experimente, verzerrte Warnungen und ein mysteri\u00f6ses Untergrundwesen klingt zwar interessant, wird aber nur in kurzen englischen Funkspr\u00fcchen erz\u00e4hlt. Deutlich gelungener wirkt die fantastische Musik von Eric Cheng: Raue Perkussionsger\u00e4usche, experimentelle Breakbeats und ruhige Synthie-Ger\u00e4usche erzeugen einen unheilvoll mysteri\u00f6sen Soundteppich.

Teamarbeit<\/strong>

\n
\"...abliefern,<\/figure>\n
…abliefern, aufr\u00fcsten. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nAb und zu erreiche ich unter Tage eine neue Basis und ich erlange Zugriff auf etwas bessere Bohrer, Bomben, einen gr\u00f6\u00dferen Tank oder andere Extras. Der Wunsch nach Verbesserungen sorgt auf Dauer immerhin f\u00fcr etwas Motivation. Meist muss ich aber viel zu lange ackern, bis ich mir endlich neues Equipment leisten kann und in tiefere Regionen vorsto\u00dfe. Im Team mit bis zu drei Mitspielern entwickeln sich au\u00dferdem interessante Diskussionen zu den besten Abbaustrategien. Gemeinsam wird das Spiel also immerhin etwas unterhaltsamer.

Wer zu sp\u00e4t einsteigt, muss aber damit rechnen, dass er seine Partner mit langsamer Fluggeschwindigkeit, einem zu kleinen Tank und und anderen Schw\u00e4chen ausbremst. Schade auch, dass es keinen Online-Koop gibt. Kleine Lags h\u00e4tten hier nicht gest\u00f6rt: Die winzigen Bergbau-Helis k\u00f6nnen schlie\u00dflich nicht miteinander kollidieren.

Fazit<\/strong><\/h3>Beim Spielen von Super Motherload hatte ich zeitweise gro\u00dfe M\u00fche, meine Augen offen zu halten. Im Gegensatz zu Steamworld Dig<\/a> oder Pixeljunk Shooter 2<\/span> sieht die unterirdische Welt sehr eint\u00f6nig aus. Der ruhige Soundtrack erzeugt zwar eine mysteri\u00f6se Stimmung, das Graben gestaltet sich aber trotz kleiner Kombos und Sprengr\u00e4tsel zu einfach. Au\u00dferdem wurde das simple Prinzip stark gestreckt: Bis ich endlich neue Tiefen mit hei\u00df ersehnten Upgrades erschlie\u00dfen konnte, musste ich zu lang ackern. Mit zwei bis vier lokalen Teilnehmern macht das koordinierte H\u00f6hlenforschen schon etwas mehr Spa\u00df. Trotzdem eignet sich der Titel auch hier nur f\u00fcr sehr gen\u00fcgsame Spieler.<\/div><\/div>

Wertung<\/strong><\/h3>
PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Einschl\u00e4fernde Bergbau-Routine unter Tage, welche im Team immerhin etwas unterhaltsamer wird.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • mysteri\u00f6ser experimenteller Electro-Soundtrack<\/li>
  • unheimliche Geschichte…<\/li>
  • Offline-Koop f\u00fcr bis zu vier Spieler…<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • einschl\u00e4fernde Bergbau<\/li>
    • Routine<\/li>
    • …Story wird in simplen Funkspr\u00fcchen erz\u00e4hlt<\/li>
    • …Neueinsteiger bremsen gut ausger\u00fcstete Mitspieler aus<\/li>
    • teure Upgrades erfordern zu viel Arbeit<\/li>
    • schlichte Kulissen und simple Animationen<\/li>
    • kein Online<\/li>
    • Koop<\/li><\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 13,99 Euro<\/li>
      • Getestete Version: Download-Version<\/li>
      • Sprachen: Englisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li>
      • Multiplayer & Sonstiges: Offline-Koop f\u00fcr bis zu vier Spieler<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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