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{"id":3041272,"date":"2014-12-05T12:53:00","date_gmt":"2014-12-05T11:53:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/hatsune_miku_project_diva_f_2nd\/3041272"},"modified":"2024-07-18T13:16:49","modified_gmt":"2024-07-18T11:16:49","slug":"hatsune_miku_project_diva_f_2nd","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/hatsune_miku_project_diva_f_2nd\/3041272","title":{"rendered":"Hatsune Miku: Project Diva F 2nd (Musik & Party) – Virtuelle Pop-Diva auf H\u00f6henflug"},"content":{"rendered":"Retro-Spa\u00df mit modernem Anstrich<\/strong>
Das klassische Rhythmus-Spiel, das seinerzeit auf der PSone mit Spielen wie PaRappa the Rapper und Vib Ribbon begann, bevor es mit der PS2 und auf sp\u00e4teren Systemen von Harmonix in neue Sph\u00e4ren geschossen wurde, schien zum Alteisen zu geh\u00f6ren. Erst von Tanzmatten, dann von Plastik-Instrumenten und schlie\u00dflich vom K\u00f6rper des Spielers bzw. echten Klampfen als Kontrollger\u00e4t abgel\u00f6st, gab es in den letzten Jahren f\u00fcr das klassische “Knopfdr\u00fccken-im-Takt” kaum Neues. Ja: Spiele wie Rayman Legends nutzten in einigen Abschnitten Elemente aus der Hochzeit der Rhythmus-\u00c4ra. Doch Titel, die sich puristisch auf das “Taktieren” konzentrierten, suchte man vergebens.
Daher umweht das von Sega zum virtuellen Pop-Sternchen Hatsune Miku ver\u00f6ffentlichte Project Diva F 2nd (PDF2) beinahe ein Hauch von frischem Wind – vor allem, wenn der Vorg\u00e4nger wie bei mir unbemerkt vorbei zog. Ich wusste nur, dass es sich hier um ein Rhythmus-Spiel handelt (yeah!)\u00a0 und dass es die virtuelle Ikone Hatsune Miku als Star portr\u00e4tiert (neah!). Und nat\u00fcrlich, dass es vollgestopft mit J-Pop ist – mit \u00fcber 40 Songs, von denen beinahe die H\u00e4lfte allerdings schon in \u00e4lteren Project-Diva-Titeln auftauchte. In diesem Fall war ich froh, dass ich noch keinen dieser Titel gespielt hatte. Was allerdings auch darin begr\u00fcndet lag, dass ich bis dato meine Aversion gegen den Kernmusikstil nicht komplett abschalten konnte. Und nun? Ich kann zwar immer noch nicht viel mehr mit all dem Kitsch, den Klischees und dem Schmalz anfangen, doch ich muss zugeben, dass das japanische Gegenst\u00fcck zum deutschen Schlager zumindest f\u00fcr ein Rhythmus-Spiel sehr gut geeignet ist. Schick und anspruchsvoll<\/strong>