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{"id":3041152,"date":"2021-02-18T13:20:00","date_gmt":"2021-02-18T12:20:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/mutropolis\/3041152"},"modified":"2024-07-18T13:16:27","modified_gmt":"2024-07-18T11:16:27","slug":"mutropolis","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/mutropolis\/3041152","title":{"rendered":"Mutropolis (Adventure) – Die R\u00e4tsel einer verlorenen Welt"},"content":{"rendered":"Fragen der Vergangenheit<\/strong>

Habt ihr einmal dar\u00fcber nachgedacht, wie in 3000 Jahren die Menschen wohl auf unsere Zeit zur\u00fcckblicken werden? Viele Texte und Videos k\u00f6nnten verloren oder f\u00fcr sie unverst\u00e4ndlich sein. Sie werden aus Neugier tief in der Erde nach \u00dcberresten unserer Zivilisation graben und sich wundern, warum wir elektronische Bildschirme wie Alt\u00e4re in der Mitte unserer Zimmer platziert haben. Oder dass scheinbar \u00fcber Jahre hinweg eine hitzige Diskussion \u00fcber die richtige Benennung eines Hefegeb\u00e4cks mit Konfit\u00fcre-F\u00fcllung die Aufmerksamkeit der Menschheit dominierte. Und wie wir uns heute fragen, wie viele Dinosaurier wohl doch eigentlich Federn trugen (1<\/a>) oder knallbunt waren (2<\/a>), so werden auch wir f\u00fcr unsere Nachfahren vermutlich ein gro\u00dfes R\u00e4tsel sein.\n

\u00a0<\/p>\n

\u201eWir sind gekommen, um die R\u00e4tsel dieser verlorenen Welt zu l\u00f6sen.\u201c<\/strong><\/p>\n

\u00a0<\/p>\n

Wir schreiben das Jahr 5000. Die Menschheit ist nach einem gro\u00dfen Kataklysmus auf den Mars geflohen und entwickelte sich dort zu einer fortschrittlichen Gesellschaft weiter. Doch die zerst\u00f6rte Erde birgt unwiderstehliche Geheimnisse \u00fcber die menschliche Vergangenheit – und die Neugier ist gro\u00df. Aus diesem Grund reisen Arch\u00e4ologie-Professor Totel und sein Team auf die Erde, um dort die Geschichte der Menschheit zu erforschen, verborgene Sch\u00e4tze zu bergen und das sagenumwobene \u201eMutropolis\u201c zu finden. Mit dabei ist Henry Dijon, ein junger Arch\u00e4ologe mit detektivischem Sp\u00fcrsinn. Und dieser wird ihm noch sehr n\u00fctzlich sein, denn pl\u00f6tzlich \u00fcberschlagen sich die Ereignisse und Professor Totel verschwindet spurlos.<\/p>\n
\n

<\/strong><\/p>\n

\"[GUI_STATICIMAGE(setid=90292,id=92634271)]\"<\/figure>\n
So eine Mumie kann n\u00fctzliche Dinge bei sich tragen, die f\u00fcr unseren Arch\u00e4ologen und Hobby-Detektiv Henry Dijon n\u00fctzlich sein k\u00f6nnten. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nWo ist Professor Totel?<\/strong>

\n

Komplett spurlos? Nein, f\u00fcr einen ambitionierten Detektiv wie Henry nat\u00fcrlich nicht! Sofort durchst\u00f6bert er die Forschungszentrale nach Hinweisen. Dabei sammelt er in guter, alter Point&Click-Tradition alles auf, was nicht niet- und nagelfest ist. Und so f\u00e4llt ihm schnell ein Notizzettel des Professors in die H\u00e4nde: Beim heiligen Kraken, befindet er sich etwa in Mutropolis?<\/p>\n

\u00a0<\/p>\n

Die R\u00e4tsel und Aufgaben, denen Henry sich bei seinem Abenteuer stellen muss, f\u00fcgen sich meist harmonisch und logisch in sein Arbeitsgebiet als Arch\u00e4ologe und M\u00f6chtegern-Detektiv ein. So muss er, um an eine Phiole zu gelangen, den Mund einer Mumie zu \u00f6ffnen, indem er sich entsprechendes Fachwissen aneignet – um dann anschlie\u00dfend von dieser Phiole Fingerabdr\u00fccke zu nehmen. Dabei fallen einige R\u00e4tsel ganz sch\u00f6n knifflig aus \u2013 manchmal auch nur, weil entsprechende Hinweise und Hilfestellungen im Spiel fehlen. Beispielsweise kann man sich im Zweifelsfall nicht via Leertaste alle Gegenst\u00e4nde anzeigen lassen, mit denen man interagieren kann. So kann man schon mal seinen Abend damit verbringen, nach einem Kugelschreiber zu suchen oder auf ein paar Fotografien zu starren, um aus ihnen die richtige Kombination zum \u00d6ffnen eines Tresors herauszulesen. Besonders \u00e4rgerlich war ein R\u00e4tsel, bei dem man mit einem Dietrich ein Schloss \u00f6ffnen soll und bei dem ein hartn\u00e4ckiger Grafik-Glitsch nur stumpfes Herumprobieren zulie\u00df.<\/p>\n

\u00a0
Fesselnde Story<\/strong><\/p>\n


<\/strong><\/p>\n

Trotzdem knobelt man sich gerne auch einmal durch etwas z\u00e4here R\u00e4tsel, weil einen die spannende Geschichte in ihrem Bann h\u00e4lt. Es ist f\u00fcr mich immer ein gutes Zeichen, wenn ich mich schon auf den Feierabend freue, weil ich gerne mehr \u00fcber Henrys Abenteuer, den verschwundenen Professor und diese mysteri\u00f6se Frau im Vogelkost\u00fcm erfahren m\u00f6chte. Gleichzeitig bleiben Story und R\u00e4tseleinlagen gut ausgewogen, abwechslungsreich und vor allem humorvoll. Die Unwissenheit \u00fcber historische Gegenst\u00e4nde und Pers\u00f6nlichkeiten von Henry und dem restlichen Team sind toll inszeniert. Ganz nach dem Motto: \u201eWer war dieser Sony Walkman? Und wohin ist er gelaufen?”<\/p>\n

\u00a0
<\/strong><\/p>\n

\"[GUI_STATICIMAGE(setid=90292,id=92634273)]\"<\/figure>\n
Mysteri\u00f6se Vogelfrau und Roboter Max. \u00a9 4P\/Screenshot<\/div>\n<\/strong><\/div>\n Arch\u00e4ologische Begeisterung<\/strong>

\n

Henry ist nat\u00fcrlich nicht alleine unterwegs. Auf seiner Suche begleiten ihn unter anderem die Zwillinge Micro und Luc, Carlata, Cobra und Roboter Max, die alle ihre ganz eigenen Charaktere haben und dabei wunderbar lebendig synchronisiert (jedoch nur in Englisch) sind. Das ist wichtig, da der Grafikstil sehr plakativ und reduziert ist. Charaktere und R\u00e4ume sind bunt und niedlich, aber wirken durch die fl\u00e4chigen Farben und fehlenden Outlines auch ein wenig klobig. Gleichzeitig bekommen sie so auch ihren ganz eigenen individuellen und lebendigen Charme. Das Spektrum an Gesichtsausdr\u00fccken und Bewegungen ist begrenzt, zudem scheinen Animationen und Sprachpassagen h\u00e4ufig nicht gleichzeitig ablaufen zu k\u00f6nnen. Dadurch entstehen immer wieder unsch\u00f6ne Gespr\u00e4chspausen. Insgesamt wirkt die postapokalyptische Welt aber sehr stimmig und liebevoll erdacht, wenn auch weniger futuristisch als erwartet. Umso sch\u00f6ner werden bekannte Werke unserer Vergangenheit ins Szene gesetzt, die Henry mit gro\u00dfer arch\u00e4ologischer Begeisterung entdeckt.<\/p>\n

Fazit<\/strong><\/h3>

Mutropolis ist ein sehr klassisches, handgezeichnetes Point&Click-Adventure mit tollen Charakteren und einer spannenden Geschichte. Dabei wird eine Detektiverz\u00e4hlung um einen verschwundenen Professor mit historischen Details und antiker Mythologie kombiniert. Es macht Spa\u00df, unsere Geschichte aus der Perspektive von Menschen zu sehen, die diese Vergangenheit erst neu erkunden m\u00fcssen. Die R\u00e4tsel f\u00fcgen sich harmonisch in die Story ein und sind teilweise recht knifflig. Der fl\u00e4chige, detaillose Grafikstil mag ein wenig gew\u00f6hnungsbed\u00fcrftig sein, aber allein die angenehme Synchronisierung l\u00e4sst die Figuren lebendig werden. Am Ende waren die circa 14 Stunden Spielzeit wie im Fluge vergangen. Bleibt nur die Frage: Welchen Eindruck werden wohl die Menschen in 3000 Jahren von unserer Zeit haben?<\/p><\/div><\/div>

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Spannende Detektivgeschichte mit tollen Charakteren und viel Liebe zur Arch\u00e4ologie.<\/p><\/div><\/div> <\/div> \t\t\t

\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Gar nicht.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Es gibt keine K\u00e4ufe.<\/p><\/li>\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div> \n\t\t\t<\/div> \n\t\t\t

    Pro & Kontra<\/strong><\/h3><\/div><\/div>

    Gef\u00e4llt mir<\/h3>
    • spannende Detektivgeschichte<\/li>
    • weckt Interesse f\u00fcr Geschichte und Arch\u00e4ologie<\/li>
    • kleiner Touch antike Mythologie<\/li>
    • unterhaltsame, abwechslungsreiche R\u00e4tsel <\/li>
    • toller Humor<\/li><\/ul><\/div>

      Gef\u00e4llt mir nicht<\/h3>
      • wenig Animationen und Zwischensequenzen<\/li>
      • unn\u00f6tige Gespr\u00e4chspausen zwischen Sprechanteil und Animation<\/li>
      • kleiner R\u00e4tsel<\/li>
      • Bug<\/li><\/ul><\/div><\/div>

        Versionen & Multiplayer<\/h3>
        • Preis zum Test: 19,99 Euro<\/li>
        • Getestete Version: deutsche digitale PC-Version (Steam)<\/li>
        • Sprachen: Sprachausgabe: Englisch; Untertitel: Deutsch, Englisch, Spanisch, Franz\u00f6sisch, Italienisch, Japanisch, Koreanisch, Russisch, Chinesisch, Portugiesisch <\/li>
        • Schnitte: Nein<\/li>
        • Splitscreen: Nein<\/li>
        • Multiplayer & Sonstiges: kein Mehrspieler-Modus<\/li><\/ul><\/div>

          Vertrieb & Bezahlinhalte<\/h3>
          • Online-Aktivierung: Ja<\/li>
          • Online-Zwang: Nein<\/li>
          • Account-Bindung: Ja<\/li>
          • Verf\u00fcgbarkeit: Digital<\/li>
          • Hauptverf\u00fcgbarkeit: Digital,<\/li>
          • Verf\u00fcgbarkeit digital: GOG,Steam,<\/li>
          • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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