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{"id":3041100,"date":"2021-08-06T10:52:00","date_gmt":"2021-08-06T08:52:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/backbone\/3041100"},"modified":"2024-07-18T13:16:17","modified_gmt":"2024-07-18T11:16:17","slug":"backbone","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/backbone\/3041100","title":{"rendered":"Backbone (Adventure) – Was geschah mit Jeremy Green?"},"content":{"rendered":"

Howard Lotors wichtigster Fall

<\/h1>\nEs ist ein ganz normaler Tag f\u00fcr Privatdetektiv Howard Lotor, als Mrs Green ihn in seinem sch\u00e4bigen B\u00fcro beauftragt, ihren Ehemann Jeremy zu suchen und zu \u00fcberwachen. Er solle sich ungew\u00f6hnlich verhalten, nach fremden Parf\u00fcm riechen und k\u00e4me erst sp\u00e4t nachts nach Hause. Der Waschb\u00e4r-Detektiv hatte schon aufregendere Auftr\u00e4ge, als einem offenbar fremdgehenden Ottermann nachzuspionieren. Doch er ahnt nicht, dass dies nur der Beginn eines unglaublichen Falls ist, der bis in die h\u00f6chsten \u00c4mter der Gesellschaft reicht.

\n

Atmosph\u00e4rischer Pixellook

<\/h1>\nDie Geschichte von Backbone wird in mehreren Akten erz\u00e4hlt. Howard Lotor bewegt sich dabei in alter Side-Scroller-Manier durch die verschiedenen Stadtteile einer fantastisch aussehenden Pixel-Gro\u00dfstadt, die eine detailreiche\u00a0 Mischung aus modernen Elementen und 50er-Jahre-Jazz-Vibes erzeugt. Dank verschiedener Layer im Hintergrund wird ein Parallaxeneffekt erzeugt, der dem Spiel optische Tiefe gibt und die passende Krimi-Atmosph\u00e4re verleiht. Und so verschl\u00e4gt sein neuer Fall Howard in das hell erleuchtete The Bite, dem ber\u00fcchtigten Nachtclub der Eisb\u00e4r-Gesch\u00e4ftsfrau Clarissa Bloodworth.

\n

\n
\"[GUI_STATICIMAGE(setid=91186,id=92643598)]\"<\/figure>\n
Privatdetektiv Howard Lotor im n\u00e4chtlichen Pixel-Vancouver \u00a9 4P\/Screenshot<\/div>\n<\/div>\nViel reden, wenig machen

<\/h1>\nAuf seiner Suche nach Jeremy Green nutzt Howard Lotor sein K\u00f6nnen als Privatdetektiv. Dabei f\u00e4llt schnell auf, dass dieses anders ausf\u00e4llt, als noch in der Kickstarter-Kampagne<\/a> oder in Pressemitteilungen von 2020 <\/a>suggeriert. Wer auf das Entdecken einer Post-Noir-Welt inklusive dem freien Verfolgen von neuen Spuren oder auf Geruchssinn-basierte Stealth-Mechaniken gehofft hat, wird entt\u00e4uscht. Insgesamt besteht das Spiel nur aus wenigen R\u00e4tseln und Schleicheinlagen. Man k\u00f6nnte Backbone fast schon als Text-Adventure bezeichnen, denn eines wird klar: Hier wird viel gesprochen. Auf Englisch. Ohne Sprachausgabe.

\n

Tolle Story, aber nicht auserz\u00e4hlt

<\/h1>\nWas Backbone spielerisch nicht leisten kann, kann die Story jedoch ganz gut ausgleichen. Warum nur ‘ganz gut’? Die Story bleibt sehr linear und trotz vieler Dialoge und Antwortm\u00f6glichkeiten gibt es keine gr\u00f6\u00dferen Konsequenzen oder verschiedene Handlungswege. Auch die Figuren sind zwar sympathisch, aber vom Charakter her sehr stereotyp: So bekommt beispielsweise der m\u00fcrrische Waschb\u00e4r-Detektiv Howard die kluge Fuchs-Journalistin Renee an die Seite gestellt. Trotzdem ist die Geschichte gut erz\u00e4hlt, spannend und hat einige absolut \u00fcberraschende Wendungen. Trotzdem f\u00fchlt sie sich nicht auserz\u00e4hlt an, da einige begonnenen Handlungen nicht befriedigend aufgel\u00f6st werden. Die Welt ist recht komplex: Die gesellschaftlichen Strukturen mit seinem rassistischen Klassensystem, das dystopische Vancouver mit seiner hohen Mauer, hinter der Gefahren und Monster leben sollen, und auch der religi\u00f6se Mythos um den sogenannten Shepard sind so faszinierend, dass man gerne mehr erfahren h\u00e4tte. Zudem bieten diese Ideen zahlreiche M\u00f6glichkeiten f\u00fcr neue Geschichten.

\n

\n
\"[GUI_STATICIMAGE(setid=91186,id=92643597)]\"<\/figure>\n
Ein Gespr\u00e4ch von vielen: Odette beauftragt Howard mit der Suche nach ihrem Mann. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nEin “wtf” kommt selten allein

<\/h1>\nOhne zu viel zu verraten, noch ein paar Worte zu den Wendungen in der Story: Nat\u00fcrlich wird schnell klar, dass es um mehr geht, als die Suche nach einem fremdgehenden Ehemann. Dabei schafft es die Geschichte zu \u00fcberraschen und wagt im letzten Drittel auch die Abwendung in eine nicht vorhersehbare Richtung. Das macht sie ungew\u00f6hnlich und lohnend \u2013 wird jedoch gleichzeitig auch nicht jedem gefallen. Kleiner Tipp f\u00fcr alle, die nun neugierig sind und dem Adventure eine Chance geben m\u00f6chte: Backbone ist zurzeit im
Xbox Game Pass f\u00fcr PC <\/a>enthalten.

\n

Fazit<\/strong><\/h3>
Backbone \u00fcberzeugt mit einer spannenden Geschichte, sympathischen Charakteren und einer gro\u00dfartigen Kulisse \u2013 kann jedoch spielerisch nicht mithalten. Ein Gro\u00dfteil besteht aus recht geradlinigen Dialogen, \u00fcber die man das Fortschreiten der Handlung nicht gro\u00df beeinflussen kann. Zudem fehlt es dem Adventure an herausfordernden R\u00e4tseln. Zwar gibt es ein paar kleinere Spielereien und auch ein Inventar, jedoch fehlt das klassische Verwenden oder Kombinieren mit der Umgebung fast vollst\u00e4ndig. Auch die angek\u00fcndigten Stealth-Elemente sind nicht erw\u00e4hnenswert. Alles sehr schade, denn so hat man nach ca. sieben bis zehn Stunden Spielzeit mehr gelesen als aktiv gespielt. Trotzdem haben mich die d\u00fcstere Welt und der existenzialistische Ansatz immer neugierig gemacht. Am Ende hat es mir Spa\u00df gemacht und ich hoffe auf einen umfangreichen DLC, der einige offen gebliebene Fragen noch beantworten kann.<\/div><\/div><\/div>

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Backbone hat eine spannende Story im Film-Noir-Stil und einen gro\u00dfartigen Pixellook, aber leider sind die spielerischen Aspekte eher mager.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>