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{"id":3040970,"date":"2018-06-01T09:50:00","date_gmt":"2018-06-01T07:50:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/far_lone_sails-2\/3040970"},"modified":"2024-07-18T13:15:06","modified_gmt":"2024-07-18T11:15:06","slug":"far_lone_sails-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/far_lone_sails-2\/3040970","title":{"rendered":"FAR: Lone Sails (Action-Adventure) – Roter Mantel auf Reisen"},"content":{"rendered":"Eine kurze Reise…<\/strong>

Tats\u00e4chlich dauert die Reise im Bauch des bulligen, aus Holz und Metall gebauten Walrosses, gerade mal gut zwei Stunden. Wem solche Kurzausfl\u00fcge, und seien sie noch so gut, nicht zusagen, dem kann ich FAR nat\u00fcrlich nicht empfehlen. Allen anderen kann ich versprechen, dass sie diesen Trip kaum bereuen werden!

… ins Ungewisse<\/strong>

Den Anfang macht ein Grab: eine steinerne Schr\u00e4ge mit dem Portrait eines Mannes. Vielleicht der Vater des roten Mantels,\n
\"[GUI_STATICIMAGE(setid=83882,id=92566140)]\"<\/figure>\n
Gewaltig wirkt die Okomotive aus der N\u00e4he. Das dampfende Walross braucht Pflege, ist daf\u00fcr aber ein zuverl\u00e4ssiger Gef\u00e4hrte. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nder von einer gro\u00dfen M\u00fctze bedeckt das Haus verl\u00e4sst und sich ans Steuer einer gewaltigen Okomotive stellt.

Als h\u00e4tte man ein schweres Boot auf den Kopf gestellt und an zwei M\u00fchlr\u00e4der aufgehangen. Das metallene Heck h\u00e4lt auf ein kleines Rad gest\u00fctzt das Trockenschiff im Gleichgewicht. Wie eine Dampf-Lokomotive (!) schnauft das Walross voran, wenn der rote Steuermann den Kessel einschaltet. F\u00fcr Nachschub sorgen unterwegs gefundene Kisten, F\u00e4sser und anderes Treibgut.

\u201eTrockenschiff\u201c und \u201eTreibgut\u201c, weil die Reise dort entlangf\u00fchrt, wo mal der Grund eines gro\u00dfen Gew\u00e4ssers gewesen sein muss. Riesige Wracks \u00fcberragen den Bug der Okomotive dort um das Dreifache. Solche und andere Bilder beschreiben auf beeindruckende Art eine Welt, die zerst\u00f6rt und verlassen wurde.

Kleine H\u00e4nde, gro\u00dfe Wirkung<\/strong>

Manchmal st\u00f6\u00dft das Walross an das Tor einer eisernen Mauer. Dann muss der kleine Steuermann sein Schiff verlassen, in einen Fahrstuhl steigen, eine Br\u00fccke aktivieren und am anderen Ende das Tor \u00f6ffnen. Dann wetzt er zur\u00fcck in den Bauch des Walrosses, h\u00e4ngt ein frisch gefundenes Fass an einem Haken auf, damit es nicht umher poltert, schleppt eine Kiste zu dem Umwandler, der Treibgut zu Treibstoff verarbeitet\n
\"[GUI_STATICIMAGE(setid=83882,id=92566154)]\"<\/figure>\n
Manchmal muss der Steuermann sein Schiff verlassen, um ihm den Weg freizumachen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nund l\u00e4sst den Kessel wieder dampfen.

Sp\u00e4ter muss er sein Boot ein St\u00fcck weit ziehen. Daf\u00fcr greift er sich den Abschlepphaken, befestigt ihn an einem festen Gegenstand und aktiviert die Winde. Au\u00dferdem braucht die Okomotive Pflege: Brennt das Segel, l\u00e4uft er mit einem L\u00f6schschlauch an Deck. Ist der Umwandler defekt, bringt er ein Werkzeug dorthin.

Ein Sch\u00fcler der Besten<\/strong>

Der rote Mantel, er… man arrangiert sich mit dem ungew\u00f6hnlichen Zuhause. Jeden Handgriff, selbst die Bremse, f\u00fchrt man selbst aus. Und man genie\u00dft die Augenblicke, in denen der bullige Gef\u00e4hrte mit Wind im R\u00fccken ganz von alleine in einen bildsch\u00f6nen, menschenleeren Sonnenaufgang rollt. Einer der sch\u00f6nsten Momente in Journey<\/a> ist das lange Hinabgleiten \u00fcber den von der Abendsonne goldrot getr\u00e4nkten Sand, zu den traurigsten geh\u00f6rt das Erfrieren des Schals \u2013 das ist die Art der Emotionen, von denen die Reise mit dem Walross erz\u00e4hlt, bevor sie zu einem weniger metaphorischen, aber \u00e4hnlich gelungenem Ende f\u00fchrt.

Fazit<\/strong><\/h3>Inspiriert von Journey, Limbo und anderen Abenteuern besticht FAR: Lone Sails mit bezaubernd leiser Musik und starkem Artdesign \u2013 nicht nur oberfl\u00e4chlich, sondern weil es mit ausdrucksvollen Bildern vielsagende Geschichten erz\u00e4hlt. Die fast monochrome Kulisse hinterl\u00e4sst auch deshalb einen bleibenden Eindruck, weil man nicht nur hindurch spaziert, sondern das lebenswichtige Gef\u00e4hrt von Hand betreibt, es betankt, ausbaut, repariert und Momente genie\u00dft, in denen die idyllische Einsamkeit wie ein beseelter Traum vorbeizieht. Nach nicht einmal drei Stunden ist die wundervolle Reise allerdings vor\u00fcber und es gibt Momente, in denen wollte ich manche der Schaupl\u00e4tze l\u00e4nger und spielerisch sinnvoller erkunden. Abgesehen davon geh\u00f6rt das Abenteuer des kleinen Mantels an Bord des m\u00e4chtigen Walrosses aber zu den sch\u00f6nsten, die ich in den letzten Jahren erlebt habe!<\/div><\/div>

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Bildstarke und emotionale Reise durch eine menschenleere Apokalypse.<\/p><\/div><\/div> <\/div> \t\t\t

\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Gar nicht.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Es gibt keine K\u00e4ufe.<\/p><\/li>\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div> \n\t\t\t<\/div> \n\t\t\t

    Pro & Kontra<\/strong><\/h3><\/div><\/div>

    Gef\u00e4llt mir<\/h3>
    • lebendige Bildsprache und ausdrucksstarkes Artdesign<\/li>
    • gef\u00fchlvoller, unpathetischer Soundtrack<\/li>
    • ereignis- und abwechslungsreiche Reise <\/li>
    • manuelles Betreiben und Instanthalten des gro\u00dfen Vehikels<\/li>
    • kleine R\u00e4tsel lockern die Fahrt auf<\/li>
    • h\u00e4lt jeden Speicherpunkt dauerhaft einzeln fest<\/li><\/ul><\/div>

      Gef\u00e4llt mir nicht<\/h3>
      • mit gut zwei Stunden sehr kurzes<\/li>
      • und spielerisch auch sehr \u00fcberschaubares Abenteuer<\/li><\/ul><\/div><\/div>

        Versionen & Multiplayer<\/h3>
        • Preis zum Test: 14,99 Euro (2,80 Euro Guthaben auf GOG)<\/li>
        • Sprachen: Deutsch, Englisch u.a.<\/li>
        • Schnitte: Nein<\/li>
        • Splitscreen: Ja<\/li><\/ul><\/div>

          Vertrieb & Bezahlinhalte<\/h3>
          • Online-Aktivierung: Ja<\/li>
          • Online-Zwang: Nein<\/li>
          • Account-Bindung: Ja<\/li>
          • Verf\u00fcgbarkeit: Digital<\/li>
          • Hauptverf\u00fcgbarkeit: Digital<\/li>
          • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

            So viel geschieht gar nicht auf der Reise durch eine menschenleere Welt. FAR: Lone Sails ist ein wundersch\u00f6nes Abenteuer, das nicht im Pathos erstickt, ein Adventure, das sich nicht in R\u00e4tseln verliert. Am ehesten \u00e4hnelt es Spielen wie Journey, Inside oder Limbo. Und es ist viel zu schnell vor\u00fcber.<\/p>\n","protected":false},"author":632,"featured_media":3028951,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"FAR: Lone Sails - Test, Action-Adventure, PC","_yoast_wpseo_metadesc":"So viel geschieht gar nicht auf der Reise durch eine menschenleere Welt. FAR: Lone Sails ist ein wundersch\u00f6nes Abenteuer, das nicht im Pathos erstickt, ein Adventure, das sich nicht in R\u00e4tseln verliert. Am ehesten \u00e4hnelt es Spielen wie Journey, Inside oder Limbo. 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