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{"id":3040889,"date":"2017-08-04T14:58:00","date_gmt":"2017-08-04T12:58:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/redeemer-2\/3040889"},"modified":"2024-07-18T13:14:52","modified_gmt":"2024-07-18T11:14:52","slug":"redeemer-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/redeemer-2\/3040889","title":{"rendered":"Redeemer (Action-Adventure) – M\u00f6nche und Mutanten"},"content":{"rendered":"K\u00f6nnen statt Knopfdr\u00fccken<\/strong>

Vasily ben\u00f6tigt keinen Crash-Kurs, um sich daran zu erinnern, wie er leichte und schwere Angriffe ausf\u00fchrt. Nat\u00fcrlich zeigen Einblendungen anfangs an, wie er welche Schl\u00e4ge und Tritte ausf\u00fchrt. Faktisch beherrscht er aber von der ersten Sekunde an s\u00e4mtliche F\u00e4higkeiten \u2013 der Spielwitz liegt darin zu lernen, wie man sie richtig einsetzt. Und hat man das einmal raus, kommen nat\u00fcrlich immer mehr und immer trickreichere Gegner hinzu. Gef\u00e4llt mir! So wird mein Alter Ego nicht deshalb st\u00e4rker, weil das Programm eine weitere Taste freischaltet, sondern nur dann, wenn ich\n
\"[GUI_STATICIMAGE(setid=82421,id=92550384)]\"<\/figure>\n
Das Kampfsystem ist nicht kompliziert, bietet aber viele Feinheiten, darunter heimliches Ausschalten und brutale Finisher. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nmir echte neue F\u00e4higkeiten aneigne.

Redeemer ist ja kein komplexer Tanz auf Tasten oder Kn\u00f6pfen. Vasily hat neben leichten und schweren Attacken aber interessante Finessen auf dem Kasten, mit denen er Gegner z.B. entwaffnet und deren Gewehre anschlie\u00dfend selbst nutzt. Er dr\u00fcckt Feinde au\u00dferdem auf in W\u00e4nden verankerte Haken, schmei\u00dft St\u00fchle nach ihnen, erledigt sie sogar lautlos von hinten und kontert Angriffe, falls man im richtigen Augenblick den Block aktiviert.

Gesundheit f\u00fcr Kills<\/strong>

Vor allem in Gruppen sind Gegner dabei gef\u00e4hrlich, weil ihm die einen oft auf die Pelle r\u00fccken, w\u00e4hrend die anderen aus der Distanz schie\u00dfen. Und allzu gro\u00df ist seine Gesundheitsleiste nicht. Umso besser, dass er einen Teil davon wiederherstellt, indem er Feinde durch Finisher t\u00f6tet. Das geschieht entweder an den Objekten der Umgebung oder indem er eine bestimmte Taste dr\u00fcckt, nachdem er sie ausreichend geschw\u00e4cht hat. \u00dcberlegtes Vorgehen wird also belohnt; ein wildes Maltr\u00e4tieren der\n
\"[GUI_STATICIMAGE(setid=82421,id=92550394)]\"<\/figure>\n
Schade, dass man durch viele monotone Korridore laufen muss. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nAngriffstasten bringt gar nichts.

Schade nur, dass ausgerechnet gr\u00f6\u00dfere Widersacher und Bosse relativ leicht zu durchschauen und zu besiegen sind. St\u00f6ren deren Helfer, sind die nat\u00fcrlich eine Gefahr. F\u00fcr sich genommen sind die dicken Brocken allerdings nicht ganz so schwer wie ich es mir gew\u00fcnscht h\u00e4tte.

Minimap? \u00dcberfl\u00fcssig!<\/strong>

Und auch die Kulisse ist ein zweischneidiges Schwert, denn w\u00e4hrend die \u00fcberraschend Science-Fiction-lastige Umgebung durchaus gut aussieht und manche Finisher mit coolen Zeitlupen in Szene gesetzt werden, rennt man doch st\u00e4ndig durch die gleichen G\u00e4nge und R\u00e4ume. Hin und wieder gabelt sich der Weg \u00fcber wenige Meter auf, alles in allem rennt Vasily aber durch monotone Schl\u00e4uche. Interessante Geheimnisse entdeckt er dabei nicht, offene Areale ebenso wenig. Gerade die h\u00e4tten dem Spielgef\u00fchl aber mehr als gutgetan.

Fazit<\/strong><\/h3>Es ist vor allem das z\u00e4he Durchk\u00e4mmen der immer gleichen Flure, das dem Spiel Schritt f\u00fcr Schritt seinen Schwung raubt. Verzweigte Areale, vielleicht mit erz\u00e4hlerisch interessanten Geheimnissen oder einfallsreichen Bonuswaffen, h\u00e4tten viel dazu beitragen k\u00f6nnen, dass sich Redeemer nicht \u00fcber weite Strecken wie Arbeit anf\u00fchlt. Im Kern ist die Action n\u00e4mlich richtig gut: Mit wuchtigen Angriffen setzt man gef\u00e4hrlichen Gegnern zu, erledigt sie mit brutalen Finishern und holt sich auf diesem Weg sogar Gesundheit zur\u00fcck \u2013 das Kampfsystem ist nicht komplex, aber vielseitig und zahlreiche Gegnergruppen stellen eine angenehme Herausforderung dar. Schade, dass die in einen so einf\u00f6rmigen Schlauch gepresst wurde!<\/div><\/div>

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Fordernde und vielseitige Action – in langweiligen und immer gleichen Umgebungen.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • zum gro\u00dfen Teil starke Feinde bzw. anspruchsvolle Gegnergruppen…<\/li>
  • wuchtiges Schlagen und Treten<\/li>
  • blocken von Angriffen und entwaffnen von Gegnern<\/li>
  • lautlose Finsiher nach anschleichen<\/li>
  • alle F\u00e4higkeiten von Beginn an verf\u00fcgbar<\/li>
  • Auflesen von Fern- und Nahkampfwaffen<\/li>
  • Teile der Umgebung k\u00f6nnen als Waffe genutzt werden<\/li>
  • Finisher stellen Teil der Gesundheit wieder her<\/li>
  • separate, unterhaltsame Arena-Herausforderungen<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • … aber relativ einfache mittlere und gro\u00dfe Gegner<\/li>
    • etliche gleiche R\u00e4ume und G\u00e4nge<\/li>
    • kaum Geheimnisse und Verzweigungen, keine weitl\u00e4ufigen Areale<\/li>
    • feste Speicherpunkte nur am Anfang jedes Levels<\/li><\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 11,24 Euro<\/li>
      • Sprachen: Englisch, wahlweise mit deutschen Texten<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li><\/ul><\/div>

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        • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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