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{"id":3040831,"date":"2016-09-27T15:57:00","date_gmt":"2016-09-27T13:57:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/batman_the_telltale_series_-__episode_2_children_of_arkham\/3040831"},"modified":"2024-07-18T13:14:41","modified_gmt":"2024-07-18T11:14:41","slug":"batman_the_telltale_series_-__episode_2_children_of_arkham","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/batman_the_telltale_series_-__episode_2_children_of_arkham\/3040831","title":{"rendered":"Batman: The Telltale Series -Episode 2: Children of Arkham (Adventure) – Temporeicher Abstieg in den Sumpf"},"content":{"rendered":"Unbequeme Entscheidungen<\/strong>
\u00a0
Telltale hat eine Vorliebe daf\u00fcr, den Spieler vor unbequeme Entscheidungen zu stellen: Versorge ich als Bruce Wayne den befreundeten Kandidaten Harvey Dent weiterhin mit Finanzmitteln, obwohl er sich \u00f6ffentlich von mir distanzieren will? Revangiere ich mich mit einem nicht ganz einwandfreien Flirt \u2013 oder einem schmutzigen Winkelzug im vom Verbrechen kontrollierten Politpoker? Auch in den Schl\u00e4gereien kann man nicht alles haben: Wenn es zur Sache geht, l\u00e4sst sich mitunter nur eine von zwei wichtigen Figuren vor einem gef\u00e4hrlichen Hieb retten. Sch\u00f6n, dass die Geschichte den Spieler so oft vor die Wahl stellt. Andererseits wird diesmal aber auch klar, dass manch wichtige Entscheidung aus Episode 1 nicht wirklich eine Rolle spielt \u2013 was dem Prinzip einen herben D\u00e4mpfer verpasst. W\u00e4hrend Telltale etwas beh\u00e4biger in die erste Episode startete, geht es diesmal temporeicher zu. Bruce ger\u00e4t als Batman und Person des \u00f6ffentlichen Lebens gleich in mehrerlei Hinsicht unter Druck.

\n
\"[GUI_STATICIMAGE(setid=80771,id=92533276)]\"<\/figure>\n
Sch\u00f6n inszeniert aber spielerisch mau: Die Schl\u00e4gereien. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nNachdem die Korruptionsger\u00fcchte um seine verstorbenen Eltern immer hartn\u00e4ckiger werden, muss er sich nicht nur den unbequemen Fragen von Journalistin Vicky Vale stellen, sondern auch einige Drahtzieher aus dem Sumpf des Verbrechens konfrontieren. Als ein Besuch von Mayor Hill auf dem Programm steht, darf ich sogar entscheiden, ob ich mich als einsch\u00fcchternder Batman oder als verbal schlagfertiger Bruce auf den Weg mache. Im Laufe der Episode erf\u00e4hrt man bereits deutlich mehr \u00fcber korrupte Netzwerke und die Motive von Jugendfreund Cobblepot. Nat\u00fcrlich spielt auch die geheimnisvolle Droge wieder eine wichtige Rolle, \u00fcber die Bruce bereits in Episode 1 stolperte. Als es zu einem politischen Duell der beiden Spitzenkandidaten kommt, eskaliert die Lage, so dass man sich wieder zusammen mit Catwoman einige Schl\u00e4gereien liefert.
\u00a0
Noch weniger Anspruch?<\/strong>
\u00a0
Leider verkommt die Action wieder zu fadem Kn\u00f6pfchendr\u00fccken, welches nicht einmal durch eine aufgeladene Spezialattacke aufgewertet wird. Dr\u00fccke nach rechts, nach oben, B, A, Y, X \u2013 nicht gerade besonders spannend oder herausfordernd, da fast immer gen\u00fcgend Zeit bleibt. Auch davon abgesehen bewegt sich der spielerische Gehalt diesmal gegen null. Ich h\u00e4tte es kaum f\u00fcr m\u00f6glich gehalten, aber in der nur rund 80 Minuten kurzen Episode wurden die zuvor schon wie ein Alibi wirkenden Mechaniken noch weiter ausged\u00fcnnt.

\n
\"[GUI_STATICIMAGE(setid=80771,id=92533280)]\"<\/figure>\n
Es wird ungem\u00fctlich… \u00a9 4P\/Screenshot<\/div>\n<\/div>\nBeim Planen eines \u00dcberfalls m\u00fcssen wieder eine Hand voll Linien gezogen werden, deren Platzierung aber so selbsterkl\u00e4rend ist wie Malen nach Zahlen. Im Gegensatz zu Episode 1 darf diesmal nicht mal ein Tatort untersucht werden, so dass es so gut wie keine R\u00e4tsel gibt. Stark pr\u00e4sentiert sich dagegen wieder die Regie, welche das gestiegene Erz\u00e4hltempo sehr sch\u00f6n in Szene setzt. W\u00e4hrend der schnell geschnittenen K\u00e4mpfe f\u00fchlte ich mich wie in einen Actionfilm versetzt. Auch die zahlreichen Hintergr\u00fcnde \u00fcber konkurrierende M\u00e4chte in Gotham werden in den feinsinnig formulierten Dialogen gut r\u00fcbergebracht. Lediglich die angestaubte Technik hat mich gelegentlich mit unscharfen Texturen oder fehlerhaften Lippenbewegungen aus der Handlung gerissen.

Fazit<\/strong><\/h3>Auch die zweite Episode von Telltales Interpretation der fr\u00fchen Batman-Jahre hinterl\u00e4sst einen zwiesp\u00e4ltigen Eindruck. Einerseits ist es sch\u00f6n, dass die Geschichte deutlich mehr Tempo aufnimmt und mich mit zahlreichen spannenden Hintergr\u00fcnden konfrontiert \u2013 zumal die filmische Regie sehr professionell wirkt. Andererseits haben die Entwickler die ohnehin d\u00fcrftigen spielerischen Elemente aber noch weiter zur\u00fcckgefahren. R\u00e4tsel gibt es diesmal so gut wie gar nicht und das simple Kn\u00f6pfchendr\u00fccken in den K\u00e4mpfen h\u00e4tte ich mir lieber gespart, um mich zur\u00fcckzulehnen und die Choreographie zu genie\u00dfen. Im Gegenzug sorgen aber die zahlreichen moralischen Entscheidungen f\u00fcr etwas Nervenkitzel – obwohl bereits klar wird, dass manche vermeintlich wichtigen Entschl\u00fcsse aus dem Vorg\u00e4nger nicht wirklich von Bedeutung waren. Wer mit einem interaktiven Zeichentrickfilm in Batmans fr\u00fche Jahre und Gothams korrupte Verstrickungen eintauchen m\u00f6chte, kommt also auf seine Kosten. Wer spielerisch etwas mehr Fleisch oder auch nur einen Hauch von R\u00e4tselanspruch erwartet, wird dagegen entt\u00e4uscht, zumal die nur rund 80 Minuten kurze Episode schneller vor\u00fcber ist als ein Spielfilm.

Einsch\u00e4tzung:<\/span> befriedigend<\/strong><\/div><\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • professionelle Inszenierung und Kameraregie<\/li>
  • gelungene englische Vertonung<\/li>
  • spannende Einblicke in korrupte Netzwerke<\/li>
  • dynamisch inszenierte Action<\/li>
  • bis zu acht Spieler entscheiden im Multiplayer mit<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • meist \u00f6de Quicktime<\/li>
    • K\u00e4mpfe<\/li>
    • witzloses, weil zu simples Planen der Angriffe<\/li>
    • so gut wie keine R\u00e4tsel<\/li>
    • gelegentlich bewegen sich Lippen nicht mit<\/li>
    • manche Texturen aus der N\u00e4he sehr unscharf<\/li><\/ul><\/div><\/div>

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