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{"id":3040811,"date":"2016-11-04T09:00:00","date_gmt":"2016-11-04T08:00:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/through_the_woods\/3040811"},"modified":"2024-07-18T13:14:38","modified_gmt":"2024-07-18T11:14:38","slug":"through_the_woods","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/through_the_woods\/3040811","title":{"rendered":"Through the Woods (Adventure) – Familienspuren"},"content":{"rendered":"Gro\u00dfe Namen…<\/strong>

Schon im Vorfeld erregte das Erstlingswerk der jungen Entwickler Aufmerksamkeit. Kein Wunder: Seine aufw\u00e4ndigen Kulissen und der eindringliche Ton machen B\u00e4ume und H\u00e4user unter dem sternenklaren Himmel zu einer plastischen Umgebung. \u00c4ste knacken unter den Schuhen, ein eisiger Wind pfeift an schroffen Felsen vorbei und nicht nur das Pl\u00e4tschern im Wasser scheint die Gegenwart geheimnisvoller J\u00e4ger anzuk\u00fcndigen.

Immerhin, und daraus macht das Spiel kein Geheimnis, leben Trolle, Draugar, N\u00f8kken und andere Kreaturen dort, wohin ein alter Mann Karens Sohn verschleppt hat. Ungef\u00e4hr drei Stunden lang folgt sie deshalb seiner Spur, wobei sich das Team von Antagonist ganz offiziell von Resident Evil, Silent Hill<\/a> und Project Zero<\/a> inspirieren lie\u00df \u2013 und von Amnesia<\/a>, Alan Wake<\/a> oder The Last of Us<\/a>.

… kleines Spiel<\/strong>
\n
\"[GUI_STATICIMAGE(setid=81022,id=92535866)]\"<\/figure>\n
Die aufw\u00e4ndige Kulisse ist die gro\u00dfe St\u00e4rke der unheimlichen Reise. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n
Sogar
Gone Home<\/a> soll einen Einfluss gehabt haben und tats\u00e4chlich nimmt das Erkunden der Insel den mit Abstand gr\u00f6\u00dften Platz ein. Auf Notizen entdeckt Karen dabei Hinweise \u00fcber ihre Umgebung (sowie viel zu genaue Anleitungen, um kommende Gefahren zu entsch\u00e4rfen), w\u00e4hrend Sammelgegenst\u00e4nde als \u00fcberfl\u00fcssige Beute dienen. Man kann die Gegenst\u00e4nde nicht einmal aus der N\u00e4he ansehen oder in den H\u00e4nden drehen, sp\u00e4ter im Men\u00fc ist sogar nur ihre Beschreibung verf\u00fcgbar. Interessantes \u00fcber die nordische Mythologie erz\u00e4hlt Antagonist leider kaum.

Sogar im eigentlichen Spiel dienen z.B. die Kreaturen meist nur als Gegner und kaum als Stichwortgeber f\u00fcr aufregende Geschichten. Gelegentlich erl\u00e4utert Karen, die in einem R\u00fcckblick ihren Ausflug auf die Insel Revue passieren l\u00e4sst, zwar Einzelheiten. Dabei beschreibt sie aber vor allem ihre akuten Umst\u00e4nde, anstatt Spielern die mythische Fremde n\u00e4herzubringen.\n
\"[GUI_STATICIMAGE(setid=81022,id=92535869)]\"<\/figure>\n
Spielerisch bleiben die Begegnungen mit den mythischen Kreaturen zu blass. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n

Mehr wandern als gruseln<\/strong>

Spielerisch zitiert Through the Woods zwar alten und neuen Survival-Horror, wenn Karen schleicht, um von Trollen nicht gesehen zu werden oder die Huldra mit dem Licht ihrer Taschenlampe blendet. Auch diese Interaktion gelingt den Entwicklern allerdings nicht sehr gut, denn hat man die wenigen Gegner einmal durchschaut, ist man im Handumdrehen an ihnen vorbei. Mehr als das Schleichen in der Hocke, das An- und Abschalten der Taschenlampe sowie das Wedeln einer Fackel beherrscht Karen ohnehin nicht \u2013 entsprechend \u00fcberschaubar sind die nur auf dem Papier interessanten Stealth-Action-Anleihen. Gelegentlich baut Through the Woods durch das Ank\u00fcndigen eines neuen Gegners zwar Spannung auf, es bleibt aber immer mehr Wandersimulator als Horrorabenteuer.

Die Geschichte um Karen und ihren Sohn findet ein durchaus interessantes Ende, nachdem sich die Mutter auch ihren eigenen D\u00e4monen gestellt hat. Doch insgesamt streicht das Abenteuer einfach zu belanglos vorbei. Zum Teil liegt das am oberfl\u00e4chlichen Abklappern der Checkpunkte, aber auch an den steifen Animationen und schlecht eingesprochenen Dialogen der wenigen zentralen Filmszenen.

Fazit<\/strong><\/h3>Wenn unheimliche Ger\u00e4usche die n\u00e4chtliche Stille durchbrechen und man Schritt f\u00fcr Schritt das Geheimnis um ein entf\u00fchrtes Kind aufdeckt, dann ist Through the Woods ein stimmungsvoller Ausflug in die Welt der nordischen Mythologie. Das Erkunden der recht aufw\u00e4ndigen Kulissen ist vor allem atmosph\u00e4risch gelungen und die typisch unaufgeregte Erz\u00e4hlweise der norwegischen K\u00fcnstler eine gelungene Abwechslung zum \u00fcberzeichneten Horror \u00e4hnlicher Spiele. Allerdings fehlt ihrem Abenteuer wichtige spielerische Tiefe. Zum einen nutzt Antagonist die nordische Mythologie lediglich als Vorwand, um Schauplatz und Gegner darzustellen, f\u00fchrt seine Spieler aber trotz Sammelgegenst\u00e4nde und lose verteilter Zettel kaum an deren erz\u00e4hlerische Besonderheiten heran. Zum anderen stellen die steifen Filmszenen wichtige H\u00f6hepunkte der Geschichte zu trocken dar, als dass eine emotionale Bindung zwischen Spielern und Spiel entstehen k\u00f6nnte. Das gelegentliche Schleichen oder Abwehren der Kreaturen ist zudem derma\u00dfen simpel, dass Through the Woods die durch den guten Ton aufgebaute Spannung stets schnell wieder verliert. Eine nette Kurzgeschichte erlebt man in den etwa drei Stunden allemal – mehr aber leider nicht.
<\/div><\/div>

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Stimmungsvolle, spielerisch aber \u00fcberschaubare Reise in die nordische Mythologie.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • unaufgeregte Erz\u00e4hlung um Mythen und pers\u00f6nliche Schicksale<\/li>
  • aufw\u00e4ndige, plastische Kulissen<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • fehlende Spannung, weil Kreaturen leicht durchschaut sind<\/li>
    • lieblos pr\u00e4sentierter Sammelkram<\/li>
    • eindringlicher Ton und \u00fcber weite Strecken gute Sprecherin der Hauptfigur…<\/li>
    • … in wichtigen Szenen aber sehr steife Animationen und h\u00f6lzerne Dialoge<\/li><\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 17,99 Euro (plus 1,60 Rabatt auf GOG.com)<\/li>
      • Sprachen: Englisch oder Norwegisch, wahlweise mit deutschen Texten<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Ja<\/li><\/ul><\/div>

        Vertrieb & Bezahlinhalte<\/h3>
        • Online-Aktivierung: Ja<\/li>
        • Online-Zwang: Nein<\/li>
        • Account-Bindung: Ja<\/li>
        • Verf\u00fcgbarkeit: SteamGOG<\/li>
        • Hauptverf\u00fcgbarkeit: Digital<\/li>
        • Verf\u00fcgbarkeit digital: Steam,GOG<\/li>
        • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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