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{"id":3040761,"date":"2016-05-02T08:20:00","date_gmt":"2016-05-02T06:20:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/8-bit_armies\/3040761"},"modified":"2024-07-18T13:14:29","modified_gmt":"2024-07-18T11:14:29","slug":"8-bit_armies","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/8-bit_armies\/3040761","title":{"rendered":"8-Bit Armies (Taktik & Strategie) – Eine Hommage an Command & Conquer"},"content":{"rendered":"Von Voxelpanzern und Pixelsoldaten<\/strong>
8-Bit Armies von Petroglyph ist eine Hommage an die ersten Teile von Command & Conquer. Hinter der knallbunten Voxel-Kl\u00f6tzchenfassade, an die man sich nach ein oder zwei Partien gew\u00f6hnt hat, warten temporeiche Echtzeit-Strategiek\u00e4mpfe nach klassischem Vorbild. Und alles beginnt mit dem Hauptquartier. Zun\u00e4chst k\u00fcmmert man sich um die eigene Basis, etabliert die Grundlage f\u00fcr die Truppenproduktion (Kaserne, Waffenfabrik) und sorgt daf\u00fcr, dass die Sammler flei\u00dfig zu den \u00d6lquellen juckeln, um den einzigen Rohstoff zu f\u00f6rdern. In wenigen Minuten ist der Aufbau abgeschlossen und schon kann die Massenproduktion von Panzern, Artillerie, Soldaten und Helikoptern losgehen. In Windeseile ist eine Armee auf die Beine gestellt und los geht\u2019s mit der flotten Schlacht.