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{"id":3040717,"date":"2016-03-02T12:45:00","date_gmt":"2016-03-02T11:45:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/defragmented\/3040717"},"modified":"2024-07-18T13:14:22","modified_gmt":"2024-07-18T11:14:22","slug":"defragmented","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/defragmented\/3040717","title":{"rendered":"Defragmented (Arcade-Action) – Highscore-Action mit 120 DPS"},"content":{"rendered":"Neonschimmernde Trivial-Science-Fiction<\/strong>

Defragmented inszeniert doch genau wie Hotline Miami<\/a> flotte Action aus der Vogelperspektive. Im Handumdrehen beginnt man die kleinen Level von vorn, weil Herr oder Frau Protagonist mal wieder das Zeitliche segnet. Das passiert h\u00e4ufig, denn die Gegner ziehen schneller als ihr Schatten und schie\u00dfen sch\u00e4rfer als eine Peperoni. Der Spielwitz ist das rasante Reaktionsspiel. Verbunden wird es mit einem Hauch Taktik, denn von hinten erledigt man Gegner schneller als im fairen Duell.

Anders als im namhaften Vorbild findet man zudem Waffen, die nicht nur anders schie\u00dfen, sondern irgendwann mit rollenspieligen 43 statt 17 Schaden pro Sekunde locken. Sp\u00e4ter sind es 162 Schaden, an guten Kiosken kauft man irgendwann 241 DPS m\u00e4chtige Laser, Schrotflinten, Colts und mehr. Der Schwierigkeitsgrad bestimmt die G\u00fcte der Beute. Auf Knopfdruck st\u00e4rken\n
\"[GUI_STATICIMAGE(setid=79618,id=92521344)]\"<\/figure>\n
Die neonfarbene Science-Fiction lebt von ihrem pulsierenden Soundtrack. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nbesondere F\u00e4higkeiten au\u00dferdem den Schutz gegen ankommende Sch\u00fcsse, erh\u00f6hen die Wahrscheinlichkeit des automatischen Ausweichens oder lassen ein Hologramm spazieren, das Gegner ablenkt.

So weit, so gut. Defragmented macht durchaus Laune! Zumal die neonschimmernde Trivial-Science-Fiction mit ihrem wummernden 80er-Jahre-Synthesizer \u00e4sthetisch reizvoll ist \u2013 sieht man von der belanglosen Geschichte, den trockenen Monologen und zeichnerisch entt\u00e4uschenden Comicbildern ab. Wahlweise betrachtet man das Geschehen zudem aus einer isometrisch gekippten Kamera, was \u00fcbersichtlicher ist und damit frustfreier.

Versuchen, Versagen, Wiederholen<\/strong>

Es dauert allerdings nicht lange, da wird die Schleife “Versuchen, Versagen, Wiederholen” zur langweiligen Routine. Anders als in Hotline Miami schieben die Gegner n\u00e4mlich nicht auf zuf\u00e4lligen Wegen Wache, sondern treten st\u00e4ndig dieselben Abdr\u00fccke in den Boden. Anders als in Hotline Miami wird das st\u00e4ndige Aufsammeln von Geld, Munition und Ausr\u00fcstung au\u00dferdem schnell zum enervierenden Dauerklicken. Und anders als in Hotline Miami werden Bestmarken auch nicht in einer Rangliste gespeichert.

Die drei w\u00e4hlbaren Charaktere unterscheiden sich nicht einmal auf bemerkenswerte Weise. Der eine lenkt\n
\"[GUI_STATICIMAGE(setid=79618,id=92521335)]\"<\/figure>\n
Besondere Aufgaben muss man selbst in versteckten Missionen nicht erf\u00fcllen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nWachen zwar mit dem Hologramm ab, dem anderen machen feindliche Kugeln einige Sekunden lang nichts aus, der dritte l\u00e4uft mit einem Schild auf Gegner zu, um sie im Nahkampf auszuschalten. Keine Frage: Da werden Vorlieben bedient. Meist l\u00e4uft man aber mit der st\u00e4rksten von drei Waffen durch die G\u00e4nge und dr\u00fcckt ab, wenn der Moment g\u00fcnstig ist. Das ist schneller und f\u00fchrt stets ans Ziel. Taktische Finessen werden weder belohnt noch gef\u00f6rdert.

Daran \u00e4ndern weder die Charakterentwicklung f\u00fcr etwas h\u00f6heren Nahkampfschaden oder andere Verbesserungen noch das Vergr\u00f6\u00dfern der Munitionsvorr\u00e4te f\u00fcr Waffen oder Granaten etwas \u2013 in den unhandlichen Men\u00fcs h\u00e4lt man sich ohnehin ungern auf.

Fazit<\/strong><\/h3>Das \u201eIch komme gleich, das ist der letzte Versuch!\u201c funktioniert, die Suche nach immer st\u00e4rkeren Waffen spornt an, die neonfuturistische Action ist fordernd und motivierend \u2013 hat ihr Pulver aber auch ziemlich schnell verschossen. Denn obwohl die F\u00e4higkeiten zum Ablenken der Gegner oder Verst\u00e4rken der Panzerung verschiedene Spielweisen zulassen, ist das Ballern im Wesentlichen stets dasselbe: Abwechslung und spielerische Finessen sucht man vergebens und hart umk\u00e4mpfte Ergebnisse werden nicht einmal in einer lokalen Rangliste gespeichert. Wer auf ein neues Hotline Miami wartet, findet mit Defragmented einen ebenso kurzweiligen wie kurzlebigen Zeitvertreib, der vor allem von seinem pulsierenden Soundtrack am Leben gehalten wird.<\/div><\/div>

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Ebenso kurzweilige wie kurzlebige Action im Stil von Hotline Miami.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • fordernde Action<\/li>
  • treibender Elektrosoundtrack<\/li>
  • motivierendes Sammeln und Kaufen neuer Ausr\u00fcstung<\/li>
  • optionale isometrische Perspektive erh\u00f6ht \u00dcbersicht<\/li>
  • drei Schwierigkeitsgrade<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • wenig abwechslungsreiches Ballern<\/li>
    • Level unterscheiden sich kaum<\/li>
    • \u00fcberschaubare Charakterentwicklung und sich \u00e4hnelnde Klassen<\/li>
    • belanglose Geschichte in unansehnlichen Textfenstern<\/li>
    • unhandliche, un\u00fcbersichtliche Men\u00fcs<\/li>
    • trotz Wertung aller Levels keine Ranglisten<\/li>
    • keine deutschen Texte<\/li><\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 14,99 Euro<\/li>
      • Sprachen: komplett Englisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Ja<\/li><\/ul><\/div>

        Vertrieb & Bezahlinhalte<\/h3>
        • Online-Aktivierung: Ja<\/li>
        • Online-Zwang: Nein<\/li>
        • Account-Bindung: Ja<\/li>
        • Verf\u00fcgbarkeit: Steam<\/li>
        • Hauptverf\u00fcgbarkeit: Digital<\/li>
        • Verf\u00fcgbarkeit digital: Steam<\/li>
        • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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