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{"id":3040678,"date":"2016-03-31T13:10:00","date_gmt":"2016-03-31T11:10:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/cities_skylines_-_snowfall\/3040678"},"modified":"2024-07-18T13:14:16","modified_gmt":"2024-07-18T11:14:16","slug":"cities_skylines_-_snowfall","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/cities_skylines_-_snowfall\/3040678","title":{"rendered":"Cities: Skylines – Snowfall (Taktik & Strategie) – Willkommen im Winter-Wunderland"},"content":{"rendered":"Leise rieselt der Schnee<\/strong>

Wie schon bei After Dark kann man auch ohne das Add-On “Snowfall” per se einige der eingestreuten \u00c4nderungen als Appetithappen f\u00fcr sich entdecken – einem gro\u00dfz\u00fcgigen Patchsystem sei Dank. Die erweiterte Benutzerf\u00fchrung f\u00fcr \u00f6ffentlichen Nahverkehr z.B. gibt es auch ohne Anschaffung der K\u00e4lte-Erweiterung. Und auch das allgemeine Wettersystem, das sich vor allem mit Regen und Nebel bemerkbar macht, die zusammen mit After Dark f\u00fcr mal sch\u00f6ne, mal schaurige Stimmungen sorgen k\u00f6nnen, kann man ohne die Ausgabe von 12,99 Euro f\u00fcr das Add-On genie\u00dfen. Doch das ganze Paket, das sich auch spielerisch sowie hinsichtlich der Herausforderung st\u00e4rker auswirkt als das erste Erg\u00e4nzungspack, bekommt man erst mit “Snowfall”.

\n
\"[GUI_STATICIMAGE(setid=79360,id=92518567)]\"<\/figure>\n
Zusammen mit der ersten Erweiterung “After Dark” kommt es zu abendlichen Wintergem\u00e4lden. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDie visuell auff\u00e4lligste ist nat\u00fcrlich der Schneefall, der sich allerdings exklusiv auf den paar frischen Winterkarten auswirkt und dort keinen Zyklus kennt, sondern f\u00fcr ein arktisches Dauerrieseln sorgt. Das Ergebnis sorgt mit seinen zugeschneiten D\u00e4chern, von wei\u00dfen Flocken eingeh\u00fcllten B\u00e4umen und den vereisten bzw. wei\u00df schimmernden Stra\u00dfen f\u00fcr eine gelungene Winterstimmung. Die wird zusammen mit der ersten Erweiterung noch sch\u00f6ner. Denn wenn der Abend anbricht und aus den H\u00e4usern warme Lichter einen Kontrapunkt zu den kalten Schneeverwehungen setzen, w\u00e4hrend die sich m\u00fchsam \u00fcber die Stra\u00dfen schleppenden Fahrzeuge (falls man keine Streufahrzeuge losgeschickt hat) das windige Gest\u00f6ber mit ihrem Scheinwerferkegel einfangen und im Hintergrund die Polarlichter flirren, kommt eine sch\u00f6ne Winterstimmung auf.

Feuer und Eis<\/strong>

Doch es gibt nat\u00fcrlich nicht nur visuelle Erg\u00e4nzungen. Denn mit den fluktuierenden Temperaturen, die man auch ohne Schneefall auf allen anderen Karten erleben kann, haben die B\u00fcrger andere Bed\u00fcrfnisse, die angehende B\u00fcrgermeister zu neuen Herausforderungen rufen. Denn wenn es kalt wird, braucht man was: Nat\u00fcrlich W\u00e4rme. Und die holen sich die Einwohner vornehmlich \u00fcber Elektro-\u00d6fen. Sprich: Wenn es kalt wird, werden die ohnehin meist am Limit laufenden Kraftwerke \u00fcberstrapaziert – wer hier auf Solar-Energie setzt, hat ohnehin das falsche Pferd gesattelt. Wer zudem auf einer Winterkarte ohne Schneer\u00e4umdienst arbeitet, bekommt Nachschub-Probleme, da die \u00d6l- oder Kohleversorgung f\u00fcr die Kraftwerke in arge Bedr\u00e4ngnis ger\u00e4t. Um sich auf m\u00f6gliche W\u00e4rme-Engp\u00e4sse einzustellen, kann man ein paar neue Erlasse bem\u00fchen wie z.B. verpflichtende Isolierung bei H\u00e4usern oder sich um Heizkraftwerke k\u00fcmmern. Die wiederum\n
\"[GUI_STATICIMAGE(setid=79360,id=92518558)]\"<\/figure>\n
Mit der K\u00e4lte steigen auch die Energieanforderungen der Bewohner. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nbrauchen ein aufgewertetes Rohrsystem, das vor allem Kleinst\u00e4dte empfindlich in finanzieller Hinsicht trifft, da die neuen Rohre ein F\u00fcnffaches dessen kosten, was man f\u00fcr den Standard ausgeben muss.

Ebenfalls neu und offensichtlich den Cities-on-Motion-Urspr\u00fcngen der Entwickler entnommen, ist das Stra\u00dfenbahn-System, das sich spielend leicht verlegen l\u00e4sst und auch \u00fcber Br\u00fccken oder durch Tunnels hindurch einsetzbar ist. Dadurch bekommt das ohnehin schon komplexe Verkehrssystem eine weitere Komponente, die zus\u00e4tzliche Planung erfordert, wenn man Umweltverschmutzung unter Kontrolle und gleichzeitig effektive Verkehrswege erm\u00f6glichen m\u00f6chte. Abgerundet wird das gelungene Paket durch einige neue Parks und Geb\u00e4ude mit Winterthema wie z. B. ein Skisprungstadion oder eine Eislaufbahn. Ob die sich aber auch langfristig auf den mit After Dark eingef\u00fchrten Tourismus auswirken, l\u00e4sst sich noch nicht absehen\u00a0 – zumindest derzeit scheint es nicht so zu sein, ist aber f\u00fcr die Endnote ohnehin nicht wichtig.

Fazit<\/strong><\/h3>Schade, dass Colossal Order den Schneefall sowie alle damit assoziierten Erg\u00e4nzungen der Mechanik wie z.B. Schneer\u00e4umdienste nur auf den drei neuen Karten einsetzt und dort dann quasi ein Dauer-Schneegest\u00f6ber herrscht. Denn auch auf vielen anderen Maps w\u00fcrde ein ggf. nicht ganz so intensives Schneetreiben f\u00fcr zus\u00e4tzliche Atmosph\u00e4re sorgen. Dort darf man sich zwar auch \u00fcber Wetter, Regen oder Nebel sowie Temperaturschwankungen freuen, die mit einem evtl. erh\u00f6hten W\u00e4rmeenergiebedarf ein Umplanen bei den St\u00e4dteplanern fordern. Doch erst mit den wei\u00dfen Flocken in unterschiedlicher Intensit\u00e4t w\u00e4re auch visuell mehr geboten – hier sind die Modder gefordert. Ansonsten kann ich den Cities-Skylines-Machern nicht viel vorwerfen. Die neuen Inhalte f\u00fcgen sich sehr gut in die vorhandenen ein, sorgen im Falle der Stra\u00dfenbahnen f\u00fcr neue Optionen innerhalb einer ohnehin bereits komplexen Verkehrssimulation und bringen im Zusammenspiel mit den wechselnden Tageszeiten von “After Dark” immer wieder stimmungsvolle Bilder auf den Schirm, mit denen sich gut haushaltende B\u00fcrgermeister belohnen d\u00fcrfen.

Einsch\u00e4tzung:<\/span> gut<\/strong><\/div><\/div>

Wertung<\/strong><\/h3><\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • neues Winterthema<\/li>
  • W\u00e4rmeanforderungen der Bev\u00f6lkerung ben\u00f6tigen neue Energie-Planung<\/li>
  • Trams passen sehr gut in die vorhandenen Vekehrs-Herausforderungen<\/li>
  • einige Mechaniken (Wetter, Regen, Nebel) auch ohne Add-On mit aktuellem Patch<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • Schneefall nur auf den drei Winterkarten, dazu konstant<\/li>
    • Schneer\u00e4umdienste etc. dementsprechend nur auf den neuen Karten verf\u00fcgbar<\/li><\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 12,99 Euro<\/li>
      • Sprachen: Deutsch, Englisch, u.a.<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li><\/ul><\/div>

        Vertrieb & Bezahlinhalte<\/h3>
        • Erh\u00e4ltlich \u00fcber: Steam<\/li>
        • Online-Aktivierung: Ja<\/li>
        • Online-Zwang: Nein<\/li>
        • Account-Bindung: Ja<\/li>
        • Verf\u00fcgbarkeit: Steam<\/li>
        • Hauptverf\u00fcgbarkeit: Digital<\/li>
        • Verf\u00fcgbarkeit digital: Steam<\/li>
        • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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