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{"id":3040642,"date":"2016-04-26T11:50:00","date_gmt":"2016-04-26T09:50:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/the_walking_dead_michonne-3\/3040642"},"modified":"2024-07-18T13:14:10","modified_gmt":"2024-07-18T11:14:10","slug":"the_walking_dead_michonne-3","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/the_walking_dead_michonne-3\/3040642","title":{"rendered":"The Walking Dead: Michonne (Adventure) – Auge um Auge"},"content":{"rendered":"Leben oder sterben<\/strong>

Die Zeiten der Sicherheit f\u00fcr Sam und ihre Familie im abgelegenen Anwesen sind endg\u00fcltig vorbei \u2013 das ist bereits seit dem Ende der zweiten Episode klar. Und in bester Serientradition bleiben die Walker weiter nur fauliges Beiwerk: Die gr\u00f6\u00dfte Gefahr geht einmal mehr von den Menschen aus, die in dieser Apokalpyse um Ressourcen und Macht k\u00e4mpfen. Dabei sind Michonne und ihre Crew durch die voran gegangenen Ereignisse zwischen die Fronten zweier Gruppen geraten. Es gab schmerzliche Verluste auf beiden Seiten, die den Hass und die Gewaltbereitschaft zwischen ihnen weiter befeuerten. Gibt es im Finale \u00fcberhaupt noch eine Chance, den bevorstehenden Gefangenenaustausch mit diplomatischen Mitteln \u00fcber die B\u00fchne zu bringen? Oder wurde aufgrund der getroffenen Entscheidungen bereits jegliches Vertrauen verspielt und es l\u00e4uft zwangsl\u00e4ufig auf einen blutigen Showdown mit Norma und den raches\u00fcchtigen Leuten der Monroe-Gemeinschaft hinaus?

Suche nach Antworten<\/strong>

\n
\"[GUI_STATICIMAGE(setid=79908,id=92524424)]\"<\/figure>\n
Auge um Auge, Zahn um Zahn, Geisel f\u00fcr Geisel. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nAuf dem Weg nach Antworten m\u00fcssen nicht nur mitunter emotionale Dialoge gef\u00fchrt werden, sondern es gilt auch weiterhin schwierige Entscheidungen zu treffen und die Reaktionsf\u00e4higkeit in Action-Sequenzen unter Beweis zu stellen. Letztere werden hier aber gerade im Vergleich zur ersten Episode zugunsten der Gespr\u00e4che und Erkundung etwas zur\u00fcckgeschraubt. Hinsichtlich der Entscheidungen zeigt sich wieder das \u00fcbliche Telltale-Bild: Manche von ihnen haben gro\u00dfe Auswirkungen, beeinflussen mitunter sogar, wer lebt und wer stirbt. Auf der anderen Seite wird man sp\u00e4testens beim zweiten Durchspielen erkennen, dass viele von ihnen kaum von Bedeutung sind, auch wenn es zun\u00e4chst vielleicht den Anschein gemacht haben mag. So spielt es z.B. Eine untergeordnete Rolle, ob man eine Figur in der ersten Episode beim Feind gelassen hat oder nicht. Das ist nur ein Beispiel, bei dem ich dramaturgisch am Ende etwas mehr erwartet h\u00e4tte. Au\u00dferdem wird erneut klar, dass das gelungene Drehbuch trotz der suggerierten Alternativen weiter in ein recht enges Korsett geschn\u00fcrt ist. Es wird immer auf bestimmte Situationen hinauslaufen \u2013 selbst wenn man alles versucht und sich manchmal w\u00fcnscht, gewisse Ereignisse verhindern zu k\u00f6nnen. Sch\u00f6n dagegen, wie man selbst als Spieler immer wieder auf die Probe gestellt wird, wie viel Vertrauen man dem Gegen\u00fcber engegen bringt oder inwiefern man angesichts der drastischen Situationen dazu bereit ist, moralische Grenzen zu \u00fcberschreiten.\u00a0 \u00a0

\n
\"[GUI_STATICIMAGE(setid=79908,id=92524423)]\"<\/figure>\n
Die Zombies haben selbstverst\u00e4ndlich auch im Finale nochmal einen Auftritt. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nLeider f\u00e4llt der Umfang der finalen Episode ebenfalls knapp aus: Selbst wenn man sich die Zeit nimmt, um alle Zimmer des Anwesens zu erkunden und s\u00e4mtliche Hinweise, Gespr\u00e4che sowie Hintergrundinfos mitnimmt, erreicht man das Ende bereits unter 90 Minuten. Immerhin liefert Telltale eine gute Mischung der verschiedenen Spielelemente ab und \u00fcberzeugt am Ende mit Spannung sowie Dramatik. Trotz packender Momente wird die Emotionalit\u00e4t der ersten Staffel von The Walking Dead aber nicht erreicht. Tats\u00e4chlich \u00fcbertreibt man es hier teilweise mit Michonnes Visionen rund um den Verlust ihrer beiden T\u00f6chter, da sie zu h\u00e4ufig eingestreut werden. Trotzdem geht von dieser Erz\u00e4hlebene vermutlich der gr\u00f6\u00dfte Reiz aus, um Antworten zu finden und Michonne als Charakter besser verstehen zu k\u00f6nnen.

Fazit<\/strong><\/h3>Mit der Miniserie The Walking Dead: Michonne liefert Telltale einen soliden Ableger der Hauptreihe, deren Niveau aber nicht erreicht wird. Denn abseits der bekannten Protagonistin f\u00e4llt es angesichts der kurzen Episoden deutlich schwerer, die Figuren besser kennenzulernen und eine Bindung aufzubauen. Entsprechend belanglos wirkt so mancher Verlust, weil mir die Leute einfach nicht so sehr ans Herz gewachsen sind. Das war in den \u201egro\u00dfen\u201c Teilen im Comic-Universum von Robert Kirkman noch anders. Trotzdem versuchen die Entwickler in der K\u00fcrze der Zeit, neben mitunter harten Splatter-Szenen alle emotionalen Register zu ziehen und rufen sogar die Crew ins Ged\u00e4chtnis zur\u00fcck. Schade nur, dass man den Verlauf und Ausgang der Geschichte nicht so ma\u00dfgeblich beeinflussen kann, wie es zun\u00e4chst den Anschein erweckt. Aber das geh\u00f6rt mittlerweile genauso zur Telltale-Formel wie die starken englischen Sprecher und der Verzicht auf R\u00e4tseleinlagen sowie das Fehlen gr\u00f6\u00dferer Areale. Am Ende bleibt die Miniserie ein kurzer, aber unterhaltsamer Abstecher rund um die Schwert-Lady, der ein paar interessante Einblicke in die Figur erlaubt und trotz des Metzel-Auftakts und dem etwas gehetzten Erz\u00e4hltempo in einem dramatischen Finale m\u00fcndet.

[Ab diesem Jahr werden wir bei Episoden-Spielen f\u00fcr die ersten Teile im Test zun\u00e4chst nur Schulnoten vergeben; erst mit dem finalen Teil und Test werden wir auch eine abschlie\u00dfende Prozentwertung f\u00fcr die komplette Reihe vergeben. Anm.d.Red.]<\/em><\/div><\/div>

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Ein kurzer, aber solider Ableger der Hauptreihe mit einer interessanten Protagonistin. Das Niveau der gro\u00dfen Serie wird aber nicht erreicht.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • bekannter und beliebter Charakter aus der Comic-Reihe und TV-Serie<\/li>
  • Entscheidungen beeinflussen Handlung…<\/li>
  • interessante Nebenfiguren und Antagonisten<\/li>
  • Einblicke in Michonnes Gedankenwelt<\/li>
  • unterhaltsame Dialoge (und Verhandlungen)<\/li>
  • ansprechendes Artdesign<\/li>
  • gro\u00dfartige (englische) Sprecher<\/li>
  • gelungene Inszenierung<\/li>
  • zusammenfassende Spieler-Statistik<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • kurze Spielzeit (ca. 60<\/li>
    • 80 Minuten)<\/li>
    • …aber Folgen entpuppen sich mitunter als geskriptet<\/li>
    • keine anspruchsvollen R\u00e4tsel<\/li>
    • z.T. unsch\u00f6ne, pl\u00f6tzliche \u00dcberg\u00e4nge bei Gestik und Mimik<\/li>
    • deutsche Untertitel mit einigen (Rechtschreib<\/li>
    • )Fehlern<\/li>
    • keine tiefere Bindung zu Charakteren m\u00f6glich (aufgrund der kurzen Spielzeit)<\/li>
    • kleine Areale, kaum Erkundung<\/li>
    • Halluzinationen treten etwas zu h\u00e4ufig auf<\/li><\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 14,99 Euro (f\u00fcr alle drei Episoden)<\/li>
      • Getestete Version: Internationale Download-Version<\/li>
      • Sprachen: Englisch (mit deutschen Untertiteln)<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Ja<\/li><\/ul><\/div>

        Vertrieb & Bezahlinhalte<\/h3>
        • Erh\u00e4ltlich \u00fcber: Steam<\/li>
        • Online-Aktivierung: Ja<\/li>
        • Online-Zwang: Nein<\/li>
        • Account-Bindung: Ja<\/li>
        • Verf\u00fcgbarkeit: SteamGOG<\/li>
        • Hauptverf\u00fcgbarkeit: Digital<\/li>
        • Verf\u00fcgbarkeit digital: Steam,GOG<\/li>
        • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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