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{"id":3040638,"date":"2016-04-11T17:00:00","date_gmt":"2016-04-11T15:00:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/the_walking_dead_michonne-2\/3040638"},"modified":"2024-07-18T13:14:09","modified_gmt":"2024-07-18T11:14:09","slug":"the_walking_dead_michonne-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/the_walking_dead_michonne-2\/3040638","title":{"rendered":"The Walking Dead: Michonne (Adventure) – Eine (zu) kurze Flucht"},"content":{"rendered":"Kleiner Zwischensnack<\/strong>

Huch, schon vorbei? In der zweiten Episode macht Telltale Games der Bezeichnung MINIserie alle Ehre: Gerade mal eine Stunde dauert dieser Kurztrip, der direkt an die Geschehnisse der ersten Episode anschlie\u00dft und Michonne samt ihren Begleitern auf Festland f\u00fchrt. Dort wartet nicht nur eine weitere Zombieherde, sondern auch der n\u00e4chste Unterschlupf. Sind die Bewohner den \u00dcberlebenden dort freundlicher gesonnen als beim letzten Mal?

Ohne zu viel zu verraten: Man lernt nicht nur neue Figuren kennen, sondern erh\u00e4lt auch weitere Einblicke in das Leben sowie die Motivationen von Michonne und Nebenfiguren wie Sam. Vor allem die R\u00fcckblende, bei der man als Spieler einmal mehr in die Gedankenwelt der Protagonistin abtaucht, dreht die Zeit zur\u00fcck auf die dramatischen Anf\u00e4nge der Epidemie.

Wenig Einflussm\u00f6glichkeiten<\/strong>

\n
\"[GUI_STATICIMAGE(setid=79853,id=92523876)]\"<\/figure>\n
Michonne kennt die Tricks, wie man sich m\u00f6glichst unauff\u00e4llig durch eine Zombie-Herde bewegt. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nWurden mir die Gemetzel-Sequenzen in der ersten Episode zu inflation\u00e4r eingesetzt, gef\u00e4llt mir das Verh\u00e4ltnis zwischen Action und ruhigen Passagen hier besser. Sch\u00f6n sind auch die kleinen Stealth-Elemente des Einstiegs, bei denen man nur eine begrenzte Zeit aus der Deckung schauen kann, um nicht von seinen J\u00e4gern gefunden zu werden. Die Reduzierung der Reaktionstests zugunsten von mehr Dialogen oder Erkundung fallen ebenfalls angenehm auf. An sp\u00e4terer Stelle muss man sich u.a. als Aushilfsarzt bet\u00e4tigen und eine Schusswunde versorgen \u2013 nur eine der mitunter emotionalen Szenen, bei denen man einfach mitleiden muss. Obwohl man einen Gro\u00dfteil der simpel gestrickten Handlung vorhersehen kann, gelingt Telltale dar\u00fcber hinaus sogar ein toller \u00dcberraschungsmoment, der es in sich hat.

Entt\u00e4uschender fallen neben dem Mangel an R\u00e4tseln und den sehr kleinen Arealen die geringen Einflussm\u00f6glichkeiten auf die Geschichte aus. Im Prinzip darf man im Verlauf der Episode lediglich zwei Entscheidungen treffen, die f\u00fcr das Finale relevant sein k\u00f6nnten, das Ende des Monats erscheinen soll. Zieht man als Vergleich z.B. The Wolf Among Us oder Tales from the Borderlands heran, bekommt man dort immerhin alternative Schaupl\u00e4tze zu sehen oder sp\u00fcrt anderweitige\n
\"[GUI_STATICIMAGE(setid=79853,id=92523877)]\"<\/figure>\n
Unter Wasser ist es manchmal sicherer als an der Oberfl\u00e4che. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nKonsequenzen. Hier hat man dagegen das Gef\u00fchl, als w\u00fcrde man dem Drehbuch sehr strikt folgen m\u00fcssen. Dieses beinhaltet in der K\u00fcrze der Zeit immerhin ein paar nette Dialoge und sehenswerte Szenen, wobei vor allem Samira Wiley einmal mehr in ihrer Rolle als Michonne eine \u00fcberzeugende Leistung abliefert. Mitunter wirkt die Handlung aber sp\u00fcrbar gehetzt, weil in diesem Dreiteiler eben nicht der erz\u00e4hlerische Rahmen einer kompletten Staffel zur Verf\u00fcgung steht. Gerade angesichts dessen ist es umso schmerzhafter, dass der Umfang dieser zweiten Episode so mickrig ausf\u00e4llt und man sich nicht etwas mehr Zeit nimmt, um auch die Charaktere abseits der Hauptdarstellerin etwas besser kennenlernen und verstehen zu k\u00f6nnen. Selbst zun\u00e4chst unberechenbare Figuren verlieren an Reiz, weil sie hier durch die weitere Entwicklung der Geschichte in eine bestimmte Rolle gedr\u00e4ngt werden, die der ganzen Situation schnell eine gewisse Spannung und Ungewissheit nimmt.\u00a0

Fazit<\/strong><\/h3>Obwohl die zweite Episode von The Walking Dead: Michonne hinsichtlich der Aufteilung besser funktioniert als der Einstieg mit seinem \u00fcbertriebenen Fokus auf Metzeleien, st\u00f6\u00dft mir hier vor allem die enorm knappe Spielzeit bitter auf, die im Vergleich zur ebenfalls schon kurzen Premiere nochmals reduziert wurde. Paradox: Man hat einerseits das Gef\u00fchl, dass inhaltlich zu wenig passiert. Andererseits glaubt man, regelrecht durch die Handlung gehetzt zu werden, ohne sie dabei sp\u00fcrbar beeinflussen oder \u00fcberhaupt mit den Figuren warm werden zu k\u00f6nnen. Deshalb w\u00fcnsche ich mir f\u00fcr das Finale, dass Telltale einen Gang zur\u00fcckschalten und die losen F\u00e4den nicht zwingend im Eilverfahren zusammenf\u00fchren wird. Nach dem Cliffhanger-Ende steht die B\u00fchne f\u00fcr den gro\u00dfen Showdown, der leider mehr durch das recht enge Drehbuch und weniger die eigenen Entscheidungen herbeigef\u00fchrt wurde.

Einsch\u00e4tzung:<\/span> befriedigend<\/strong>

[Ab diesem Jahr werden wir bei Episoden-Spielen f\u00fcr die ersten Teile im Test zun\u00e4chst nur Schulnoten vergeben; erst mit dem finalen Teil und Test werden wir auch eine abschlie\u00dfende Prozentwertung f\u00fcr die komplette Reihe vergeben. Anm.d.Red.]\u00a0
<\/em><\/div><\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • bekannter und beliebter Charakter aus der Comic-Reihe und TV-Serie<\/li>
  • Entscheidungen beeinflussen Handlung…<\/li>
  • interessante Nebenfiguren und Antagonisten<\/li>
  • Einblicke in Michonnes Gedankenwelt<\/li>
  • unterhaltsame Dialoge (und Verh\u00f6re)<\/li>
  • ansprechendes Artdesign<\/li>
  • gro\u00dfartige (englische) Sprecher<\/li>
  • gelungene Inszenierung<\/li>
  • zusammenfassende Spieler-Statistik<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • extrem kurze Spielzeit (ca. 60<\/li>
    • 70 Minuten)<\/li>
    • …aber Folgen entpuppen sich mitunter als geskriptet<\/li>
    • keine anspruchsvollen R\u00e4tsel<\/li>
    • z.T. unsch\u00f6ne, pl\u00f6tzliche \u00dcberg\u00e4nge bei Gestik und Mimik<\/li>
    • deutsche Untertitel mit einigen (Rechtschreib<\/li>
    • )Fehlern<\/li>
    • kleine Areale, kaum Erkundung<\/li>
    • Handlung wirkt stellenweise gehetzt<\/li>
    • unberechenbare Figuren verlieren an Reiz<\/li><\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: ca 15 Euro (komplette Miniserie)<\/li>
      • Getestete Version: Internationale Download-Version<\/li>
      • Sprachen: Englisch (mit deutschen Untertiteln)<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li><\/ul><\/div>

        Vertrieb & Bezahlinhalte<\/h3>
        • Erh\u00e4ltlich \u00fcber: Steam<\/li>
        • Online-Aktivierung: Ja<\/li>
        • Online-Zwang: Nein<\/li>
        • Account-Bindung: Ja<\/li>
        • Verf\u00fcgbarkeit: Steam<\/li>
        • Hauptverf\u00fcgbarkeit: Digital<\/li>
        • Verf\u00fcgbarkeit digital: Steam<\/li>
        • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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