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{"id":3040633,"date":"2016-02-24T10:55:00","date_gmt":"2016-02-24T09:55:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/the_walking_dead_michonne\/3040633"},"modified":"2024-07-18T13:14:08","modified_gmt":"2024-07-18T11:14:08","slug":"the_walking_dead_michonne","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/the_walking_dead_michonne\/3040633","title":{"rendered":"The Walking Dead: Michonne (Adventure) – Blut, Schwei\u00df und Tr\u00e4nen"},"content":{"rendered":"Emotionale Belastung<\/strong>

Sieht man Michonne, wie sie sich mit ihrem scharfen Schwert brutal durch die Zombie-Horden metzelt oder sich selbst mit Schl\u00e4gen und Tritten effektiv zur Wehr setzt, bekommt man schnell den Eindruck, dass diese toughe Lady so schnell nichts aus der Fassung bringen kann. Doch der Eindruck t\u00e4uscht: Schon im ungew\u00f6hnlichen Psycho-Einstieg macht Telltale deutlich, dass diese feminine Kampfmaschine vor allem von traumatischen Erlebnissen angetrieben wird. Michonne k\u00e4mpft nicht nur gegen die Scharen von Untoten, sondern vor allem gegen ihre eigenen D\u00e4monen, die sie verfolgen und sie vor allem psychisch an ihre Belastungsgrenze dr\u00e4ngen.

\n
\"[GUI_STATICIMAGE(setid=79496,id=92520084)]\"<\/figure>\n
Zombies haben bei Michonne und ihrer scharfen Klinge nichts zu lachen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nWer Michonne in diesen etwa 100 Minuten der ersten Episode begleitet, bekommt abseits der etwas zu ausgepr\u00e4gten Zombie-Metzeleien ein paar interessante Einblicke, was im Kopf von ihr vorgeht. Doch auch ihre neuen Begleiter sowie weitere Figuren bringen viel Potenzial mit, das in den Dialogen und Situationen bereits angerissen wird. Wem kann man glauben? Wer ist vertrauensw\u00fcrdig? Was hat es mit der Gemeinschaft auf sich, die von einer Frau und ihrem brutalen Bruder angef\u00fchrt wird? Nach diesem sehr kurzen Einstieg, bei dem neben all der Gewalt und Dramatik auch emotionale Momente sowie Entscheidungen den Handlungsverlauf bestimmen, hat man jedenfalls mehr Fragen als Antworten.

Das bekannte Muster<\/strong>

Bei der Spielmechanik bleibt sich Telltale treu und liefert erneut eine Aneinanderreihung von Reaktionstests in Kombination mit den \u00fcblichen Dialogoptionen und eingeschr\u00e4nkten Interaktionen mit der Umgebung in kleinen Arealen. Der R\u00e4tselanteil ist ebenfalls wieder sehr niedrig bzw. gar nicht erst vorhanden. Wie ich bereits angedeutet habe, h\u00e4tte ich auf die eine oder andere Schwert-Metzelei verzichten k\u00f6nnen, weil sie zu dicht aufeinander folgen. Aber in den Momenten dazwischen unterh\u00e4lt das \u00dcberleben in der Zombie-Apokalypse auf einem gewohnt guten Niveau mit angenehmen Gespr\u00e4chen und stimmungsvollen Momenten. Besonders ein Verh\u00f6r d\u00fcrfte im Ged\u00e4chtnis haften bleiben, auch wenn Telltale ausgerechnet in dieser Situation als Skript-Betr\u00fcger entlarvt wird. Sp\u00e4testens beim zweiten Durchspielen muss man feststellen, dass die gew\u00e4hlten Antworten nicht die Situation beeinflussen, sondern die Situation k\u00fcnstlich so gestaltet wird, um die Dramaturgie zu erh\u00f6hen. Diese Masche verfehlt zwar nicht ihren Zweck, aber trotzdem kam ich mir bei meinem zweiten Besuch auf dem \u201ehei\u00dfen Stuhl\u201c ein wenig ver\u00e4ppelt vor.

\n
\"[GUI_STATICIMAGE(setid=79496,id=92520085)]\"<\/figure>\n
Was ist hier passiert? Und wer hat diesen ehemaligen Menschen zuerst gefesselt und dann brutal verenden lassen? \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDie filmreife Inszenierung in Kombination mit dem comichaften Artdesign ist immer noch top, obwohl mir die Mimik und Gestik manchmal eine Spur zu flott und unpassend umschalten. Nat\u00fcrlich wirkt es jedenfalls nicht, wenn sich der Gesichtsausdruck innerhalb dem Bruchteil einer Sekunde zusammen mit der K\u00f6rperhaltung ver\u00e4ndert. Die englischen Sprecher sind durchweg klasse besetzt \u2013 allen voran Schauspielerin Samira Wiley (\u201eOrange is the new Black\u201c), die in der Rolle von Michonne die Darstellerin der TV-Serie, Danai Gurira, mehr als w\u00fcrdig vertritt. Trotzdem d\u00fcrfte es f\u00fcr manche Fans traurig sein, dass Telltale nicht die Original-Akteurin f\u00fcr die Sprachaufnahmen verpflichten konnte oder wollte. Die Qualit\u00e4t der deutschen Untertitel ist dagegen weit vom hohen Niveau der Sprecher entfernt und entt\u00e4uscht mit zahlreichen Rechtschreib- sowie vereinzelten Grammatikfehlern.

Fazit<\/strong><\/h3>Mir gef\u00e4llt The Walking Dead: Michonne als Ableger der gro\u00dfen Reihe bisher ganz gut. Schon in der TV-Serie mag ich die Katana-Lady als Figur und Telltale versteht es gut, mir hier interessante Einblicke in ihre Psyche und Motive zu gew\u00e4hren. Dar\u00fcber hinaus gibt es wieder einige gelungene Spannungsmomente und Handlungsb\u00f6gen, weshalb ich mich jetzt schon darauf freue zu sehen, wie es im n\u00e4chsten Monat in der zweiten von insgesamt drei Episoden weitergeht. Dabei w\u00fcrde ich mir allerdings weniger Metzelsequenzen w\u00fcnschen, die mir im Rahmen der ersten Episode schon zu inflation\u00e4r eingestreut wurden. Weniger ist manchmal mehr. Das Gegenteil ist hinsichtlich der Spielzeit der Fall: Gut 100 Minuten erscheinen mir schon arg kurz und gerade als die Handlung zum ersten Mal so richtig Fahrt aufnahm, flimmerte schon der Abspann \u00fcber den Bildschirm.

Einsch\u00e4tzung:<\/span> gut

<\/strong>
[Ab diesem Jahr werden wir bei Episoden-Spielen f\u00fcr die ersten Teile im Test zun\u00e4chst nur Schulnoten vergeben; erst mit dem finalen Teil und Test werden wir auch eine abschlie\u00dfende Prozentwertung f\u00fcr die komplette Reihe vergeben. Anm.d.Red.]<\/em>
<\/div><\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • bekannter und beliebter Charakter aus der Comic-Reihe und TV-Serie<\/li>
  • Entscheidungen beeinflussen Handlung…<\/li>
  • interessante Nebenfiguren und Antagonisten<\/li>
  • Einblicke in Michonnes Gedankenwelt<\/li>
  • unterhaltsame Dialoge (und Verh\u00f6re)<\/li>
  • ansprechendes Artdesign<\/li>
  • gro\u00dfartige (englische) Sprecher<\/li>
  • gelungene Inszenierung<\/li>
  • zusammenfassende Spieler-Statistik<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • sehr kurze Spielzeit (ca. 100 Minuten)<\/li>
    • …aber Folgen entpuppen sich mitunter als geskriptet<\/li>
    • zu hoher Anteil an Zombie<\/li>
    • Gemetzel<\/li>
    • keine anspruchsvollen R\u00e4tsel<\/li>
    • z.T. unsch\u00f6ne, pl\u00f6tzliche \u00dcberg\u00e4nge bei Gestik und Mimik<\/li>
    • deutsche Untertitel mit vielen (Rechtschreib<\/li>
    • )Fehlern<\/li>
    • kleine Areale, kaum Erkundung<\/li><\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 14,99 Euro (f\u00fcr alle drei Episoden)<\/li>
      • Getestete Version: Internationale Download-Version<\/li>
      • Sprachen: Englisch (mit deutschen Untertiteln)<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li><\/ul><\/div>

        Vertrieb & Bezahlinhalte<\/h3>
        • Erh\u00e4ltlich \u00fcber: Steam<\/li>
        • Online-Aktivierung: Ja<\/li>
        • Online-Zwang: Nein<\/li>
        • Account-Bindung: Ja<\/li>
        • Verf\u00fcgbarkeit: SteamGOG<\/li>
        • Hauptverf\u00fcgbarkeit: Digital<\/li>
        • Verf\u00fcgbarkeit digital: Steam,GOG<\/li>
        • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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