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{"id":3040613,"date":"2015-11-04T09:47:00","date_gmt":"2015-11-04T08:47:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/the_park-2\/3040613"},"modified":"2024-07-18T13:14:04","modified_gmt":"2024-07-18T11:14:04","slug":"the_park-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/the_park-2\/3040613","title":{"rendered":"The Park (Adventure) – Fantasy und Grauen"},"content":{"rendered":"Fl\u00fcstern aus der Dunkelheit<\/strong>

Dass die Dinge nicht so sind, wie sie scheinen, wird schon am Eingang klar. Sp\u00e4ter beobachtet Lorraine, Callums Mutter, immer unwirklichere Erscheinungen. Wir wollen die Geschichte nicht vorweg nehmen, manche Einzelheiten muss die Besprechung aber erw\u00e4hnen. Spoiler-Scheue sollten deshalb zum Fazit springen.

The Park ist kein gro\u00dfes Spiel, keine andauernde Suche nach Hinweisen wie Gone Home<\/a>, kein Erforschen einer halbwegs offenen Welt wie Everybody’s Gone to the Rapture<\/a>. Stattdessen folgt man als Lorraine sehr engen Wegen. Mal findet sie den Schuh ihres Sohns, mal deckt eine Notiz einen Teil der Geschichte auf. Immer wieder kehrt sie in den Atlantic Island Park zur\u00fcck \u2013 das sind Lorraines erste Worte. Warum? Das findet sie selbst im Verlauf ihres h\u00f6chstens zweist\u00fcndigen Aufenthalts heraus. Denn nat\u00fcrlich dreht sich die Erz\u00e4hlung auch um sie selbst.

Manches gelingt Funcom dabei richtig gut: die trotz viel zu sp\u00e4t auftauchender Details eindringliche Kulisse etwa, das Fl\u00fcstern in den Lautsprechern des Parks sowie zwei, drei gelungene Schreckmomente. Beeindruckend sieht es aus, wenn sich der Wald auf einem H\u00fcgel auftut und den Blick auf ein hohes Riesenrad freigibt: Wie ein Ehrfurcht gebietender Koloss thront es \u00fcber\n
\"[GUI_STATICIMAGE(setid=79097,id=92515906)]\"<\/figure>\n
Funcom inszeniert eindringliche Bilder und schaurige Stimmungen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nn\u00e4chtlichen Nebelschwaden. Interessant auch, wenn Schattenbilder zu Mussorgski von H\u00e4nsel und Gretel erz\u00e4hlen, w\u00e4hrend Lorraine an Bord eines Fahrgesch\u00e4fts durch eine H\u00f6hle f\u00e4hrt. Sie kann verschiedene der Attraktionen nutzen; in allen erh\u00e4lt sie ein Puzzlest\u00fcck ihrer Geschichte und der ihres Sohns.

Schablone statt Eigenbau<\/strong>

Dadurch wirkt die Erz\u00e4hlung aber auch angestrengt: Funcom verl\u00e4sst sich fast ausschlie\u00dflich auf geradlinigen “Frontalunterricht”. Im letzten Abschnitt reihen die Entwickler sogar derma\u00dfen viele \u2013 und wichtige \u2013 Notizen aneinander, dass das st\u00e4ndige Lesen erm\u00fcdend wirkt. Wer mit Horror-Abenteuern und dem durch
Dear Esther<\/a> gepr\u00e4gten Erz\u00e4hlspiel vertraut ist, l\u00e4uft in The Park lediglich Stichpunkte einer Konzeptschablone ab.

Die Entwickler zitieren im zweiten Teil au\u00dferdem Kojimas Silent Hills, ohne dem Prinzip auch nur eine \u00dcberraschung abzugewinnen. Noch dazu l\u00e4sst der klare Schnitt zwischen den beiden Abschnitten die Inszenierung br\u00fcchig erscheinen.

Abgesehen davon h\u00e4tte es gar nicht dieser Vergn\u00fcgungspark sein m\u00fcssen. Die bedrohliche Umgebung gibt zwar den gruseligen Ton an, ist Lorraines Erz\u00e4hlung aber nicht zutr\u00e4glich. Tats\u00e4chlich lenkt das Fantastische in dieser Form sogar von ihrer sehr pers\u00f6nlichen Geschichte ab. Kein Wunder, dass die letzten Minuten in einem ganz anderen Szenario stattfinden \u2013 darauf h\u00e4tte sich Funcom von Beginn an konzentrieren k\u00f6nnen.

Experiment oder Spiel?<\/strong>\n
\"[GUI_STATICIMAGE(setid=79097,id=92515915)]\"<\/figure>\n
Ein packendes Erlebnis ist The Park trotz der emotionalen Geschichte leider nicht. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n

Dabei ist die Geschichte selbst in sich stimmig \u2013 vielleicht zu vorhersehbar, aber durchaus bewegend. Nur die Inszenierung wird dem Medium nach Everybody’s Gone to the Rapture und
Sunset<\/a> nicht mehr gerecht. Zu allem \u00dcberfluss ist ausgerechnet das auf dem Papier dramatische Finale lediglich eine Filmszene. Ein umfassendes interaktives Erlebnis erschaffen die Spiele-Entwickler leider nicht.

Mag sein, dass das Ergebnis den experimentellen Anf\u00e4ngen des Park-Ausflugs geschuldet ist. Immerhin probierte zun\u00e4chst ein kleines Team, wie gut es mit Unreal-Technologie innerhalb eines knappen Zeitplans ein Projekt fertigstellen k\u00f6nnte. Erst im Verlauf der Entwicklung wurde daraus ein komplettes Spiel \u2013 und dieser letzte Schritt h\u00e4tte gr\u00f6\u00dfer ausfallen m\u00fcssen.

Fazit<\/strong><\/h3>The Park ist ein unterhaltsamer Ausflug in die Welt des psychologischen Horrors. Funcom inszeniert mithilfe der fantastischen Legenden seines Online-Rollenspiels The Secret World ein stimmungsvolles Erz\u00e4hlspiel. Das wirft vertraute Fragen auf und gibt vorhersehbare Antworten, die es vor allem grafisch und akustisch ansprechend verpackt. Spielerisch steht der Freizeitpark allerdings auf d\u00fcnnem Eis, denn das Ablaufen eines engen Pfads voll einschl\u00e4giger Klischees ist erm\u00fcdend. Die emotionale Erz\u00e4hlung folgt stur der von Dear Esther etablierten Formel, bevor es leidlich erfolgreich Silent Hills nachahmt. Das Anklicken starrer Hinweise ist dabei eine viel zu begrenzte Interaktionsm\u00f6glichkeit, als dass man sich spielerisch in dem unheimlichen Vergn\u00fcgungspark verlieren k\u00f6nnte. So hat es immerhin sein Gutes, dass der Spuk nach sp\u00e4testens zwei Stunden vor\u00fcber ist.<\/div><\/div>

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Stimmungsvolles, spielerisch aber oberfl\u00e4chliches Erleben menschlicher Abgr\u00fcnde.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • Grafik und Ton erzeugen unheimliche Atmosph\u00e4re<\/li>
  • gruseliges Szenario…<\/li>
  • pers\u00f6nliche und bewegende Geschichte<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • geradliniges Abklappern von Hinweisen<\/li>
    • … das allerdings nicht zwingend zur Erz\u00e4hlung passt<\/li>
    • eingeschr\u00e4nkte Interaktionsm\u00f6glichkeiten und Vorkauen der Geschichte<\/li>
    • Kopieren verschiedener Vorlagen statt eigener Konzepte<\/li>
    • mit ein, zwei Stunden sehr kurzes Abenteuer<\/li>
    • viele grafische Details erscheinen erst in unmittelbarer N\u00e4he<\/li>
    • keine deutsche Lokalisierung<\/li><\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 12,99 Euro<\/li>
      • Sprachen: komplett Englisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Ja<\/li><\/ul><\/div>

        Vertrieb & Bezahlinhalte<\/h3>
        • Online-Aktivierung: Ja<\/li>
        • Online-Zwang: Nein<\/li>
        • Account-Bindung: Ja<\/li>
        • Verf\u00fcgbarkeit: Steam<\/li>
        • Hauptverf\u00fcgbarkeit: Digital<\/li>
        • Verf\u00fcgbarkeit digital: Steam<\/li>
        • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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