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{"id":3040578,"date":"2015-08-10T11:32:00","date_gmt":"2015-08-10T09:32:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/absolute_drift\/3040578"},"modified":"2024-07-18T13:13:09","modified_gmt":"2024-07-18T11:13:09","slug":"absolute_drift","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/absolute_drift\/3040578","title":{"rendered":"Absolute Drift (Arcade-Racer) – Buddha als Beifahrer"},"content":{"rendered":"Farbstift auf vier R\u00e4dern<\/strong>
Absolute Drift setzt einen nicht ins Cockpit und l\u00e4sst einen durch lebensecht nachgebildete Metropolen schliddern. \u00dcberhaupt ist man ganz weit entfernt von Need for Speed, Burnout Paradise oder Ridge Racer – mindestens ebenso weit wie die Kamera vom Geschehen. Denn aus der Vogelperspektive betrachtet, ist das Fahrzeug noch kleiner als seinerzeit bei den Micro Machines von Codemasters. Und auch die Umgebung wird anders dargestellt als ich es von einem Arcade-Rennspiel erwartet h\u00e4tte. Statt aufw\u00e4ndiger farbenfroher Kulissen, bei denen unzweifelhaft klar wird, in welcher Metropole man um die Kurven driftet, findet man sich mit seinem Boliden in einer abstrakten wei\u00dfgrauen Welt wieder. Farben werden nur sporadisch eingestreut. Blau und Gelb als Kontrapunkte, wobei auch gelegentlich Rot eingesetzt wird. Doch diese Signalfarbe wird prim\u00e4r dazu genutzt, um Gegenst\u00e4nde zu markieren, mit denen man interagieren kann. Dies k\u00f6nnen Objekte sein, in deren N\u00e4he man Tricks wie Drifts, Spins oder Spr\u00fcnge durchf\u00fchren muss. Bei den roten Geb\u00e4uden kann es sich aber auch um Zufahrten zu Drift-Wettbewerben in drei Kategorien (Bergfahrten, Rundkurse, Driftkhana mit bestimmten Aufgaben) oder eine Garage handeln, in der man eines von sechs Fahrzeugen w\u00e4hlen kann.