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{"id":3040308,"date":"2015-03-06T16:34:00","date_gmt":"2015-03-06T15:34:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/tormentum_dark_sorrow\/3040308"},"modified":"2024-07-18T13:12:22","modified_gmt":"2024-07-18T11:12:22","slug":"tormentum_dark_sorrow","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/tormentum_dark_sorrow\/3040308","title":{"rendered":"Tormentum: Dark Sorrow (Adventure) – Das spielbare Heavy-Metal-Cover"},"content":{"rendered":"
Surrealer H\u00f6llentrip<\/strong>
Es wird sofort deutlich, bei welchen Vorbildern sich die Zeichnungen von Tormentum bedient haben: Die verschlungenen, knochigen W\u00e4nde erinnern auf Anhieb an H.R. Gigers Alien-Kreationen. Auch die Monster und bizarren Maschinenwesen, die mir auf meiner Reise begegnen, wirken angenehm surreal und detailverliebt \u2013 hier und da muten die schiefen Proportionen allerdings etwas dilettantisch an. \u00c4hnlich wie bei Professor Layton oder in Wimmelbildspielen bekomme ich statische Kulissen zu sehen, auf denen ich nach kleinen Zahnr\u00e4dchen, magischen Edelsteinen, blutigen Fleischklumpen und anderen n\u00fctzlichen Dingen f\u00fcrs Inventar suche. Zwischendurch l\u00f6se ich zahlreiche ausgelagerte Puzzles sowie einige R\u00e4tsel, die in klassischer Point-and-Klick-Manier in die Umgebung \u00a0eingebunden sind. Zu Beginn des Spiels wei\u00df ich weder, wer ich bin, noch was ich verbrochen habe, um an solch einen Ort der Qualen verschleppt zu werden. Auch die W\u00e4chter, Folterknechte und Gefangenen gehen kaum darauf ein. Anders als bei Professor Layton oder The Whispered World bleiben die Figuren hier sehr flach, da sie jeweils nur eine Hand voll S\u00e4tze von sich geben. Meist fungieren sie lediglich als Stichwortgeber f\u00fcr R\u00e4tsel oder zu f\u00e4llende Entscheidungen. Letztere wirken sich auch aufs Ende aus.