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{"id":3040244,"date":"2014-07-04T16:37:00","date_gmt":"2014-07-04T14:37:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/qbeh-1_the_atlas_cube\/3040244"},"modified":"2024-07-18T13:12:10","modified_gmt":"2024-07-18T11:12:10","slug":"qbeh-1_the_atlas_cube","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/qbeh-1_the_atlas_cube\/3040244","title":{"rendered":"Qbeh-1: The Atlas Cube (Logik & Kreativit\u00e4t) – Motivierende W\u00fcrfel-Knobelei"},"content":{"rendered":"Einfach und doch kompliziert<\/strong>

Das Spielprinzip wirkt auf den ersten Blick simpel und gleichzeitig vertraut: Auf Knopfdruck sammelt man in der Egoansicht zun\u00e4chst die W\u00fcrfel und kann sich an entsprechend markierten Stellen an W\u00e4nden, dem Boden und sogar an Decken platzieren. Dazu muss man nur die Augen nach gelb hervorgehobenen Bereichen in den bizarren und verwinkelten Konstrukten offen halten, die in der Luft zu schweben scheinen. Ist man nah genug dran, kann man die W\u00fcrfel nicht nur auf den markierten Stellen platzieren, sondern auch an- \u00fcber- und nebeneinander pappen.

Und wozu das Ganze? In erster Linie helfen die W\u00fcrfel dabei, sich einen Weg durch die Level bis zum Ausgang zu bahnen. Der Vorspung zur n\u00e4chsten T\u00fcr ist zu hoch? Baut euch eine W\u00fcrfel-Treppe! Ihr kommt nicht mit einem Sprung \u00fcber den Abgrund? Baut euch eine W\u00fcrfel-Br\u00fccke! Was sich jetzt relativ simpel anh\u00f6rt, wird nicht nur durch die beschr\u00e4nkten Bereiche, sondern auch die limitierte Anzahl an W\u00fcrfeln erschwert. So muss man auf seinem Weg zum Ziel die Konstruktion immer wieder umbauen. Hinzu kommen weitere W\u00fcrfel-Varianten, auf die man in sp\u00e4teren Abschnitten trifft:\n
\"[GUI_STATICIMAGE(setid=76546,id=92485983)]\"<\/figure>\n
Wie bauen uns eine W\u00fcrfelbr\u00fccke. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nBlaue Exemplare \u00f6ffnen z.B. bestimmte T\u00fcren oder setzen Plattformen in Bewegung, w\u00e4hrend der lilafarbene Cube die Schwerkraft ver\u00e4ndert und h\u00f6here Spr\u00fcnge erlaubt. Gerade sp\u00e4ter muss man deshalb genau planen und \u00fcberlegen, wo man welche Sorte verbaut.

Nichts verschwenden<\/strong>

Nat\u00fcrlich sammelt man die W\u00fcrfel auch wieder brav ein, nachdem sie ihren Zweck erf\u00fcllt haben \u2013 immerhin k\u00f6nnte man sie sp\u00e4ter wieder dringend ben\u00f6tigen. Doch gerade hier wird die Steuerung manchmal extrem fummelig \u2013 vor allem, wenn man mit einem Controller spielt. Nicht nur das Platzieren und Stapeln erfordert manchmal viel Feingef\u00fchl, weil man sich scheinbar selbst oft im Weg steht. Auch beim Einsammeln muss man sich oft hart an den Abgrund bewegen, um das gute St\u00fcck wieder greifen zu k\u00f6nnen. Obwohl ich vorsichtig war, bin ich beim einen oder anderen Versuch in die unendliche Tiefe abgest\u00fcrzt. Das tut nicht weh, weil die Checkpunkte zahlreich vorhanden und meist fair verteilt sind. Trotzdem h\u00e4tte das besser gel\u00f6st werden k\u00f6nnen.

\u00c4rgerlich zudem, dass Checkpunkte \u00fcberschrieben werden, wenn man zu den alten zur\u00fcckkehrt. Was eigentlich kein Problem sein sollte, hatte in einem Level dann doch ein unl\u00f6sbares Problem f\u00fcr mich zur Folge: Obwohl ich den Gravitations-W\u00fcrfel an der Decke platziert hatte, bin ich ungl\u00fccklich abgesprungen, danach abgest\u00fcrzt und landete unmittelbar vor einem alten Checkpunkt, der umgehend zu meinem aktuellen umgewandelt wurde. Bl\u00f6d, denn zum einen konnte ich dadurch nicht mehr zu meinem letzten Speicherpunkt zur\u00fcck. Und zum anderen hatte ich keine M\u00f6glichkeit, ihn nochmal zu erreichen, denn der daf\u00fcr n\u00f6tige Gravity-Cube hing immer noch da oben und f\u00fcr mich unerreichbar an der Decke. Hier half dann nur noch eines: Der komplette Neustart des Levels. Auch man\u00f6vriert man sich schon mal in eine Sackgasse, wenn man zuvor nicht die erforderlichen W\u00fcrfel eingesammt hat, um sich aus der Falle zu befreien – hier hilft dann aber in der Regel ein schnelles Zur\u00fccksetzen zum letzten Checkpunkt. Doch das sind Ausnahmen, denn\n
\"[GUI_STATICIMAGE(setid=76546,id=92485980)]\"<\/figure>\n
Manchmal geht es hoch hinaus – dank Gravity-Cube d\u00fcrfte es etwas einfacher werden. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n\u00fcberwiegend wird man hier mit einigen sch\u00f6nen Erfolgs- und Aha-Erlebnissen belohnt, wenn es endlich \u201eKlick\u201c macht, man den fehlenden und dringend ben\u00f6tigten W\u00fcrfel doch noch in einer versteckten Ecke findet oder endlich vor dem gro\u00dfen Portal am Ende des Levels steht.

Keine Rahmenhandlung<\/strong>

Aber wer bin ich \u00fcberhaupt? Warum muss ich das machen? Und was ist das hier f\u00fcr eine bizarre Welt, die im Nichts zu schweben scheint? Antworten auf diese Fragen gibt das Spiel leider nicht, da die Entwickler sowohl auf eine Rahmenhandlung als auch eine Einf\u00fchrung oder ein Tutorial verzichten. So erfreut man sich lediglich an den sph\u00e4rischen Kulissen und Kl\u00e4ngen, die trotz der einen oder anderen haarigen Geschicklichkeitspassage f\u00fcr eine herrliche Tiefenentspannung sorgen. Beim Atlas Cube kann man sich meist gem\u00fctlich zur\u00fccklehnen und ganz relaxt an die Aufgaben heran gehen \u2013 nur kein Stress!

Schade, dass grafisch nicht etwas mehr aufgefahren wird und auch die visuelle Abwechslung zu kurz kommt: Zwar ver\u00e4ndert sich schon mal der Hintergrund und man das seltsame Konstrukt befindet sich unter einem Sternenhimmel oder im Rahmen eines Sonnenuntergangs, doch hat man sich an den langweiligen Mauern sowie schwebenden Bl\u00f6cken und B\u00e4umen schnell satt gesehen. Zudem scheinen die W\u00fcrfel sehr hardwarehungrig zu sein: Trotz der kargen Landschaften kam mein potentes System hin und wieder ins Schwitzen \u2013 oder ob es nur daran lag, dass in den letzten Tagen auch im B\u00fcro die Temperatur relativ hoch war?

Fazit<\/strong><\/h3>Wer auf Knobeleien wie Portal oder Polarity steht, der wird auch mit Qbeh-1: The Atlas Cube ein paar vergn\u00fcgliche Stunden erleben. Die Level sind klasse designt und die bew\u00e4hrte Mischung aus Umgebungsr\u00e4tseln sowie kleinen Geschicklichkeitseinlagen geht einmal mehr auf. Schade nur, dass die Entwickler hinsichtlich Rahmenhandlung genauso viel Potenzial ungenutzt lassen wie bei der Technik. Trotzdem strahlt die Kulisse zusammen mit den sph\u00e4rischen Kl\u00e4ngen eine wunderbare Ruhe aus, die den \u00fcberwiegend entspannten Spielablauf gro\u00dfartig widerspiegelt. Cool k\u00f6nnte in diesem Zusammenhang noch die geplante Unterst\u00fctzung f\u00fcr Oculus Rift werden. Doch auch ohne das Abtauchen in die virtuelle Realit\u00e4t und trotz der einen oder anderen fummeligen Stelle ist der Atlas Cube ein gelungener Knobelspa\u00df, der die Klasse eines Portal aber nicht erreichen kann.<\/div><\/div>

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Unterhaltsame W\u00fcrfel-Knobelei mit motivierenden Abschnitten, aber Handlung und Technik kommen leider zu kurz.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • simples, aber interessantes Spielkonzept<\/li>
  • cleveres Leveldesign<\/li>
  • sph\u00e4rische Kulissen und Kl\u00e4nge<\/li>
  • verschiedene “W\u00fcrfeltypen”<\/li>
  • faire Checkpunkte<\/li>
  • sch\u00f6ne Erfolgserlebnisse<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • z.T. fummelige Steuerung<\/li>
    • ern\u00fcchternde Technik<\/li>
    • keine Rahmenhandlung<\/li><\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: ca. 10 Euro<\/li>
      • Getestete Version: Internationale Download-Version<\/li>
      • Sprachen: Englisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li><\/ul><\/div>

        Vertrieb & Bezahlinhalte<\/h3>
        • Erh\u00e4ltlich \u00fcber: Steam<\/li>
        • Online-Aktivierung: Ja<\/li>
        • Online-Zwang: Nein<\/li>
        • Account-Bindung: Ja<\/li>
        • Verf\u00fcgbarkeit: Steam<\/li>
        • Hauptverf\u00fcgbarkeit: Digital<\/li>
        • Verf\u00fcgbarkeit digital: Steam<\/li>
        • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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